Zweihorn
07c7403050
Strip metadata from PNG `mods/default` textures
...
M default_acacia_tree_top.png
M default_aspen_tree.png
M default_aspen_wood.png
M default_desert_stone_block.png
M default_desert_stone_brick.png
M default_dirt.png
M default_fence_aspen_wood.png
M default_gravel.png
M default_ice.png
M default_jungletree.png
M default_jungletree_top.png
M default_lava.png
M default_meselamp.png
M default_obsidian_block.png
M default_river_water_flowing_animated.png
M default_river_water_source_animated.png
M default_sandstone_block.png
M default_silver_sand.png
M default_stone_brick.png
M heart.png
All PNG files sized 4 kB and above were processed as follows:
$ for i in "heart.png
default_dirt.png
default_river_water_flowing_animated.png
default_lava.png
default_jungletree.png
default_jungletree_top.png
default_meselamp.png
default_acacia_tree_top.png
default_river_water_source_animated.png
default_gravel.png
default_sandstone_block.png
default_aspen_tree.png
default_desert_stone_brick.png
default_desert_stone_block.png
default_stone_brick.png
default_fence_aspen_wood.png
default_ice.png
default_silver_sand.png
default_aspen_wood.png
default_obsidian_block.png"; do optipng -o2 -strip all $i ; done
** Processing: heart.png
16x16 pixels, 4x8 bits/pixel, RGB+alpha
Reducing image to 8 bits/pixel, 42 colors (1 transparent) in palette
Stripping metadata...
Input IDAT size = 320 bytes
Input file size = 14830 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 126
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 125
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 119
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 117
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 117
Output IDAT size = 117 bytes (203 bytes decrease)
Output file size = 325 bytes (14505 bytes = 97.81% decrease)
** Processing: default_dirt.png
16x16 pixels, 4 bits/pixel, 16 colors in palette
Stripping metadata...
Input IDAT size = 155 bytes
Input file size = 5889 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 155
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 155
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 155
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 155
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 155
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 155
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 155
zc = 9 zm = 8 zs = 3 f = 5 IDAT size = 155
Output IDAT size = 155 bytes (no change)
Output file size = 272 bytes (5617 bytes = 95.38% decrease)
** Processing: default_river_water_flowing_animated.png
16x256 pixels, 4x8 bits/pixel, RGB+alpha
Stripping metadata...
Input IDAT size = 5723 bytes
Input file size = 5851 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 4186
Selecting parameters:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 4186
Output IDAT size = 4186 bytes (1537 bytes decrease)
Output file size = 4243 bytes (1608 bytes = 27.48% decrease)
** Processing: default_lava.png
16x16 pixels, 8 bits/pixel, 221 colors in palette
Stripping metadata...
Input IDAT size = 283 bytes
Input file size = 5706 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 283
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 283
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 283
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 283
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 283
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 283
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 283
zc = 9 zm = 8 zs = 3 f = 5 IDAT size = 283
Output IDAT size = 283 bytes (no change)
Output file size = 1015 bytes (4691 bytes = 82.21% decrease)
** Processing: default_jungletree.png
16x16 pixels, 8 bits/pixel, 254 colors in palette
Stripping metadata...
Input IDAT size = 283 bytes
Input file size = 5592 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 283
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 283
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 283
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 283
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 283
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 283
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 283
zc = 9 zm = 8 zs = 3 f = 5 IDAT size = 283
Output IDAT size = 283 bytes (no change)
Output file size = 1114 bytes (4478 bytes = 80.08% decrease)
** Processing: default_jungletree_top.png
16x16 pixels, 8 bits/pixel, 117 colors in palette
Stripping metadata...
Input IDAT size = 268 bytes
Input file size = 5175 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 268
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 268
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 268
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 268
Output IDAT size = 268 bytes (no change)
Output file size = 688 bytes (4487 bytes = 86.71% decrease)
** Processing: default_meselamp.png
16x16 pixels, 8 bits/pixel, 199 colors in palette
Stripping metadata...
Input IDAT size = 281 bytes
Input file size = 5103 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 281
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 256
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 256
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 256
zc = 9 zm = 8 zs = 3 f = 5 IDAT size = 256
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 256
Output IDAT size = 256 bytes (25 bytes decrease)
Output file size = 922 bytes (4181 bytes = 81.93% decrease)
** Processing: default_acacia_tree_top.png
16x16 pixels, 8 bits/pixel, 132 colors in palette
Stripping metadata...
Input IDAT size = 225 bytes
Input file size = 5010 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 225
Output IDAT size = 225 bytes (no change)
Output file size = 690 bytes (4320 bytes = 86.23% decrease)
** Processing: default_river_water_source_animated.png
16x256 pixels, 4x8 bits/pixel, RGB+alpha
Reducing image to 8 bits/pixel, 178 colors (178 transparent) in palette
Stripping metadata...
