the-real-herowl
7334416a53
Re-registered FOV mods using new API version
2023-12-12 09:48:55 +01:00
the-real-herowl
b4329d0b44
Made fovapi registration more robust
2023-12-12 09:48:38 +01:00
Michieal
fb13dfec4f
Reworked some of the Apply_Modifier code to help prevent errors.
2023-12-12 09:48:24 +01:00
Michieal
0e3c8f063f
Put in check to prevent Trying to Reference a Nil error in Apply_Modifier.
2023-12-12 09:48:07 +01:00
Michieal
149097ff90
Put in checks to prevent repeatedly applying the same FOV modifier.
...
Added short circuit to remove_modifier if the modifier is not currently applied.
2023-12-12 09:47:51 +01:00
Michieal
03a4afa416
Set up the Bows to use the new FOV API. Bows now zoom in and clear out the zoom.
2023-12-12 09:47:32 +01:00
Michieal
a6a39cb8f0
Added reset for player respawning to remove FOV modifiers.
...
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
Set up the Spyglass to use the new FOV API.
2023-12-12 09:47:12 +01:00
Michieal
a82ff254ff
Added reset for player respawning to remove FOV modifiers.
...
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
2023-12-12 09:46:56 +01:00
Michieal
a24e5f85c0
Fleshed out the API Documentation.
...
Modified missing pieces of code.
2023-12-12 09:46:42 +01:00
Michieal
dd00dc4496
Initial API state.
2023-12-12 09:46:22 +01:00
Michieal
b4e8b0ea88
Initial Commit.
2023-12-12 09:46:06 +01:00
bakawun
8fad74c90f
core:explosions: fix blast radius rounding
...
mc rounds to nearest int, do the same
simplify the calculation
2023-12-12 09:26:03 +01:00
bakawun
06132d01a8
controls:android:fix bow/rocket/spyglass/burger_follow
...
this requires the following minetest pr
https://github.com/minetest/minetest/pull/14087
2023-12-12 09:25:35 +01:00
bakawun
ba564f843f
mobs:villager: reduce job/bed/bell search radius
...
and turn it into a setting
this makes villager breeding possible on low end
hardware like android
2023-12-12 09:23:53 +01:00
bakawun
cff3d8d802
mapgen:villages:Increase village spawn chance
...
from ~1.3% to ~3.3% to more close match mc 50% chance
per 500 blocks
2023-12-12 09:23:26 +01:00
bakawun
238031921a
obs: loot table updates
...
fix table being defined twice for hoglin
enable looting enchantment effects wheee missing
use int 1 in N chances
correct some values to those from mc wiki
2023-12-12 09:22:46 +01:00
bakawun
e152a392e0
loot chance: fix 1 in N chance calculation.
...
add mc 2nd roll when enchanted to base chance value
remove unused math.floor calculation from num to drop
remove looting_ignore_chance, only used for ghast and
its not needed.
2023-12-12 09:22:27 +01:00
bakawun
91880967cb
Set all mob spawn chance weights according to mc now that weights are actually taken into account
2023-12-12 09:21:55 +01:00
bakawun
d2d04d77ca
Spawning: add a comment to clarify what the random select is doing
2023-12-12 09:21:28 +01:00
bakawun
8c7e26989f
Spawning: break mob selection loop when out of bounds
2023-12-12 09:21:10 +01:00
bakawun
31a56f6a2a
Spawning: remove unused summary_chance
2023-12-12 09:20:53 +01:00
bakawun
3a00986266
Spawning: remove another unused perlin var
2023-12-12 09:20:37 +01:00
cora
ad3a888e65
Mob spawning: Remove unused vars
2023-12-12 09:20:15 +01:00
bakawun
e86c8a8ac6
Spawning: fix random weighted choice
2023-12-12 09:20:00 +01:00
bakawun
d12cbbb706
mobs:shulker:use on_attack to set shoot interval
...
to between 1 and 6 seconds
2023-12-12 09:19:28 +01:00
the-real-herowl
2a0e21444b
Fixed crashes
2023-12-12 09:19:13 +01:00
bakawun
78ef56a2f3
Shulker: align armor value with mc and set it to 0 when opened
2023-12-12 09:18:52 +01:00
bakawun
697fdca549
Shulker: make bullet speed match mc
...
speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond ).
