thunderdog1138
b7b3803559
Update 'mods/default/nodes.lua'
2020-07-27 18:35:47 +00:00
thunderdog1138
b02bf27131
Update 'mods/default/nodes.lua'
2020-07-22 14:51:14 +00:00
thunderdog1138
e0c143d644
Update 'mods/default/nodes.lua'
2020-07-16 00:01:26 +00:00
thunderdog1138
33505b18af
Update 'mods/default/nodes.lua'
2020-07-15 22:51:22 +00:00
thunderdog1138
fadfd43006
Update 'mods/default/nodes.lua'
2020-07-15 22:42:59 +00:00
thunderdog1138
8a8661c785
Update 'mods/default/nodes.lua'
2020-07-15 22:08:09 +00:00
thunderdog1138
7eec4004d9
Update 'mods/default/nodes.lua'
2020-05-19 16:38:05 +00:00
thunderdog1138
eed72d1dd6
Update 'mods/default/nodes.lua'
2020-05-19 16:36:03 +00:00
thunderdog1138
ca8ff4965e
Update 'mods/default/nodes.lua'
2020-05-18 19:44:53 +00:00
thunderdog1138
20c14ec2a2
Update 'mods/default/nodes.lua'
2020-05-18 19:10:20 +00:00
thunderdog1138
51cea7b1e2
Update nodes.lua
2019-12-12 16:23:15 -05:00
OgelGames
0f764bf447
Coral 'on place': Pass node to 'on rightclick', not node name
2019-11-28 02:01:19 +00:00
Lars Hofhansl
6042e963f7
Increase (ocean) water opacity to 191
2019-10-12 18:35:56 +02:00
sfan5
b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
An0n3m0us
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
sfan5
888383a812
Fix water no longer waving
...
broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
sfan5
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
a5bde8e9ba
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
TumeniNodes
c32b8adaa3
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
SmallJoker
95aaec6670
Allow opening chests when wielding corals
...
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
SmallJoker
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
Paramat
dfe6fd6560
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Auke Kok
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
Paramat
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
...
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
random-geek
6e0e2b8be9
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
Paramat
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
...
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paramat
6688ddf6d4
Add large cactus seedling
...
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
Ezhh
21f5eaade0
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
Paramat
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
...
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
random-geek
ab1a79b13c
Add blueberry bushes
2018-10-09 20:54:22 +01:00
Ezhh
e10e0f94d6
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
Paramat
20b433881b
New wider apple tree schematic
...
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
TumeniNodes
9318c71659
Biomes: Add pine bush to taiga and snowy grassland
...
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
...
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
513609dcfd
Fence rails: Add fence rail textures
...
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
TumeniNodes
7e1b07fddd
Add fence rails
...
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
paramat
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
paramat
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
ezhh
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00