fixed lua errors and code mistakes
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6e34cb1955
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c71b020927
2
init.lua
2
init.lua
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@ -17,3 +17,5 @@ dofile(advtrains.modpath.."/trainhud.lua")
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dofile(advtrains.modpath.."/trackplacer.lua")
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dofile(advtrains.modpath.."/tracks.lua")
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dofile(advtrains.modpath.."/wagons.lua")
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dofile(advtrains.modpath.."/pseudoload.lua");
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@ -9,6 +9,9 @@ advtrains.trackdb={}
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--[] may be missing if 0,0,0
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--load initially
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--delayed since all traintypes need to be registered
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minetest.after(0, function()
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for tt, _ in pairs(advtrains.all_traintypes) do
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local pl_fpath=minetest.get_worldpath().."/advtrains_trackdb_"..tt
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advtrains.trackdb[tt]={}
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@ -59,6 +62,8 @@ for tt, _ in pairs(advtrains.all_traintypes) do
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end
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end
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--end minetest.after
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end)
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function advtrains.save_trackdb()
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for tt, _ in pairs(advtrains.all_traintypes) do
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@ -99,8 +104,8 @@ function advtrains.get_rail_info_at(pos, traintype)
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local node=minetest.get_node_or_nil(pos)
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if not node then
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--try raildb
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local rdp=vector.round(rdp)
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local dbe=advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z]
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local rdp=vector.round(pos)
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local dbe=(advtrains.trackdb[traintype] and advtrains.trackdb[traintype][rdp.y] and advtrains.trackdb[traintype][rdp.y][rdp.x] and advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z])
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if dbe then
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return true, dbe.conn1, dbe.conn2, dbe.rely1 or 0, dbe.rely2 or 0, dbe.railheight or 0
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else
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@ -114,9 +119,12 @@ function advtrains.get_rail_info_at(pos, traintype)
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local conn1, conn2, rely1, rely2, railheight=advtrains.get_track_connections(node.name, node.param2)
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--already in trackdb?
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local rdp=vector.round(rdp)
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if not advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z] then--TODO is this necessary?
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advtrains.trackdb[rdp.y][rdp.x][rdp.z]={
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local rdp=vector.round(pos)
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if not (advtrains.trackdb[traintype] and advtrains.trackdb[traintype][rdp.y] and advtrains.trackdb[traintype][rdp.y][rdp.x] and advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z]) then--TODO is this necessary?
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if not advtrains.trackdb[traintype] then advtrains.trackdb[traintype]={} end
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if not advtrains.trackdb[traintype][rdp.y] then advtrains.trackdb[traintype][rdp.y]={} end
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if not advtrains.trackdb[traintype][rdp.y][rdp.x] then advtrains.trackdb[traintype][rdp.y][rdp.x]={} end
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advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z]={
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conn1=conn1, conn2=conn2,
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rely1=rely1, rely2=rely2,
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railheight=railheight
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@ -128,6 +136,9 @@ end
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function advtrains.reset_trackdb_position(pos)
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local rdp=vector.round(pos)
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for tt, _ in pairs(advtrains.all_traintypes) do
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if not advtrains.trackdb[tt] then advtrains.trackdb[tt]={} end
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if not advtrains.trackdb[tt][rdp.y] then advtrains.trackdb[tt][rdp.y]={} end
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if not advtrains.trackdb[tt][rdp.y][rdp.x] then advtrains.trackdb[tt][rdp.y][rdp.x]={} end
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advtrains.trackdb[tt][rdp.y][rdp.x][rdp.z]=nil
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advtrains.get_rail_info_at(pos, tt)--to restore it.
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end
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@ -74,10 +74,10 @@ function advtrains.register_tracks(tracktype, def)
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after_dig_node=function(pos)
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advtrains.invalidate_all_paths()
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advtrains.reset_trackdb_position(pos)
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end
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end,
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after_place_node=function(pos)
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advtrains.reset_trackdb_position(pos)
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end
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end,
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}
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minetest.register_node(def.nodename_prefix.."_st", advtrains.merge_tables(common_def, make_overdef("st", 0, 4), def.straight or {}))
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minetest.register_node(def.nodename_prefix.."_st_45", advtrains.merge_tables(common_def, make_overdef("st_45", 1, 5), def.straight45 or {}))
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@ -18,6 +18,7 @@ end
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advtrains.trains={}
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advtrains.wagon_save={}
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--load initially
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advtrains.fpath=minetest.get_worldpath().."/advtrains"
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@ -169,7 +170,7 @@ function advtrains.train_step(id, train, dtime)
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end
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--check for any trainpart entities if they have been unloaded. do this only if both front and end positions are loaded, to ensure train entities will be placed inside loaded area, and only every second.
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train.check_trainpartload=train.check_trainpartload-dtime
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train.check_trainpartload=(train.check_trainpartload or 0)-dtime
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if train.check_trainpartload<=0 and posfront and posback and minetest.get_node_or_nil(posfront) and minetest.get_node_or_nil(posback) then
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--it is better to iterate luaentites only once
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local found_uids={}
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@ -177,7 +178,7 @@ function advtrains.train_step(id, train, dtime)
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if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
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if found_uids[wagon.unique_id] then
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--duplicate found, delete it
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wagon.object and wagon.object:remove()
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if wagon.object then wagon.object:remove() end
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else
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found_uids[wagon.unique_id]=true
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end
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@ -189,13 +190,15 @@ function advtrains.train_step(id, train, dtime)
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found_uids[w_id]=nil
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elseif advtrains.wagon_save[w_id] then
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--spawn a new and initialize it with the properties from wagon_save
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local le=minetest.env:add_entity(posfront, "advtrains:"..sysname):get_luaentity()
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local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].name):get_luaentity()
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for k,v in pairs(advtrains.wagon_save[w_id]) do
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le[k]=v
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end
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advtrains.wagon_save[w_id].name=nil
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advtrains.wagon_save[w_id].object=nil
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else
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--what the hell...
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local le=minetest.env:add_entity(posfront, "advtrains:"..sysname):get_luaentity()
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local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].name):get_luaentity()
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le.unique_id=w_id
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le.train_id=id
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le.pos_in_trainparts=pit
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@ -72,6 +72,13 @@ function wagon:on_activate(staticdata, dtime_s)
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--does this object already have an ID?
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if not self.unique_id then
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self.unique_id=os.time()..os.clock()--should be random enough.
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else
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.unique_id==self.unique_id then--i am a duplicate!
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self.object:remove()
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return
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end
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end
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end
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--is my train still here
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if not self.train_id or not self:train() then
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