M mods/beds/beds.lua
M mods/beds/init.lua
M mods/carts/cart_entity.lua
M mods/carts/init.lua
M mods/carts/rails.lua
M mods/creative/init.lua
M mods/creative/inventory.lua
M mods/default/chests.lua
M mods/default/craftitems.lua
M mods/default/furnace.lua
M mods/default/init.lua
M mods/default/nodes.lua
M mods/default/tools.lua
M mods/default/torch.lua
M mods/default/trees.lua
M mods/farming/api.lua
M mods/farming/hoes.lua
M mods/farming/init.lua
M mods/farming/nodes.lua
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
- beds
- boats
- carts
- key/skeleton key
- seeds
All these had on_place handlers that did not allow nodes with
an on_rightclick() handler to be used first (if not using
sneak). This code is taken from the torches mod and applied
everywhere.
This allows all these items to e.g. be inserted into the `frame`
mod's item frames.
Handbrake was barely noticeable and fairly useless.
Equalisng with brake rail deceleration makes it more intuitive to use
and easier to judge stopping distance.
Boats:
Previously, boats were not added to inventory in creative mode, fix.
In creative mode multiple boats will not be added to inventory.
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Carts:
Set speed to 2 if punched by a non-player, to match the effect of a
player punch.
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