advtrains/trainlogic.lua

600 lines
21 KiB
Lua

--trainlogic.lua
--controls train entities stuff about connecting/disconnecting/colliding trains and other things
local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end
advtrains.train_accel_force=5--per second and divided by number of wagons
advtrains.train_brake_force=3--per second, not divided by number of wagons
advtrains.train_emerg_force=10--for emergency brakes(when going off track)
advtrains.audit_interval=10
advtrains.all_traintypes={}
function advtrains.register_train_type(name, drives_on, max_speed)
advtrains.all_traintypes[name]={}
advtrains.all_traintypes[name].drives_on=drives_on
advtrains.all_traintypes[name].max_speed=max_speed or 10
end
advtrains.trains={}
advtrains.wagon_save={}
--load initially
advtrains.fpath=minetest.get_worldpath().."/advtrains"
local file, err = io.open(advtrains.fpath, "r")
if not file then
local er=err or "Unknown Error"
print("[advtrains]Failed loading advtrains save file "..er)
else
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) == "table" then
advtrains.trains=tbl
end
file:close()
end
advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
local file, err = io.open(advtrains.fpath_ws, "r")
if not file then
local er=err or "Unknown Error"
print("[advtrains]Failed loading advtrains save file "..er)
else
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) == "table" then
advtrains.wagon_save=tbl
end
file:close()
end
advtrains.save = function()
--print("[advtrains]saving")
advtrains.invalidate_all_paths()
local datastr = minetest.serialize(advtrains.trains)
if not datastr then
minetest.log("error", "[advtrains] Failed to serialize train data!")
return
end
local file, err = io.open(advtrains.fpath, "w")
if err then
return err
end
file:write(datastr)
file:close()
-- update wagon saves
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized then
advtrains.wagon_save[wagon.unique_id]=advtrains.merge_tables(wagon)--so, will only copy non_metatable elements
end
end
datastr = minetest.serialize(advtrains.wagon_save)
if not datastr then
minetest.log("error", "[advtrains] Failed to serialize train data!")
return
end
file, err = io.open(advtrains.fpath_ws, "w")
if err then
return err
end
file:write(datastr)
file:close()
end
minetest.register_on_shutdown(advtrains.save)
advtrains.save_and_audit_timer=advtrains.audit_interval
minetest.register_globalstep(function(dtime)
advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime
if advtrains.save_and_audit_timer<=0 then
--print("[advtrains] audit step")
--clean up orphaned trains
for k,v in pairs(advtrains.trains) do
advtrains.update_trainpart_properties(k)
if #v.trainparts==0 then
advtrains.trains[k]=nil
end
end
--save
advtrains.save()
advtrains.save_and_audit_timer=advtrains.audit_interval
end
--regular train step
for k,v in pairs(advtrains.trains) do
advtrains.train_step(k, v, dtime)
end
end)
function advtrains.train_step(id, train, dtime)
--TODO check for all vars to be present
--if not train.last_pos then advtrains.trains[id]=nil return end
if not advtrains.pathpredict(id, train) then
--print("pathpredict failed(returned false)")
train.velocity=0
train.tarvelocity=0
return
end
local path=advtrains.get_or_create_path(id, train)
if not path then
train.velocity=0
train.tarvelocity=0
--print("train has no path")
return
end
--apply off-track handling:
local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
local back_off_track=train.min_index_on_track and (train.index-train.trainlen)<train.min_index_on_track
if front_off_track and back_off_track then--allow movement in both directions
if train.tarvelocity>1 then train.tarvelocity=1 end
if train.tarvelocity<-1 then train.tarvelocity=-1 end
elseif front_off_track then--allow movement only backward
if train.tarvelocity>0 then train.tarvelocity=0 end
if train.tarvelocity<-1 then train.tarvelocity=-1 end
elseif back_off_track then--allow movement only forward
if train.tarvelocity>1 then train.tarvelocity=1 end
if train.tarvelocity<0 then train.tarvelocity=0 end
end
--move
if not train.velocity then
train.velocity=0
end
train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
--check for collisions by finding objects
--front
local search_radius=4
local posfront=path[math.floor(train.index+1)]
if posfront then
local objrefs=minetest.get_objects_inside_radius(posfront, search_radius)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id~=id then
advtrains.try_connect_trains(id, le.train_id)
end
end
end
local posback=path[math.floor(train.index-(train.trainlen or 0)-1)]
if posback then
local objrefs=minetest.get_objects_inside_radius(posback, search_radius)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id~=id then
advtrains.try_connect_trains(id, le.train_id)
end
end
end
--check for any trainpart entities if they have been unloaded. do this only if both front and end positions are loaded, to ensure train entities will be placed inside loaded area, and only every second.
