Commit Graph

42 Commits

Author SHA1 Message Date
paramat 09a229b412 Update 'nodeupdate()' to 'check_for_falling()' API 2016-11-22 05:55:36 +00:00
Fernando Carmona Varo c824d69182 Fire / tnt: Make flint-and-steel use node on_ignite functions
Add on_ignite functions to tnt, gunpowder, coalblock.
2016-11-07 14:10:00 +00:00
paramat bca0142e7f Fire: Reduce volume of flint and steel sound 2016-10-25 04:22:17 +01:00
paramat f7325d26b6 Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00
paramat cabf80b743 Fire: Use 'enable fire' setting instead of 'disable fire' 2016-08-20 04:29:32 +01:00
tenplus1 619ac52693 Add labels to ABMs
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
Tim 9524ff67a3 Clean up fire ABM parameters. 2016-07-15 21:58:49 +01:00
Tim 30b0a155fb Stop shadowing upvalues and definitions. 2016-07-15 21:58:49 +01:00
paramat 6386684f3e Fire: Ignite tnt, gunpowder, permanent flame above coalblock
Enable ignition of tnt, gunpowder and permanent
flame above coalblock using flint and steel
Override coalblock to remove flame above when dug
Add depends.txt for default mod
2016-06-04 13:39:00 +01:00
Auke Kok d61803b65f Fire: move fire node removal out of ABM.
Because the fire nodes are not removed 100% when there are
no more burnable nodes nearby, they can potentially stay around
for very, very long times, leading to ABM trains every 5 seconds
for no good reason (only 1 in 16 will be removed every interval).

A much better method to remove fire nodes is to remove them by
timer, and give removal a 100% chance if no flammable nodes are
adjacent. This makes fire cleanup a lot faster and more natural,
and will reduce the amount of ABM hits making fire overall more
responsive.

We also remove the 1 in 4 chance and fold the removal of flammable
nodes into the ABM chance.

There's some low hanging fruit cleanups in here as well.
2016-05-28 15:11:31 +01:00
paramat e426f64993 Fire: Higher chance of removing flammable nodes
Flammable nodes burn away quicker
2016-04-19 05:33:13 +01:00
Rui 7bbbcbf7b0 Fire: Use get_item_group instead of get_node_group 2016-03-30 23:11:04 +01:00
Jean-Patrick Guerrero 7a29d26e3e Fire: Allow placing only above flammable blocks 2016-03-25 13:15:04 +00:00
paramat 537f94c28e Fire: Speed up fire spread and burn out 2016-03-21 06:17:50 +00:00
Auke Kok e5304ce674 Fire: Optimize spreading ABM.
No need to find_node_near twice with the same params.
2016-03-15 16:22:50 +00:00
Jean-Patrick Guerrero 28884cc784 Add flint and flint-and-steel 2016-03-15 16:22:42 +00:00
red-001 a5ad30748d Add an on_burn callback. 2016-03-11 15:27:57 +00:00
paramat 7d2dfe4101 Consolidate ABMs
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
paramat e41a411f1c Default, fire: Disable catch-up in some ABMs
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
2015-11-14 04:49:03 +00:00
paramat 6f6d46ddfc Fire: Add 'permanent flame' node
Update 'disable fire' documentation in conf.example
2015-10-28 03:08:09 +00:00
paramat acb0cecb36 Fire: Move flame extinguishing to separate faster ABM
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat 2392842948 Fire: Slow down fire spread and reduce lua load
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
Wuzzy 8bc8dd64c5 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
Rui 9c15ebccab Add max_hear_distance for fire 2015-03-29 21:35:03 +02:00
MT-Modder 525f467057 Slow down fire spread a bit 2015-03-29 21:25:46 +02:00
PilzAdam 4ec4672f01 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam 5b7db48372 Fix various fire sound bugs 2014-12-03 16:59:36 +01:00
BlockMen 929559fe85 Revert "Fix fire blocking sunlight"
This reverts commit dcce6e9795.
2014-11-08 23:25:40 +01:00
ShadowNinja dcce6e9795 Fix fire blocking sunlight 2014-11-04 16:17:56 -05:00
BlockMen 8fe62ea7f6 Use new firelike drawtype 2014-09-21 22:25:00 +02:00
proller 83133210cc Melting and freezing 2013-07-27 23:37:54 +04:00
PilzAdam 31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
PilzAdam fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
PilzAdam d6ec56811b Use common mods 2013-03-21 18:44:36 +01:00
Casimir 5fa8852115 Make fire buildable to 2012-12-31 13:24:05 +01:00
Splizard deb39ddcd4 Run nodeupdate() after burning nodes. 2012-12-28 02:30:52 +01:00
PilzAdam 8a6b2df6b1 Make functions of fire mod global and move register_on_* functions to node definition 2012-11-25 20:11:54 +01:00
PilzAdam bed848f68a Make fire hurt the player 2012-11-25 20:11:40 +01:00
PilzAdam 24939c299b Add animation for fire 2012-11-25 20:11:29 +01:00
Jat d3d3e76447 Update tile_images 2012-09-03 17:30:05 +03:00
Perttu Ahola 6ba4f01d0b Make fire a tiny bit less eager to jump everywhere 2012-07-21 03:08:59 +03:00
Perttu Ahola 279eff9a7f Add fire. Lava can cause it, and you can /giveme fire:basic_flame. 2012-04-08 15:32:31 +03:00