Input IDAT size = 4807 bytes
Input file size = 4935 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 2112
Selecting parameters:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 2112
Output IDAT size = 2112 bytes (2695 bytes decrease)
Output file size = 2905 bytes (2030 bytes = 41.13% decrease)
** Processing: default_gravel.png
16x16 pixels, 8 bits/pixel, 103 colors in palette
Stripping metadata...
Input IDAT size = 254 bytes
Input file size = 4715 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 254
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 252
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 252
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 252
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 252
Output IDAT size = 252 bytes (2 bytes decrease)
Output file size = 630 bytes (4085 bytes = 86.64% decrease)
** Processing: default_sandstone_block.png
16x16 pixels, 8 bits/pixel, 35 colors in palette
Stripping metadata...
Input IDAT size = 189 bytes
Input file size = 4548 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 189
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 185
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 185
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 185
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 177
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 172
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 172
zc = 9 zm = 8 zs = 3 f = 5 IDAT size = 172
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 172
Output IDAT size = 172 bytes (17 bytes decrease)
Output file size = 346 bytes (4202 bytes = 92.39% decrease)
** Processing: default_aspen_tree.png
16x16 pixels, 8 bits/pixel, 77 colors in palette
Reducing image to 8 bits/pixel, grayscale
Stripping metadata...
Input IDAT size = 231 bytes
Input file size = 4429 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 255
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 253
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 253
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 253
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 253
Output IDAT size = 253 bytes (22 bytes increase)
Output file size = 310 bytes (4119 bytes = 93.00% decrease)
** Processing: default_desert_stone_brick.png
16x16 pixels, 8 bits/pixel, 48 colors in palette
Stripping metadata...
Input IDAT size = 185 bytes
Input file size = 4420 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 185
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 183
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 175
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 175
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 175
Output IDAT size = 175 bytes (10 bytes decrease)
Output file size = 388 bytes (4032 bytes = 91.22% decrease)
** Processing: default_desert_stone_block.png
16x16 pixels, 8 bits/pixel, 40 colors in palette
Stripping metadata...
Input IDAT size = 173 bytes
Input file size = 4368 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 173
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 171
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 169
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 169
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 169
Output IDAT size = 169 bytes (4 bytes decrease)
Output file size = 358 bytes (4010 bytes = 91.80% decrease)
** Processing: default_stone_brick.png
16x16 pixels, 8 bits/pixel, 36 colors in palette
Stripping metadata...
Input IDAT size = 172 bytes
Input file size = 4196 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 172
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 172
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 169
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 151
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 151
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 151
Output IDAT size = 151 bytes (21 bytes decrease)
Output file size = 328 bytes (3868 bytes = 92.18% decrease)
** Processing: default_fence_aspen_wood.png
16x16 pixels, 4 bits/pixel, 12 colors in palette
Stripping metadata...
Input IDAT size = 130 bytes
Input file size = 4170 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 130
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 127
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 127
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 127
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 127
Output IDAT size = 127 bytes (3 bytes decrease)
Output file size = 232 bytes (3938 bytes = 94.44% decrease)
** Processing: default_ice.png
16x16 pixels, 8 bits/pixel, 18 colors in palette
Stripping metadata...
Input IDAT size = 112 bytes
Input file size = 4114 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 112
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 110
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 99
Selecting parameters:
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 99
Output IDAT size = 99 bytes (13 bytes decrease)
Output file size = 222 bytes (3892 bytes = 94.60% decrease)
** Processing: default_silver_sand.png
16x16 pixels, 4 bits/pixel, 12 colors in palette
Stripping metadata...
Input IDAT size = 155 bytes
Input file size = 4069 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 155
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 155
zc = 1 zm = 8 zs = 2 f = 0 IDAT size = 155
zc = 9 zm = 8 zs = 3 f = 0 IDAT size = 155
zc = 9 zm = 8 zs = 0 f = 5 IDAT size = 155
zc = 9 zm = 8 zs = 1 f = 5 IDAT size = 155
zc = 1 zm = 8 zs = 2 f = 5 IDAT size = 155
zc = 9 zm = 8 zs = 3 f = 5 IDAT size = 155
Output IDAT size = 155 bytes (no change)
Output file size = 260 bytes (3809 bytes = 93.61% decrease)
** Processing: default_aspen_wood.png
16x16 pixels, 4 bits/pixel, 12 colors in palette
Stripping metadata...
Input IDAT size = 119 bytes
Input file size = 4023 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 119
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 117
Selecting parameters:
zc = 9 zm = 8 zs = 1 f = 0 IDAT size = 117
Output IDAT size = 117 bytes (2 bytes decrease)
Output file size = 222 bytes (3801 bytes = 94.48% decrease)
** Processing: default_obsidian_block.png
16x16 pixels, 4 bits/pixel, 13 colors in palette
Stripping metadata...
