diff --git a/mods/rangedweapons/laser_blaster.lua b/mods/rangedweapons/laser_blaster.lua index f1d56bcf..3b7d6f26 100644 --- a/mods/rangedweapons/laser_blaster.lua +++ b/mods/rangedweapons/laser_blaster.lua @@ -10,7 +10,7 @@ minetest.register_craft({ minetest.register_craftitem("rangedweapons:e11", { stack_max= 1, wield_scale = {x=1.15,y=1.15,z=1.15}, - description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 12-18\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 28-40\n") ..core.colorize("#FFFFFF", "Power usage: 1\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"), + description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 12-18\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 28-40\n") ..core.colorize("#FFFFFF", "Power usage: 1\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), range = 0, inventory_image = "e11.png", wield_image = "e11.png^[transformFX", @@ -40,7 +40,7 @@ minetest.sound_play("rangedweapons_empty", {object=player}) local obj = minetest.add_entity(pos, "rangedweapons:e11_shot") if obj then minetest.sound_play("rangedweapons_laser", {object=obj}) - obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15}) + obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30}) obj:setacceleration({x=dir.x * math.random(0,0), y=math.random(0,0), z=dir.z * math.random(0,0)}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() @@ -64,7 +64,7 @@ local rangedweapons_e11_shot = { timer = 0, visual = "sprite", visual_size = {x=0.3, y=0.3}, - textures = {"rangedweapons_invisible.png"}, + textures = {"blaster_red.png"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, }