Update 'mods/rangedweapons/hand_grenade.lua'

This commit is contained in:
thunderdog1138 2020-11-17 19:26:25 +00:00
parent 64adcae5d6
commit b0fcaf3124
1 changed files with 137 additions and 137 deletions

View File

@ -9,7 +9,7 @@ minetest.register_craft({
minetest.register_craftitem("rangedweapons:pin", {
wield_scale = {x=2.5,y=2.5,z=1.0},
inventory_image = "rangedweapons_pin.png",
inventory_image = "blank.png",
})
local rangedweapons_grenade_pin = {
physical = false,
@ -42,19 +42,19 @@ local grenade_boom = {
--description = "DuN mInD mEh...",
radius = 3,
tiles = {
side = "rangedweapons_invisible.png",
top = "rangedweapons_invisible.png",
bottom = "rangedweapons_invisible.png",
burning = "rangedweapons_invisible.png"
side = "blank.png",
top = "blank.png",
bottom = "blank.png",
burning = "blank.png"
},
}
minetest.register_craftitem("rangedweapons:hand_grenade", {
stack_max= 1,
wield_scale = {x=1.1,y=1.1,z=1.05},
description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
description = "" ..core.colorize("#35cdff","Thermal Detonator\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to arm, Left click to throw after arming\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 seconds from arming, be careful!"),
range = 0,
inventory_image = "rangedweapons_hand_grenade.png",
inventory_image = "thermal_detonator.png",
on_secondary_use = function(itemstack, player, pointed_thing)
minetest.sound_play("rangedweapons_reload_a", {player})
minetest.after(3.0,
@ -75,7 +75,7 @@ minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
wield_scale = {x=1.1,y=1.1,z=1.05},
description = "***HURRY UP AND THROW IT!!!***",
range = 0,
inventory_image = "rangedweapons_hand_grenade_nopin.png",
inventory_image = "thermal_detonator_armed.png",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
@ -106,7 +106,7 @@ local rangedweapons_grenade = {
timer = 0,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {"rangedweapons_hand_grenade_nopin.png"},
textures = {"thermal_detonator_armed.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}