Input IDAT size = 95 bytes
Input file size = 3913 bytes
Trying:
zc = 9 zm = 8 zs = 0 f = 0 IDAT size = 95
Output IDAT size = 95 bytes (no change)
Output file size = 203 bytes (3710 bytes = 94.81% decrease)
2019-05-31 13:08:10 +02:00
Zweihorn
76a08a7058
wool: use global 'dye.dyes' table
2019-05-26 20:21:31 +01:00
Paul Ouellette
80c10cee15
Capitalize author in game.conf to match ContentDB
...
The author is used to track packages for updating, so it should match.
2019-05-26 20:16:52 +01:00
Paramat
aee5ba64f9
Make cave liquids biome-determined
...
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
Paramat
5c48c76aa2
Fix trapdoor side textures and orientations
...
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
Paramat
f21bab2ff9
Split underground biome to correspond to surface biomes
...
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
HybridDog
0291c6b210
Moss growth ABM: Add inner and outer cobble stairs, simplify code
2019-04-06 21:35:48 +01:00
HybridDog
b20725026e
flowers: Light check optimisation in mushroom spread
2019-03-31 22:20:28 +01:00
tenplus1
88d79881b8
Add food groups to blueberries ( #2335 )
2019-03-31 22:20:47 +02:00
HybridDog
efd090228d
fire: Document flammable group, a little code cleanup
2019-03-30 20:33:08 +00:00
Paramat
dfe6fd6560
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
SmallJoker
dd3f3b2032
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
Paramat
8b5e0a914b
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
2019-03-23 23:16:41 +00:00
Paramat
e3cd961a15
Fix beds being undiggable after laying down
2019-03-23 23:12:44 +00:00
Niwla23
eaf6eac723
Mapping kit recipe: Use "group:stick" instead of "default:stick"
2019-03-18 22:20:24 +00:00
sfan5
02e2cab375
Dungeon loot: Don't crash on unknown items
...
fixes #2228
2019-03-17 13:59:10 +01:00
sofar
b853c8a509
Beds: Properly count players in beds
...
This is a rebased and slightly rewritten version of #2125 .
2019-03-10 01:43:49 +00:00
acmgit
891f00e9db
Flowers: Remove stack max definition ( #2324 )
2019-03-05 11:59:23 +01:00
Paramat
196f206d3e
Remove corals.mts credit
2019-02-18 19:57:30 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Nathan Salapat
b92f7431ef
Fix sfinv hotbar offset
2019-02-16 20:51:33 +00:00
Paramat
7f687777a6
Beds: Do not require red wool to craft beds
2019-02-10 21:38:58 +00:00
Auke Kok
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
12Me21
14cc07bfd3
Beds: Make on_rotate function check new param2 instead of rotation mode
...
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
2019-02-08 01:53:55 +00:00
Paul Ouellette
ad6c2cf035
Dye: Remove type="shapeless" from single-item recipes
2019-02-06 19:07:48 +00:00
Paramat
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
...
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
rubenwardy
bfde214c52
Add screenshot.png, and more info to game.conf
2019-02-05 00:07:06 +00:00
random-geek
6e0e2b8be9
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
rubenwardy
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
SmallJoker
2ff9058a62
Beds: Fix formspec size, no prepend
2019-01-26 14:00:01 +01:00
Paramat
a2c9523bce
Update small pines in schematic_tables.txt
...
Update was missing from 7fa03c7a9b
2019-01-06 23:48:57 +00:00
Paramat
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
...
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paul Ouellette
ccf03ea404
Remove extra empty strings in craft recipes ( #2281 )
2019-01-02 12:40:32 +01:00
Paramat
6688ddf6d4
Add large cactus seedling
...
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat
da10af919e
Doors: New handle and hinges for glass door
2018-12-22 00:33:37 +00:00
Ryan Nolan
bae58b3806
Doors: Allow on_rightclick to be overidden
...
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
sofar
667e130c52
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
rubenwardy
1fa8180e7f
Add sfinv.get_page()
2018-11-28 14:14:33 +00:00
Paul Ouellette
068e0b167f
Remove double inner/outer in stairs descriptions
2018-11-16 19:50:53 +01:00
Ezhh
21f5eaade0
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
TumeniNodes
5f61379757
Fix sRGB profiles for obsidian glass stair textures
2018-11-09 18:53:23 +00:00
SmallJoker
ad486bc863
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
TumeniNodes
5ccf965825
Beds: Use mod textures instead of default_wood.png
...
No longer use default_wood.png for one side of the bed head and
one side of the bed bottom node.
Add a new texture for the underside of both beds.
2018-10-29 22:08:25 +00:00
Paramat
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
...
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
SmallJoker
cf0e49fb4a
Chests: Fix crash on empty key metadata
2018-10-18 05:45:35 +01:00
Paramat
382e2acd9b
Spawn mod: Avoid respawn conflict with beds mod ( #2240 )
2018-10-14 02:36:40 +01:00
TumeniNodes
b042106fdc
Stairs: Remove combine slabs code
2018-10-11 19:33:33 +01:00
TumeniNodes
f583d90c94
Fence rails: Allow connections to walls
2018-10-11 19:31:35 +01:00