Update 'mods/rangedweapons/laser_blaster.lua'
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775cd4bf90
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@ -10,7 +10,7 @@ minetest.register_craft({
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minetest.register_craftitem("rangedweapons:e11", {
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minetest.register_craftitem("rangedweapons:e11", {
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stack_max= 1,
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 12-18\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 28-40\n") ..core.colorize("#FFFFFF", "Power usage: 1\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"),
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description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 12-18\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 28-40\n") ..core.colorize("#FFFFFF", "Power usage: 1\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
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range = 0,
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range = 0,
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inventory_image = "e11.png",
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inventory_image = "e11.png",
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wield_image = "e11.png^[transformFX",
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wield_image = "e11.png^[transformFX",
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@ -40,7 +40,7 @@ minetest.sound_play("rangedweapons_empty", {object=player})
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local obj = minetest.add_entity(pos, "rangedweapons:e11_shot")
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local obj = minetest.add_entity(pos, "rangedweapons:e11_shot")
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if obj then
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if obj then
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minetest.sound_play("rangedweapons_laser", {object=obj})
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minetest.sound_play("rangedweapons_laser", {object=obj})
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obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
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obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30})
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obj:setacceleration({x=dir.x * math.random(0,0), y=math.random(0,0), z=dir.z * math.random(0,0)})
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obj:setacceleration({x=dir.x * math.random(0,0), y=math.random(0,0), z=dir.z * math.random(0,0)})
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obj:setyaw(yaw + math.pi)
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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local ent = obj:get_luaentity()
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@ -64,7 +64,7 @@ local rangedweapons_e11_shot = {
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timer = 0,
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timer = 0,
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visual = "sprite",
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visual = "sprite",
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visual_size = {x=0.3, y=0.3},
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons_invisible.png"},
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textures = {"blaster_red.png"},
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lastpos= {},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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}
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