I've made a TLDR workflow on using the Delayed Eating API just in case anyone needs it. Please share if needed.
Before delayed eating implementation:
register_item_api() {
…
No, on your branch in creative mode there is no eating delay (intended), but on master there is an eating delay for sus stew in creative and it crashes the game.
Hmm, I don't know why there's…
I would try to fix the bug but there seems to be no documentation for mcl_hunger delayed eating
Oh crap, the time has come for this to finally bite me in the as... I knew I can't enjoy my…
@the-real-herowl I've tested the new changes now and while it seems fine on PC, on mobile it covers a huge portion of the screen so the image should probably be scaled down a bit.
Here's what…
The animation sometimes covers the hotbar a bit, but it's for a split second and only partially. Haven't tested this on mobile yet. Not even sure if eating is possible on mobile with the delay.…
mods/PLAYER/mcl_hunger/init.lua Line 323 & 324: (Before: if eat_effects_cooldown[player] > 0.2 then
)
player:hud_change(mcl_hunger.eat_anim_hud[player_name], "alignment", {x =…
The whole thing is MTE doesn't let you have the default hud elements cover custom elements (i.e. custom hud always covers default hud). And if we made a custom hotbar to replace the default one,…
Hotbar would be covered by the item.
Is there a way for it to be the other way around and make the item be covered by the hotbar instead? Or another way would be to put the item just on top…
Can't place in the middle, because hotbar would be below that. If we made our own replacement, it wouldn't work on mobile.
Oh so the hotbar would move up and down with the item? Okay then I…
This is nice. Although the eating animation could be better if it was centered because in first person having the food go up and down at the bottom center would simulate more the feeling of it…