This is a fork of the 5.0.1 version i.e. stable-5 branch for the limited purpose of the game_intllib project. This project is aiming at LUA-code translation in compliance to the GNU gettext toolchain and intentionally has the limited scope of a 'one-lamguage' server solution. This means the server 'language=' settings chooses one main language and both the translation of S(string") tags in the LUA-code is server driven.
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.
All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.
Update, and add missing documentation to, game_api.txt.
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".