Commit Graph

1833 Commits

Author SHA1 Message Date
Menche ad9c5d7009 change serverlist url 2016-08-16 20:42:31 +10:00
Capricorno 2b8c17d754 Removed special alternate node value. 2016-08-16 20:42:31 +10:00
Capricorno 5c0e46b369 Fixed scaffolding's suffocation bug 2016-08-16 20:42:31 +10:00
Menche 5b19322e1b oops, *actually* format the version string properly 2016-08-16 20:42:31 +10:00
Menche 1d105a5601 oops, format the version string properly 2016-08-16 20:42:31 +10:00
Menche 59e7c396df automatic :next version number 2016-08-16 20:42:31 +10:00
Menche 4ec28ba379 Revert "Added missing TODO"
This reverts commit 1c217f6596.
2016-08-15 19:55:22 -07:00
Menche 70495d8ebe Revert "Fast map raycasting"
This reverts commit d563fd964f.
2016-08-15 19:55:04 -07:00
Menche 3c94ab6199 Revert "Fixed TODO and a bug, and moved raycast to Map"
This reverts commit 0135630a4a.
2016-08-15 19:40:27 -07:00
Menche e0d371625d Revert "Final version of raycast"
This reverts commit c470aaf455.
2016-08-15 19:40:23 -07:00
Menche 5c1083b6a8 let rats spawn 2016-08-15 19:31:57 -07:00
Menche fe34d274fb lower mob lifetimes 2016-08-15 19:26:52 -07:00
Capricorno 1cb1cfe218 Removed missing textures' links. 2016-08-15 22:25:15 +00:00
Menche 9a69d9bab2 add oerkki dust recipe, for mob-less servers 2016-08-10 18:20:09 -07:00
Menche b112b35422 change serverlist url 2016-08-10 17:44:39 -07:00
Menche ee6d67d681 Merge branch 'scaffolding' into 'next'
Scaffolding

Bugfix for the suffocation issue.
Special alternate node removed.

See merge request !66
2016-08-11 00:43:28 +00:00
Capricorno 98a084d998 Removed special alternate node value. 2016-08-03 18:54:14 +00:00
Capricorno aaacd5742a Fixed scaffolding's suffocation bug 2016-08-03 18:52:38 +00:00
Menche faa521434d oops, *actually* format the version string properly 2016-08-01 12:03:04 -07:00
Menche 9331be2cf6 oops, format the version string properly 2016-07-31 18:01:12 -07:00
Menche f08a1bfc41 automatic :next version number 2016-07-31 17:55:56 -07:00
Menche f887e27b8a 1608.00 is released 2016-07-31 17:25:00 -07:00
Menche b590b463b7 Merge branch 'pumpkinjack' into 'next'
Added missing Jack 'O Lantern recipe to the craftguide.

As per title.

See merge request !61
2016-07-31 23:32:23 +00:00
Menche 8b14fbb779 Merge branch 'mobspawner' into 'next'
Removed mobspawner from the craftguide.

Mobspawners at the moment are useless since you can't capture mobs to charge them; players just waste mithril for no use and then ask around how to use them.

See merge request !63
2016-07-31 23:31:59 +00:00
Menche eea8d08c23 Merge branch 'scaffolding' into 'next'
Scaffolding

Used to build without making piles of dirt or flying.

See merge request !64
2016-07-31 23:31:49 +00:00
Menche 6399197b1a Merge branch 'stone_tile' into 'next'
Removed the ability to use stone tiles as fuel.

This prevents using stone tiles as if they were made of wood...

See merge request !62
2016-07-31 23:31:44 +00:00
Menche e6c35d0c3d Merge branch 'fireball' into 'next'
Added missing fireball's TTL.

This should prevent everlasting fireballs.

See merge request !60
2016-07-31 23:31:26 +00:00
Capricorno da7a251315 Scaffolding added 2016-07-30 11:30:07 +00:00
Capricorno 1e41c327cd Scaffolding added 2016-07-30 11:28:46 +00:00
Capricorno 46e1b63838 Scaffolding added 2016-07-30 11:27:52 +00:00
Capricorno 348c0c2aba Scaffolding added 2016-07-30 11:25:53 +00:00
Capricorno 1187e7e970 Removed mobspawner from the craftguide. 2016-07-29 16:35:17 +00:00
Capricorno 07978a2a20 Removed the ability to use stone tiles as fuel. 2016-07-29 16:06:37 +00:00
Capricorno 98039455f7 Added missing Jack 'O Lantern recipe to the craftguide. 2016-07-29 16:02:32 +00:00
Capricorno 38cb15c300 Added missing fireball's TTL. 2016-07-29 15:49:56 +00:00
Capricorn eaba86594e Add marble walls 2016-07-28 16:18:48 -07:00
Menche 7cbdd101db move default api_server 2016-07-28 10:43:51 -07:00
Menche 56687cdb83 add useradd command 2016-07-19 20:21:33 -07:00
Menche de9eeca556 kill some unused variables, grar 2016-07-18 01:08:36 -07:00
Menche 9d707c3493 -O3 improves performance, but negate -ffast-math 2016-07-09 17:07:06 -07:00
darkrose f823443087 Merge branch 'master' into 'next'
Fixed wrong drop quantity for sandstone and brick columns.

As per title.

See merge request !58
2016-06-19 18:20:54 +00:00
Capricorn 1eae3c0493 Fixed wrong drop quantity for sandstone and brick columns. 2016-06-19 11:16:30 +02:00
darkrose 32a07593b8 translation updates 2016-06-19 17:56:57 +10:00
darkrose 0633e8636b Merge branch 'master' into 'next'
Added pillars, pillars' bases and capitals. (updated)

- Column nodes added (9 types x 6 shapes):

Stone, limestone, marble, sandstone, brick, wood, junglewood, pinewood
and roughstone.


- Punching a node will turn it in this way:

square column -> square column base -> square column top ->
cross column -> cross column base > cross column top -> square column.


- Digging a node will give a square column, except for sandstone and
brick columns which will give 12 sand nodes or 12 clay bricks.


- Wood, junglewood and pinewood can burn and if burnt will drop 1 ash
lump.

See merge request !57
2016-06-19 07:50:55 +00:00
Capricorn 3a0c19f4f5 Added pillars, pillars' bases and capitals. (updated) 2016-06-18 23:31:05 +02:00
darkrose fffa600431 Merge branch 'master' into 'next'
Stairs' corners added.

By punching a stair node it will turn into an outer or inner corner.

See merge request !54
2016-06-12 16:58:31 +00:00
Capricornus 5f93ebfd36 Stairs' corners added. 2016-06-12 16:57:44 +02:00
darkrose dcf480de11 Merge branch 'next' of gitlab.com:voxelands/voxelands into next 2016-05-29 14:09:16 +10:00
darkrose e80e897fb5 Merge branch 'miscfixes' of git://repo.or.cz/voxelands/voxelands-menche into next 2016-05-29 14:08:43 +10:00
darkrose bb3b914747 Merge branch 'master' into 'next'
Faster raycasting

I have modified the getPointedNode() function. The new time complexity is O(d) instea of O(d^3).
This allows greater building distances to creative players (not implemented, just possibility).
I have split the function to Map::raycast() and createHilightbox(). This makes Map::raycast() reusable in hostile creatures' AIs.
I have also fixed a bug: active objects can no longer be selected if a node blocks the sight (not perfectly accurate, but it works).

See merge request !51
2016-05-29 04:00:20 +00:00