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
if train.check_trainpartload<=0 and posfront and posback and minetest.get_node_or_nil(posfront) and minetest.get_node_or_nil(posback) then
--it is better to iterate luaentites only once
local found_uids={}
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
if found_uids[wagon.unique_id] then
--duplicate found, delete it
if wagon.object then wagon.object:remove() end
else
found_uids[wagon.unique_id]=true
end
end
end
--now iterate trainparts and check. then cross them out to see if there are wagons over for any reason
for pit, w_id in ipairs(train.trainparts) do
if found_uids[w_id] then
found_uids[w_id]=nil
elseif advtrains.wagon_save[w_id] then
--spawn a new and initialize it with the properties from wagon_save
local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].name):get_luaentity()
for k,v in pairs(advtrains.wagon_save[w_id]) do
le[k]=v
end
advtrains.wagon_save[w_id].name=nil
advtrains.wagon_save[w_id].object=nil
else
--what the hell...
local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].name):get_luaentity()
le.unique_id=w_id
le.train_id=id
le.pos_in_trainparts=pit
advtrains.update_trainpart_properties(id, train)
end
end
train.check_trainpartload=1
end
--handle collided_with_env
if train.recently_collided_with_env then
train.tarvelocity=0
if train.velocity==0 then
train.recently_collided_with_env=false--reset status when stopped
end
end
if train.locomotives_in_train==0 then
train.tarvelocity=0
end
--apply tarvel(but with physics in mind!)
if train.velocity~=train.tarvelocity then
local applydiff=0
local mass=#train.trainparts
local diff=math.abs(train.tarvelocity)-math.abs(train.velocity)
if diff>0 then--accelerating, force will be brought on only by locomotives.
--print("accelerating with default force")
applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
else--decelerating
if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
--print("braking with emergency force")
applydiff=(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
else
--print("braking with default force")
applydiff=(math.min((advtrains.train_brake_force*dtime), math.abs(diff)))
end
end
train.velocity=train.velocity+(applydiff*math.sign(train.tarvelocity-train.velocity))
end
end
--the 'leader' concept has been overthrown, we won't rely on MT's "buggy object management"
--structure of train table:
--[[
trains={
[train_id]={
trainparts={
[n]=wagon_id
}
path={path}
velocity
tarvelocity
index
trainlen
path_inv_level
last_pos |
last_dir | for pathpredicting.
no_connect_for_movements (index way counter for when not to connect again) TODO implement
}
}
--a wagon itself has the following properties:
wagon={
unique_id
train_id
pos_in_train (is index difference, including train_span stuff)
pos_in_trainparts (is index in trainparts tabel of trains)
}
inherited by metatable:
wagon_proto={
wagon_span
}
]]
--returns new id
function advtrains.create_new_train_at(pos, pos_prev, traintype)
local newtrain_id=os.time()..os.clock()
while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
advtrains.trains[newtrain_id]={}
advtrains.trains[newtrain_id].last_pos=pos
advtrains.trains[newtrain_id].last_pos_prev=pos_prev
advtrains.trains[newtrain_id].traintype=traintype
advtrains.trains[newtrain_id].tarvelocity=0
advtrains.trains[newtrain_id].velocity=0
advtrains.trains[newtrain_id].trainparts={}
return newtrain_id
end
--returns false on failure. handle this case!
function advtrains.pathpredict(id, train)
--print("pos ",x,y,z)
--::rerun::
if not train.index then train.index=0 end
if not train.path or #train.path<2 then
if not train.last_pos then
--no chance to recover
print("[advtrains]train hasn't saved last-pos, removing train.")
advtrains.train[id]=nil
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.traintype)
if node_ok==nil then
--block not loaded, do nothing
return nil
elseif node_ok==false then
print("[advtrains]no track here, (fail) removing train.")
advtrains.trains[id]=nil
return false
end
if not train.last_pos_prev then
--no chance to recover
print("[advtrains]train hasn't saved last-pos_prev, removing train.")
advtrains.trains[id]=nil
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.traintype)
if prevnode_ok==nil then
--block not loaded, do nothing
return nil
elseif prevnode_ok==false then
print("[advtrains]no track at prev, (fail) removing train.")
