Eliy21
127fd37034
Fix damage animation and player invul crash in mcl_playerplus
2024-02-01 14:46:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
4c0bad754e
Show elytra animation when using elytra
2024-01-20 03:41:38 +00:00
Eliy21
200f7451eb
Remove unnecessary invul code & add damage animation code
2023-12-17 21:15:55 +00:00
Eliy21
c9692c6224
Fix player invulnerability not getting disabled permanently bug
2023-12-15 19:49:04 +00:00
Eliy21
8e2c5249f5
Fix comment on player invul code
2023-12-15 15:59:08 +00:00
Eliy21
60367cdbe0
Revert unreliable bugfix
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There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21
b0e33793ec
Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul
2023-12-13 20:04:15 +00:00
Eliy21
a8806fe04e
Add player invulnerability & fix not continuously damaging players when holding the attack key
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Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity
The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
the-real-herowl
bb66f81999
Merge pull request 'Combat rebalancing' ( #4036 ) from combat_rebalancing into master
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Reviewed-on: MineClone2/MineClone2#4036
2023-12-08 22:06:06 +00:00
Eliy21
86dad4693e
Add warning log if players with 0 hp joined ( #4051 )
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Reviewed-on: MineClone2/MineClone2#4051
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 08:21:37 +00:00
Eliy21
0673fcc25b
Respawn dead players when they login so they don't get stuck without the death formspec ( #4041 )
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Hopefully will prevent the dead player not respawning when logging in bug from happening
Reviewed-on: MineClone2/MineClone2#4041
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 01:08:50 +00:00
the-real-herowl
cca6645524
Added player damage invulnerability
2023-12-05 00:58:10 +00:00
Dark
a66be39d9b
Raise player eye height to 1.6 blocks.
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This is the same as in Minecraft. The previous value of 1.5 can feel very strange for those coming from that game.
2023-10-16 00:15:12 +00:00
ancientmarinerdev
8b9b4b00e5
Fix elytra crash when flying over unknown node
2023-06-21 20:47:54 +00:00
ancientmarinerdev
088f8dec2f
Fix server crash for unknown node below.
2023-06-21 20:47:54 +00:00
ancientmarinerdev
7726e576f0
Remove oopsie
2023-05-11 17:30:28 +00:00
ancientmarinerdev
d920441a01
Reduce network activity for elytra flying rocket particles
2023-05-11 17:30:28 +00:00
PrairieWind
b001e4e06f
Make elytra active checks use groups instead
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So that modders can easily add their own varients of elytra that work
2023-04-27 20:53:49 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
ec5b0903be
Make enchanted elytra usable
2023-04-27 20:53:49 +00:00
ancientmarinerdev
3e6b43ad47
Elytra moves quicker than mapgen can cope. A bit performance hit on servers. Make this configurable.
2023-04-02 20:27:02 +00:00
syl
8a7a8ce1bf
Remove unused translations
2023-03-13 15:40:58 +01:00
ancientmarinerdev
7d46fa3362
Merge pull request 'texture-consolidation' ( #3380 ) from texture-consolidation into master
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Reviewed-on: MineClone2/MineClone2#3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
FossFanatic
0c0845c1bd
Change the underwater detection code a bit
2023-02-01 22:50:50 +00:00
FossFanatic
3546d04aaa
Remove water HUD code
2023-02-01 22:50:50 +00:00
FossFanatic
1abd226e07
Remove water HUD
2023-02-01 22:50:50 +00:00
Michieal
6265148727
Move textures all into one centralized directory.
2023-01-30 22:55:53 -05:00
AFCMS
33e2b79b2b
Make nearby light blocks spawn particles when player wield one
2023-01-15 15:32:42 +00:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
epCode
3f8f6f8e44
deeper-darker image
2022-11-15 22:36:05 +00:00
epCode
a5eb1d240e
add deeper = darker
2022-11-15 22:36:05 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
3d6ff573e7
Fix undeclared global variable in mcl_playerplus
2022-11-14 12:40:45 -06:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
8ff4a94889
mcl_playerplus: Fix bows
2022-11-11 17:53:13 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
c66e184373
mcl_playerplus fixes
2022-11-11 17:53:13 +00:00
epCode
8abdd852fc
fix player head rotation
2022-10-17 12:00:55 +02:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
36427d5aef
Check enable damage instead of creative mode in some cases
2022-10-09 21:45:05 +02:00
cora
68d04bc4e8
move set_conditionals from mcl_playerplus to mcl_util
2022-10-07 02:45:01 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
587f9be4d7
Remove image stack wieldview
2022-08-23 10:08:22 -05:00
Sumyjkl
307140b9a4
still over it
2022-08-12 13:03:11 +10:00
Sumyjkl
6cab000b2a
fix merge conflict
2022-08-12 12:57:21 +10:00
Sumyjkl
c36fd90965
Merge remote-tracking branch 'refs/remotes/mclmaster/master'
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Conflicts:
mods/PLAYER/mcl_playerplus/init.lua
2022-08-12 12:55:50 +10:00
Sumyjkl
97472becfc
I'm over it.
2022-08-12 02:26:22 +10:00
opfromthestart
f0837bdee6
Swimming collides with ice properly
2022-08-11 15:35:40 +02:00
Sumyjkl
25491b3882
prevent player from gaining too much speed by pitching down and spamming jump
2022-08-10 13:24:08 +10:00
Sumyjkl
dd9c8b3f48
more accurate physics again, prevent slow servers having slower flight
2022-08-08 11:50:23 +10:00
Sumyjkl
45c93e0340
accurater physics, can't spam jump to gain speed on flat ground (needs work to allow mc like boosting)
2022-08-08 10:50:06 +10:00
Sumyjkl
99eca2ceb9
player will not be upside down when flying or swimming
2022-08-08 02:05:03 +10:00
Sumyjkl
9fdcfcd898
significanltly more accurate values, much slower, more reliable physics, more comments
2022-08-08 00:05:00 +10:00
Sumyjkl
5a8216ba43
moved functions and constants out of global step (oops)
2022-08-07 23:12:57 +10:00
Sumyjkl
02c92dc6f8
fix getting wrong node
2022-08-07 01:05:39 +10:00
Sumyjkl
509fadfebb
fix is_pressing_jump being global
2022-08-07 00:38:20 +10:00