forked from oerkki/voxelands
Fixed scaffolding's suffocation bug
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@ -2099,6 +2099,7 @@ void content_mapnode_special(bool repeat)
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f->special_alternate_node = CONTENT_SCAFFOLDING;
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f->type = CMT_WOOD;
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f->walkable = false;
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f->suffocation_per_second = 0;
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content_nodebox_scaffolding(f);
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f->setInventoryTextureNodeBox(i, "wood.png", "wood.png", "wood.png");
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{
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