advtrains.trains[id]=nil
return false
end
train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
--restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
--savedpos_off_track_index_offset is set if train went off track. see below.
train.path={}
train.path_dist={}
train.path[0]=train.last_pos
train.path[-1]=train.last_pos_prev
train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
end
local maxn=advtrains.maxN(train.path)
while (maxn-train.index) < 2 do--pregenerate
--print("[advtrains]maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.traintype)
if conway then
train.path[maxn+1]=conway
train.max_index_on_track=maxn
else
--do as if nothing has happened and preceed with path
--but do not update max_index_on_track
print("over-generating path max to index "..maxn+1)
train.path[maxn+1]=vector.add(train.path[maxn], vector.subtract(train.path[maxn], train.path[maxn-1]))
end
train.path_dist[maxn]=vector.distance(train.path[maxn+1], train.path[maxn])
maxn=advtrains.maxN(train.path)
end
local minn=advtrains.minN(train.path)
while (train.index-minn) < (train.trainlen or 0) + 2 do --post_generate. has to be at least trainlen.
--print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.traintype)
if conway then
train.path[minn-1]=conway
train.min_index_on_track=minn
else
--do as if nothing has happened and preceed with path
--but do not update min_index_on_track
print("over-generating path min to index "..minn-1)
train.path[minn-1]=vector.add(train.path[minn], vector.subtract(train.path[minn], train.path[minn+1]))
end
train.path_dist[minn-1]=vector.distance(train.path[minn], train.path[minn-1])
minn=advtrains.minN(train.path)
end
if not train.min_index_on_track then train.min_index_on_track=0 end
if not train.max_index_on_track then train.max_index_on_track=0 end
--make pos/yaw available for possible recover calls
if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here
train.savedpos_off_track_index_offset=train.index-train.max_index_on_track
train.last_pos=train.path[train.max_index_on_track]
train.last_pos_prev=train.path[train.max_index_on_track-1]
--print("train is off-track (front), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior
train.savedpos_off_track_index_offset=train.index-train.min_index_on_track
train.last_pos=train.path[train.min_index_on_track+1]
train.last_pos_prev=train.path[train.min_index_on_track]
--print("train is off-track (back), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
else --regular case
train.savedpos_off_track_index_offset=nil
train.last_pos=train.path[math.floor(train.index+0.5)]
train.last_pos_prev=train.path[math.floor(train.index-0.5)]
end
return train.path
end
function advtrains.get_or_create_path(id, train)
if not train.path then return advtrains.pathpredict(id, train) end
return train.path
end
function advtrains.add_wagon_to_train(wagon, train_id, index)
local train=advtrains.trains[train_id]
if index then
table.insert(train.trainparts, index, wagon.unique_id)
else
table.insert(train.trainparts, wagon.unique_id)
end
--this is not the usual case!!!
--we may set initialized because the wagon has no chance to step()
wagon.initialized=true
advtrains.update_trainpart_properties(train_id)
end
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
local train=advtrains.trains[train_id]
local rel_pos=0
local count_l=0
for i, w_id in ipairs(train.trainparts) do
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.unique_id==w_id then
rel_pos=rel_pos+wagon.wagon_span
wagon.train_id=train_id
wagon.pos_in_train=rel_pos
wagon.pos_in_trainparts=i
wagon.old_velocity_vector=nil
if wagon.is_locomotive then
count_l=count_l+1
end
if invert_flipstate then
wagon.wagon_flipped = not wagon.wagon_flipped
end
rel_pos=rel_pos+wagon.wagon_span
end
end
end
train.trainlen=rel_pos
train.locomotives_in_train=count_l
end
function advtrains.split_train_at_wagon(wagon)
--get train
local train=advtrains.trains[wagon.train_id]
local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-0.5)]
local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-1.5)]
--before doing anything, check if both are rails. else do not allow
if not pos_for_new_train then
print("split_train: pos_for_new_train not set")
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
if not node_ok then
print("split_train: pos_for_new_train "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
return false
end
if not train.last_pos_prev then
print("split_train: pos_for_new_train_prev not set")
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
if not prevnode_ok then
print("split_train: pos_for_new_train_prev "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
return false
end
--create subtrain
local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev, train.traintype)
local newtrain=advtrains.trains[newtrain_id]
--insert all wagons to new train
for k,v in ipairs(train.trainparts) do
if k>=wagon.pos_in_trainparts then
table.insert(newtrain.trainparts, v)
train.trainparts[k]=nil
end
end
--update train parts
advtrains.update_trainpart_properties(wagon.train_id)--atm it still is the desierd id.
