forked from oerkki/voxelands
2cde6c6077
32x textures removal of redundant textures, the start of 32x textures, closer together control scheme with no combinations See merge request !41 |
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.tx | ||
cmake/Modules | ||
data | ||
doc | ||
misc | ||
po | ||
src | ||
util | ||
.gitignore | ||
CMakeLists.txt | ||
README.txt | ||
voxelands-icon.ico | ||
voxelands.conf.example |
README.txt
======================================================================== README ======================================================================== ABOUT: Voxelands is a sandbox construction game based on Minetest, which was inspired by earlier "voxel world" games such as Infiniminer. Gameplay puts players in a fully destructible 3D game world where they can place and dig numerous types of blocks, items and creatures using a variety of tools. Inside the game world players can build structures, artworks and anything else their creativity can think of on multiplayer servers and singleplayer worlds across multiple game modes. DEPENDENCIES: Voxelands requires the standard C++ library, irrlicht 1.8 or later, freetype, openAL, vorbisfile, ogg, zlib. CMake, make, and g++ (or other C++ compiler) and bzip2 and jpeg are required to build from source. INSTALL: If you're reading this then you've already unpacked the tarball, so just: 1) cd /path/to/voxelands 2) cmake -DRUN_IN_PLACE=1 . 3) make -j3 Other optional cmake parameters: 1) -DBUILD_SERVER=0 (default 1) builds the dedicated server 2) -DBUILD_CLIENT=0 (default 1) builds the rich client 3) -DENABLE_AUDIO=0 (default 1) enables audio support The option -DRUN_IN_PLACE expects the user to run voxelands from the extracted source directory. WINDOWS: Voxelands can be cross compiled with mingw, or built natively with MSVC, instructions for the latter are available on the forums: http://forum.voxelands.com USE: Simply run bin/voxelands from any console/terminal. CONTROLS: Controls can be set in the Settings tab of the main menu Main controls: W, S, A, D - Walk forward backward, left, and right. Mouse - Look / Aim. Mouse wheel - Change wielded item. 1 through 8 - Change wielded item. Right Mouse Button - Place item. Left Mouse Button - Dig / Punch / Attack. Shift - Sneak. Space - Jump. R - Move Up (ladders, swimming, flying) F - Move Down (ladders, swimming, flying) E - Run. Action controls: I - Enter inventory. Q - Examine pointed block. H - Use item in hand. ======= T - Talk / commands. K - Toggle fly mode. F1 - Hide / show hud. F2 - Hide / show chat. F3 - Disable / enable fog. F4 - Disable / enable camera update. F5 - Toggle through debug information. F6 - Toggle through profiler (info on FPS, chunk updates, etc.) F12 - Take a screenshot. LICENSE: Code: Voxelands is licensed under the GPLv3 or later. Copyright (c) 2013-2016 Lisa 'darkrose' Milne <lisa@ltmnet.com> Forked from Minetest 0.3.x Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com> Textures, Sounds, and Models: This does not apply to texture packs made by others. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ To satisfy the attribution clause, any project using Voxelands' assets must provide a prominent notice as part of each of said project's credits notices (such as in documentation, on a website, and/or any other credits screen associated with the project) showing both the CC-BY-SA licensing, the ownership by Voxelands of the asset, and a link to the Voxelands' project at http://www.voxelands.com/. Artists include: sdzen darkrose sapier Tom Peter Telaron juskiddink With special thanks to http://www.opengameart.org/ DEVELOPMENT: Voxelands is under active development, the latest updates can be found at: https://gitlab.com/voxelands/voxelands or on IRC at: irc.entropynet.net #voxelands CHANGES: See doc/changelog.txt