The new branch 'game_intllib' is aiming at MT internationalization.
Please note the about 400 lines of code changed in the Lua code of the
existing mods by addition of a S("string") enclosure for GNU gettext.
This is in compliance to the GNU gettext toolchain procedures.
'game_intllib' is an attempt at providing internationalization support
for the default game mods specifically. Hopefully, we may delay the
issue of an optimal translation for the MT server into the future.
There is no requirement to include the 'game_intllib' mod into the
game code basis if an alternative solution for a translation of
user-facing strings of the default mods inside the game is in place.
However, the 'game_intllib' and tools may be helpful in assisting the
task of translation of user-facing strings of the default mods prior
a new release of the game and after introduction of new game code.
Please consider to look at my contribution in the MT forum:
https://forum.minetest.net/viewtopic.php?f=11&t=4929&p=346791#p346791
This is up to deliberations of the MT developers and the MT game devs.
*****************
This is the new branch 'game_intllib' comprising the following:
- changed: README.txt
- changed: mods/beds/beds.lua
- changed: mods/beds/depends.txt
- new file: mods/beds/gintllib.lua
- changed: mods/binoculars/depends.txt
- new file: mods/binoculars/gintllib.lua
- changed: mods/binoculars/init.lua
- changed: mods/boats/depends.txt
- new file: mods/boats/gintllib.lua
- changed: mods/boats/init.lua
- changed: mods/bones/depends.txt
- new file: mods/bones/gintllib.lua
- changed: mods/bones/init.lua
- changed: mods/bucket/depends.txt
- new file: mods/bucket/gintllib.lua
- changed: mods/bucket/init.lua
- changed: mods/butterflies/depends.txt
- new file: mods/butterflies/gintllib.lua
- changed: mods/butterflies/init.lua
- changed: mods/carts/cart_entity.lua
- changed: mods/carts/depends.txt
- new file: mods/carts/gintllib.lua
- changed: mods/carts/rails.lua
- changed: mods/creative/depends.txt
- new file: mods/creative/gintllib.lua
- changed: mods/creative/init.lua
- changed: mods/creative/inventory.lua
- changed: mods/default/chests.lua
- changed: mods/default/craftitems.lua
- changed: mods/default/depends.txt
- changed: mods/default/furnace.lua
- new file: mods/default/gintllib.lua
- changed: mods/default/nodes.lua
- changed: mods/default/tools.lua
- changed: mods/default/torch.lua
- changed: mods/default/trees.lua
- changed: mods/doors/depends.txt
- new file: mods/doors/gintllib.lua
- changed: mods/doors/init.lua
- changed: mods/dye/depends.txt
- new file: mods/dye/gintllib.lua
- changed: mods/dye/init.lua
- changed: mods/farming/api.lua
- changed: mods/farming/depends.txt
- new file: mods/farming/gintllib.lua
- changed: mods/farming/hoes.lua
- changed: mods/farming/init.lua
- changed: mods/farming/nodes.lua
- changed: mods/fire/depends.txt
- new file: mods/fire/gintllib.lua
- changed: mods/fire/init.lua
- changed: mods/fireflies/depends.txt
- new file: mods/fireflies/gintllib.lua
- changed: mods/fireflies/init.lua
- changed: mods/flowers/depends.txt
- new file: mods/flowers/gintllib.lua
- changed: mods/flowers/init.lua
- new file: mods/game_commands/depends.txt
- new file: mods/game_commands/gintllib.lua
- changed: mods/game_commands/init.lua
- new file: mods/game_intllib/LICENSE.md
- new file: mods/game_intllib/README.md
- new file: mods/game_intllib/description.txt
- new file: mods/game_intllib/doc/developer.md
- new file: mods/game_intllib/doc/localefile.md
- new file: mods/game_intllib/doc/translator.md
- new file: mods/game_intllib/gettext.lua
- new file: mods/game_intllib/init.lua
- new file: mods/game_intllib/intltest/README.md
- new file: mods/game_intllib/intltest/depends.txt
- new file: mods/game_intllib/intltest/gintllib.lua
- new file: mods/game_intllib/intltest/init.lua
- new file: mods/game_intllib/intltest/locale/es.po
- new file: mods/game_intllib/intltest/locale/template.pot
- new file: mods/game_intllib/lib.lua
- new file: mods/game_intllib/lib/gintllib.lua
- new file: mods/game_intllib/license.txt
- new file: mods/game_intllib/locale/de.po
- new file: mods/game_intllib/locale/template.pot
- new file: mods/game_intllib/tools/findtext.lua
- new file: mods/game_intllib/tools/updatetext.lua
- new file: mods/game_intllib/tools/xgettext.bat
- new file: mods/game_intllib/tools/xgettext.sh
- changed: mods/map/depends.txt
- new file: mods/map/gintllib.lua
- changed: mods/map/init.lua
- new file: mods/screwdriver/depends.txt
- new file: mods/screwdriver/gintllib.lua
- changed: mods/screwdriver/init.lua
- new file: mods/sethome/depends.txt
- new file: mods/sethome/gintllib.lua
- changed: mods/sethome/init.lua
- changed: mods/stairs/depends.txt
- new file: mods/stairs/gintllib.lua
- changed: mods/stairs/init.lua
- changed: mods/tnt/depends.txt
- new file: mods/tnt/gintllib.lua
- changed: mods/tnt/init.lua
- changed: mods/vessels/depends.txt
- new file: mods/vessels/gintllib.lua
- changed: mods/vessels/init.lua
- changed: mods/walls/depends.txt
- new file: mods/walls/gintllib.lua
- changed: mods/walls/init.lua
- changed: mods/wool/depends.txt
- new file: mods/wool/gintllib.lua
- changed: mods/wool/init.lua
- changed: mods/xpanes/depends.txt
- new file: mods/xpanes/gintllib.lua
- changed: mods/xpanes/init.lua
*****************
The 'game_intllib' internal mod is specifially aimed at default mods
internal to the game in the 'minetest_game' folder.
The original 'intllib' is an attempt at providing internationalization
support for external mods (something Minetest currently lacks).
IMHO the 'intllib' mod is a reliable and helpful tool and I have found
it to be both robust and compliant to the GNU gettext tool chain.
I would like to thank all of the MT developers and certainly @kaeza.
[snoopy (Zweihorn)] 2019-05-13
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.