Update 'mods/rangedweapons/init.lua'

This commit is contained in:
thunderdog1138 2020-11-17 18:44:03 +00:00
parent 93837d0f4f
commit 64adcae5d6
1 changed files with 5 additions and 93 deletions

View File

@ -2,99 +2,11 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/settings.lua")
dofile(modpath.."/misc.lua")
dofile(modpath.."/ammo.lua")
dofile(modpath.."/bullet_stuff.lua")
if shurikens == true then
dofile(modpath.."/shurikens.lua")
end
if handguns == true then
dofile(modpath.."/makarov.lua")
dofile(modpath.."/luger.lua")
dofile(modpath.."/beretta.lua")
dofile(modpath.."/glock17.lua")
end
if javelins == true then
dofile(modpath.."/javelin.lua")
end
if power_weapons == true then
dofile(modpath.."/generator.lua")
dofile(modpath.."/e11.lua")
dofile(modpath.."/laser_rifle.lua")
dofile(modpath.."/laser_shotgun.lua")
end
if machine_pistols == true then
dofile(modpath.."/tmp.lua")
dofile(modpath.."/tec9.lua")
dofile(modpath.."/uzi.lua")
dofile(modpath.."/kriss_sv.lua")
end
if shotguns == true then
dofile(modpath.."/remington.lua")
dofile(modpath.."/spas12.lua")
dofile(modpath.."/benelli.lua")
dofile(modpath.."/jackhammer.lua")
dofile(modpath.."/aa12.lua")
end
if sub_machineguns == true then
dofile(modpath.."/mp5.lua")
dofile(modpath.."/ump.lua")
dofile(modpath.."/mp40.lua")
end
if rifles == true then
dofile(modpath.."/awp.lua")
dofile(modpath.."/svd.lua")
dofile(modpath.."/m200.lua")
end
if heavy_machineguns == true then
dofile(modpath.."/m60.lua")
dofile(modpath.."/rpk.lua")
dofile(modpath.."/minigun.lua")
end
if magnums_and_revolvers == true then
dofile(modpath.."/deagle.lua")
dofile(modpath.."/python.lua")
dofile(modpath.."/taurus.lua")
end
if assault_rifles == true then
dofile(modpath.."/m16.lua")
dofile(modpath.."/g36.lua")
dofile(modpath.."/ak47.lua")
dofile(modpath.."/scar.lua")
end
if explosives == true then
dofile(modpath.."/explosives.lua")
dofile(modpath.."/m79.lua")
dofile(modpath.."/milkor.lua")
dofile(modpath.."/rpg.lua")
dofile(modpath.."/hand_grenade.lua")
end
if door_breaking == true then
dofile(modpath.."/door_breaking.lua")
end
if glass_breaking == true then
dofile(modpath.."/glass_breaking.lua")
end
if glass_breaking == false then
minetest.register_abm({
nodenames = {"rangedweapons:broken_glass"},
interval = 1,
chance = 1,
action = function(pos, node)
if minetest.get_node(pos).name == "rangedweapons:broken_glass" then
node.name = "air"
minetest.set_node(pos, node)
end
end
})
end
dofile(modpath.."/e11.lua")
dofile(modpath.."/explosives.lua")
dofile(modpath.."/hand_grenade.lua")
dofile(modpath.."/door_breaking.lua")
dofile(modpath.."/glass_breaking.lua")
local rangedweapons_empty_shell = {
physical = false,