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Fix damage animation and player invul crash in mcl_playerplus

This commit is contained in:
Eliy21 2024-02-01 14:46:20 +00:00
parent c31226041f
commit 127fd37034
1 changed files with 4 additions and 0 deletions

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@ -749,6 +749,8 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if time_diff <= 500000 and time_diff >= 0 then
player:get_meta():set_int("mcl_damage:invulnerable", 1)
minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:invulnerable", 0)
end)
damage = damage - mcl_playerplus_internal[name].last_damage
@ -761,6 +763,8 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
mcl_playerplus_internal[name].invul_timestamp = time_now
player:get_meta():set_int("mcl_damage:damage_animation", 1)
minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:damage_animation", 0)
end)
end