2023-12-12 09:18:37 +01:00
cora
83522126c5
Fix shulker bullets ignoring armor
2023-12-12 09:18:17 +01:00
cora
069513f70b
Add a get_arrow_hit_func function to mcl_mobs
...
reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-12 09:17:55 +01:00
cora
6c93e17731
Make shulker bullets homing
2023-12-12 09:17:36 +01:00
cora
28c1fb4278
Add an option for mob arrows to be "homing"
2023-12-12 09:17:18 +01:00
Bakawun
a845437ea3
Shulker, add missing false statement
2023-12-12 09:17:01 +01:00
Bakawun
2a3abe54e9
Shulker; fix attack open animation, improve peek
2023-12-12 09:16:45 +01:00
Bakawun
b7f84bb059
Shulker: randomize shoot interval
...
Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-12 09:16:20 +01:00
Bakawun
74aa25da4c
Shulker: Make shulker peek periodically
...
Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-12 09:16:04 +01:00
Bakawun
69cca594e2
Shulker: lower shoot interval to 1 second
...
In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B
The wiki confirms this but mentions a range of 1 to 5.5 seconds.
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5
https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-12 09:15:49 +01:00
Bakawun
77e2beea17
Ghast: align attributes with mc
...
Ghast should spawn much more rarely than they currently do
I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.
Align View distance, sound distance and shot interval with mc wiki.
https://minecraft.fandom.com/wiki/Ghast
Align fireball velocity with mc issue tracker
https://bugs.mojang.com/browse/MC-238286
2023-12-12 09:14:48 +01:00
bakawun
0952a92a5e
fix walking and running animation for horse donkey and mule
...
no more gliding horses
2023-12-12 09:12:46 +01:00
bakawun
edc4c95f6d
mobs:animations:align animation to movement speed
...
change walk speed of evoker and enderman to match mc
make enderman walk less
2023-12-12 09:12:12 +01:00
the-real-herowl
aff4216ccf
Merge pull request 'on_attack callback fix' ( #4065 ) from on_attack_callback into master
...
Reviewed-on: MineClone2/MineClone2#4065
2023-12-10 23:55:47 +00:00
the-real-herowl
8b00fff4cb
Remove dangling else
2023-12-11 00:54:30 +01:00
the-real-herowl
cf70de0ecc
Add an on_attack callback for mobs ( #4064 )
...
Added an on_attack callback that allows to execute additional custom logic after each attack.
Reviewed-on: MineClone2/MineClone2#4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00
the-real-herowl
d4797e13af
Merge pull request 'release_0_85_fire_and_stone' ( #4049 ) from release_0_85_fire_and_stone into master
...
Reviewed-on: MineClone2/MineClone2#4049
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-12-08 23:05:13 +00:00
the-real-herowl
3caa99a409
Post-release set version 0.86.0-SNAPSHOT
2023-12-09 00:03:41 +01:00
the-real-herowl
ca71e949a8
Credits update
2023-12-09 00:01:19 +01:00
the-real-herowl
9a7e39654c
Minor credits update
2023-12-09 00:01:19 +01:00
the-real-herowl
333db53e7b
Add release notes for 0.85
2023-12-09 00:01:19 +01:00
the-real-herowl
47f920c9df
Updated release credits and set version for 0.85
2023-12-09 00:01:19 +01:00
the-real-herowl
bb66f81999
Merge pull request 'Combat rebalancing' ( #4036 ) from combat_rebalancing into master
...
Reviewed-on: MineClone2/MineClone2#4036
2023-12-08 22:06:06 +00:00