advtrains.update_trainpart_properties(newtrain_id)
train.tarvelocity=0
newtrain.velocity=train.velocity
newtrain.tarvelocity=0
end
--there are 4 cases:
--1/2. F<->R F<->R regular, put second train behind first
--->frontpos of first train will match backpos of second
--3. F<->R R<->F flip one of these trains, take the other as new train
--->backpos's will match
--4. R<->F F<->R flip one of these trains and take it as new parent
--->frontpos's will match
function advtrains.try_connect_trains(id1, id2)
local train1=advtrains.trains[id1]
local train2=advtrains.trains[id2]
if not train1 or not train2 then return end
if not train1.path or not train2.path then return end
if train1.traintype~=train2.traintype then
--TODO implement collision without connection
return
end
if #train1.trainparts==0 or #train2.trainparts==0 then return end
local frontpos1=train1.path[math.floor(train1.index+0.5)]
local backpos1=train1.path[math.floor(train1.index-(train1.trainlen or 2)+0.5)]
local frontpos2=train2.path[math.floor(train2.index+0.5)]
local backpos2=train2.path[math.floor(train2.index-(train1.trainlen or 2)+0.5)]
if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
--case 1 (first train is front)
if vector.equals(frontpos2, backpos1) then
advtrains.do_connect_trains(id1, id2)
--case 2 (second train is front)
elseif vector.equals(frontpos1, backpos2) then
advtrains.do_connect_trains(id2, id1)
--case 3
elseif vector.equals(backpos2, backpos1) then
advtrains.invert_train(id2)
advtrains.do_connect_trains(id1, id2)
--case 4
elseif vector.equals(frontpos2, frontpos1) then
advtrains.invert_train(id1)
advtrains.do_connect_trains(id1, id2)
end
end
function advtrains.do_connect_trains(first_id, second_id)
local first_wagoncnt=#advtrains.trains[first_id].trainparts
local second_wagoncnt=#advtrains.trains[second_id].trainparts
for _,v in ipairs(advtrains.trains[second_id].trainparts) do
table.insert(advtrains.trains[first_id].trainparts, v)
end
--kick it like physics (with mass being #wagons)
local new_velocity=((advtrains.trains[first_id].velocity*first_wagoncnt)+(advtrains.trains[second_id].velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
advtrains.trains[second_id]=nil
advtrains.update_trainpart_properties(first_id)
advtrains.trains[first_id].velocity=new_velocity
advtrains.trains[first_id].tarvelocity=0
end
function advtrains.invert_train(train_id)
local train=advtrains.trains[train_id]
local old_path=advtrains.get_or_create_path(train_id, train)
train.path={}
train.index=-train.index+train.trainlen
train.velocity=-train.velocity
train.tarvelocity=-train.tarvelocity
for k,v in pairs(old_path) do
train.path[-k]=v
end
local old_trainparts=train.trainparts
train.trainparts={}
for k,v in ipairs(old_trainparts) do
table.insert(train.trainparts, 1, v)--notice insertion at first place
end
advtrains.update_trainpart_properties(train_id, true)
end
function advtrains.is_train_at_pos(pos)
--print("istrainat: pos "..minetest.pos_to_string(pos))
local checked_trains={}
local objrefs=minetest.get_objects_inside_radius(pos, 2)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id and not checked_trains[le.train_id] then
--print("istrainat: checking "..le.train_id)
checked_trains[le.train_id]=true
local path=advtrains.get_or_create_path(le.train_id, le:train())
if path then
--print("has path")
for i=math.floor(le:train().index-le:train().trainlen+0.5),math.floor(le:train().index+0.5) do
if path[i] then
--print("has pathitem "..i.." "..minetest.pos_to_string(path[i]))
if vector.equals(advtrains.round_vector_floor_y(path[i]), pos) then
return true
end
end
end
end
end
end
return false
end
function advtrains.invalidate_all_paths()
--print("invalidating all paths")
for k,v in pairs(advtrains.trains) do
if v.index then
v.restore_add_index=v.index-math.floor(v.index+0.5)
end
v.path=nil
v.index=nil
v.min_index_on_track=nil
v.max_index_on_track=nil
end
end