rumble/init.lua

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-- rumble - Client side mod for Minetest
-- Scripted by: Li0n
local modname = minetest.get_current_modname()
local damage_taken = "["..modname.."]".." damage_taken "
local player_died = "["..modname.."]".." player_died"
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local local_hp_change = "["..modname.."]".." hp_change "
local tnt_explode = "["..modname.."]".." tnt_explode "
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-- local rightclick =
-- step 1 (start)
minetest.register_on_mods_loaded(function()
minetest.display_chat_message(modname.." mod loaded. May the rumble be with you!")
return false
end)
-- step 2 (get hurt)
minetest.register_on_damage_taken(function(hp)
minetest.display_chat_message(damage_taken..tostring(hp))
minetest.log("action", damage_taken..tostring(hp))
return false
end)
-- step 3 (die)
minetest.register_on_death(function()
minetest.display_chat_message(player_died)
minetest.log("action", player_died)
return false
end)
-- step 4 (track hp level)
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minetest.register_on_hp_modification(function(hp)
minetest.display_chat_message(local_hp_change..tostring(hp))
minetest.log("action", local_hp_change..tostring(hp))
return false
end)
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-- step 5 (griefer mode)
-- minetest.register_on_item_use(function(item, pointed_thing)
-- minetest.display_chat_message(tnt_explode..dump2(item)..dump2(pointed_thing))
-- minetest.log("action", tnt_explode..dump2(item)..dump2(pointed_thing))
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-- return false
-- end)
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-- minetest.register_on_receiving_chat_message(function(message))`
-- * Called always when a client receive a message
-- * Return `true` to mark the message as handled, which means that it will not be shown to chat
-- * `minetest.register_on_dignode(function(pos, node))`
-- * Called when the local player digs a node
-- * Newest functions are called first
-- * If any function returns true, the node isn't dug
-- * `minetest.register_on_placenode(function(pointed_thing, node))`
-- * Called when a node has been placed
-- * `minetest.register_on_item_use(function(item, pointed_thing))`
-- * Called when the local player uses an item.
-- * Newest functions are called first.
-- * If any function returns true, the item use is not sent to server.
-- * `minetest.after(time, func, ...)`
-- * Call the function `func` after `time` seconds, may be fractional
-- * Optional: Variable number of arguments that are passed to `func`
-- * `minetest.get_us_time()`
-- * Returns time with microsecond precision. May not return wall time.
-- * `minetest.get_timeofday()`
-- * Returns the time of day: `0` for midnight, `0.5` for midday
-- * `minetest.get_player_names()`
-- * Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
-- * `minetest.register_on_shutdown(function())`
-- * Called before client shutdown
-- * **Warning**: If the client terminates abnormally (i.e. crashes), the registered
-- callbacks **will likely not be run**. Data should be saved at
-- semi-frequent intervals as well as on server shutdown.