forked from oerkki/voxelands
change a few buld configurations
- stop building voxelands.icns everytime while doing mac builds. - give build option to build icns if the logo changes in the future. - include an appdata file on install (used mostly in GNOME and KDE software installers to showcase applications.)
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@ -30,6 +30,9 @@ else()
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set(BUILD_SERVER 1 CACHE BOOL "Build server")
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endif()
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# conf options for building fresh voxelands.icns from voxelands.svg if a new icon is made.
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set(REBUILD_ICNS 0 CACHE BOOL "Rebuild icns from voxelands.svg .")
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set(CPU_OPTS 0 CACHE BOOL "Enable CPU optimizations")
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if(NOT CMAKE_BUILD_TYPE)
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@ -67,6 +70,7 @@ elseif(UNIX) # Linux, BSD etc
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set(MANDIR "share/man")
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set(EXAMPLE_CONF_DIR ${DOCDIR})
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set(XDG_APPS_DIR "share/applications")
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set(APPDATADIR "share/appdata")
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set(ICONDIR "share/icons")
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set(LOCALEDIR "share/${PROJECT_NAME}/locale")
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else()
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@ -76,6 +80,7 @@ elseif(UNIX) # Linux, BSD etc
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set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
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set(EXAMPLE_CONF_DIR ${DOCDIR})
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set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
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set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/appdata")
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set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
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set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
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endif()
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@ -90,6 +95,7 @@ endif()
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if (UNIX AND NOT APPLE)
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install(FILES "doc/voxelands.6" "doc/voxelands-server.6" DESTINATION "${MANDIR}/man6")
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install(FILES "misc/freedesktop/voxelands.desktop" DESTINATION "${XDG_APPS_DIR}")
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install(FILES "misc/voxelands.appdata.xml" DESTINATION "${APPDATADIR}")
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install(FILES "misc/freedesktop/icons/scalable/apps/voxelands.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
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install(FILES "misc/freedesktop/icons/192x192/apps/voxelands.png" DESTINATION "${ICONDIR}/hicolor/192x192/apps")
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install(FILES "misc/freedesktop/icons/128x128/apps/voxelands.png" DESTINATION "${ICONDIR}/hicolor/128x128/apps")
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop">
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<id>voxelands.desktop</id>
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<name>Voxelands</name>
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<summary>The Fun-Focused Free Software Voxel World Game</summary>
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<developer_name>Lisa "darkrose" Milne</developer_name>
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<description>
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<p>
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Voxelands is a sandbox construction game based on Minetest, which
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was inspired by earlier "voxel world" games such as Infiniminer.
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</p>
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<p>
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Gameplay puts players in a fully destructible 3D game world where
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they can place and dig numerous types of blocks, items and creatures
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using a variety of tools. Inside the game world players can build
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structures, artworks and anything else their creativity can think of
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on multiplayer servers and singleplayer worlds across multiple game
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modes.
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</p>
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</description>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>GPL-3.0 and CC-BY-SA-3.0 and MIT</project_license>
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<url type="bugtracker">http://forum.voxelands.com/viewforum.php?id=7</url>
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<url type="donation">https://www.patreon.com/voxelands</url>
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<url type="faq">http://forum.voxelands.com/viewforum.php?id=6</url>
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<url type="help">http://forum.voxelands.com/viewforum.php?id=8</url>
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<url type="homepage">http://www.voxelands.com/</url>
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<project_group>none</project_group>
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<screenshots>
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<screenshot type="default">
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<caption>Voxelands Character Creator</caption>
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<image height="891" width="1584">http://www.voxelands.com/images/screenshot1.jpg</image>
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</screenshot>
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<screenshot>
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<image height="891" width="1584">http://www.voxelands.com/images/screenshot2.jpg</image>
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</screenshot>
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</screenshots>
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<updatecontact>darkrose_at_voxelands.com</updatecontact>
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</component>
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@ -496,10 +496,13 @@ if(BUILD_CLIENT)
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${CMAKE_SOURCE_DIR}/misc/mac/${xib}.xib
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COMMENT "Compiling ${CMAKE_SOURCE_DIR}/${xib}.xib")
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endforeach()
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# Make icns from svg, just in case it was updated
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add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
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# Make icns from svg, just in case it was updated. Only rebuild from svg when asked.
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# Most times use voxelands.icns from binary blob instead.
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if(REBUILD_ICNS)
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add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_SOURCE_DIR}/misc/mac/makeicns.sh
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COMMENT "making ${PROJECT_NAME}.icns file from ${PROJECT_NAME}.svg")
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COMMENT "making ${PROJECT_NAME}.icns file from ${PROJECT_NAME}.svg")
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endif()
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# Change to proper version and mac osx deployment version
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add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_SOURCE_DIR}/misc/mac/makeplist.sh ${VERSION_STRING}
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