Add max_hear_distance for fire
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@ -63,7 +63,7 @@ function fire.update_sounds_around(pos)
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if not sound then
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if should_have_sound then
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}),
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name = wanted_sound.name,
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}
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end
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@ -74,7 +74,7 @@ function fire.update_sounds_around(pos)
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elseif sound.name ~= wanted_sound.name then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}),
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name = wanted_sound.name,
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}
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end
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