Update 'mods/rangedweapons/hand_grenade.lua'
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@ -9,7 +9,7 @@ minetest.register_craft({
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minetest.register_craftitem("rangedweapons:pin", {
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minetest.register_craftitem("rangedweapons:pin", {
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wield_scale = {x=2.5,y=2.5,z=1.0},
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wield_scale = {x=2.5,y=2.5,z=1.0},
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inventory_image = "rangedweapons_pin.png",
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inventory_image = "blank.png",
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})
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})
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local rangedweapons_grenade_pin = {
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local rangedweapons_grenade_pin = {
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physical = false,
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physical = false,
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@ -42,19 +42,19 @@ local grenade_boom = {
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--description = "DuN mInD mEh...",
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--description = "DuN mInD mEh...",
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radius = 3,
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radius = 3,
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tiles = {
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tiles = {
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side = "rangedweapons_invisible.png",
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side = "blank.png",
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top = "rangedweapons_invisible.png",
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top = "blank.png",
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bottom = "rangedweapons_invisible.png",
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bottom = "blank.png",
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burning = "rangedweapons_invisible.png"
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burning = "blank.png"
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},
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},
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}
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}
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minetest.register_craftitem("rangedweapons:hand_grenade", {
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minetest.register_craftitem("rangedweapons:hand_grenade", {
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stack_max= 1,
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
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description = "" ..core.colorize("#35cdff","Thermal Detonator\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to arm, Left click to throw after arming\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 seconds from arming, be careful!"),
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range = 0,
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range = 0,
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inventory_image = "rangedweapons_hand_grenade.png",
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inventory_image = "thermal_detonator.png",
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on_secondary_use = function(itemstack, player, pointed_thing)
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on_secondary_use = function(itemstack, player, pointed_thing)
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minetest.sound_play("rangedweapons_reload_a", {player})
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minetest.sound_play("rangedweapons_reload_a", {player})
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minetest.after(3.0,
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minetest.after(3.0,
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@ -75,7 +75,7 @@ minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
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wield_scale = {x=1.1,y=1.1,z=1.05},
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "***HURRY UP AND THROW IT!!!***",
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description = "***HURRY UP AND THROW IT!!!***",
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range = 0,
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range = 0,
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inventory_image = "rangedweapons_hand_grenade_nopin.png",
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inventory_image = "thermal_detonator_armed.png",
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groups = {not_in_creative_inventory = 1},
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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local pos = user:getpos()
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@ -106,7 +106,7 @@ local rangedweapons_grenade = {
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timer = 0,
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timer = 0,
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visual = "sprite",
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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visual_size = {x=0.5, y=0.5},
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textures = {"rangedweapons_hand_grenade_nopin.png"},
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textures = {"thermal_detonator_armed.png"},
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lastpos= {},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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}
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