-Added short mob invulnerability time after being hit
-Added separate shorter range for hitting mobs (as opposed to node interaction)
-Reworked mob knockback
-Slowed down natural health regeneration from saturation
-Added a setting for the saturation health regen speed
Reviewed-on: MineClone2/MineClone2#4005
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
Reviewed-on: MineClone2/MineClone2#4018
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: José M <dr.cabra@disroot.org>
Co-committed-by: José M <dr.cabra@disroot.org>
This adds a sleeping hud/actionbar that'll be displayed to players currently not sleeping.
Reviewed-on: MineClone2/MineClone2#4011
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-committed-by: chmodsayshello <chmodsayshello@hotmail.com>
Creates a new 'pumpkin' group, which combines Pumpkin, Faceless Pumkin and Jack o'Lantern under a shared category. This helps tidy up the mesecons_noteblock code a bit, and possibly other mods too.
Reviewed-on: MineClone2/MineClone2#4012
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
To Fix#3672 , I avoid displaying the output item if enchantment is not possible for various reason
* Level of added enchantment is below the one from input item
* Incompatible enchantment
Co-authored-by: Araca <>
Reviewed-on: MineClone2/MineClone2#3998
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
Fix for broken nodes (e.g. sugar cane) not updating and leaving floating bits
Short-term fix for minetest.dig_node not always working (checking for group dig_immediate = 3)
Fixed#3991, copied some code over from mcl_potions
Reviewed-on: MineClone2/MineClone2#3995
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
Fixes#3990
A very simple fix to Kelp and the current water logged nodes. It adds the group "waterlogged" to water logged items and then puts a check for the group in kelp growth. Made it as a group, because eventually there will be other waterlogged nodes.
Reviewed-on: MineClone2/MineClone2#3994
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Michieal <michieal@noreply.git.minetest.land>
Co-committed-by: Michieal <michieal@noreply.git.minetest.land>
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.
The code has also been changed to now reflect these new names.
Reviewed-on: MineClone2/MineClone2#3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Fixes: #3913#3915
~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.
I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~
Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549
Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to
Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: MineClone2/MineClone2#3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
### Changing banner colors
Reason: I think the current colors of the banners do not match the palette of the surrounding world.
Solution: Muting Banner Tones
### Testing
Check out the new colors on 12 color banners.
### Attachments
Changed banner colors/Current banner appearance
UPDATE: Adjusted colors, see the third attachment
UPDATE: Changed the color of the white flag. Fixed a bug with different colors of patterns and banners, increased the contrast of folds. The last four attachments display all.
Reviewed-on: MineClone2/MineClone2#3868
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Van <vanicgame@yandex.ru>
Co-committed-by: Van <vanicgame@yandex.ru>