Upload files to 'mods/rangedweapons'

This commit is contained in:
thunderdog1138 2021-05-26 15:17:04 +00:00
parent 6effe8c4d1
commit af6b27407a
5 changed files with 474 additions and 0 deletions

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default
tnt
doors?
xpanes?
vessels?
moreores?
3d_armor?

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local he_boom = {
name = "rangedweapons:he_explosion",
--description = "DuN mInD mEh...",
radius = 2,
tiles = {
side = "rangedweapons_invisible.png",
top = "rangedweapons_invisible.png",
bottom = "rangedweapons_invisible.png",
burning = "rangedweapons_invisible.png"
},
}
tnt.register_tnt(he_boom)
local rocket_boom = {
name = "rangedweapons:rocket_explosion",
--description = "DuN mInD mEh...",
radius = 3,
tiles = {
side = "rangedweapons_invisible.png",
top = "rangedweapons_invisible.png",
bottom = "rangedweapons_invisible.png",
burning = "rangedweapons_invisible.png"
},
}
tnt.register_tnt(rocket_boom)
local rangedweapons_rocket = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.0, y=0.0},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_rocket.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer >= 0.002 then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.04,
size = 7,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_rocket_fly.png",
glow = 15,
})
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=6, z=0},
expirationtime = 0.4,
size = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
tiem = tiem + 0.002
end
if self.timer >= 0.375 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then
tnt.boom(pos, rocket_boom)
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
tnt.boom(pos, rocket_boom)
self.object:remove()
end
if self.timer >= 7.5 then
tnt.boom(pos, rocket_boom)
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket)
local rangedweapons_he_grenade = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.0, y=0.0},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_he_grenade.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer >= 0.002 then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.04,
size = 7,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_rocket_fly.png",
glow = 15,
})
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=16, z=0},
expirationtime = 0.4,
size = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
tiem = tiem + 0.002
end
if self.timer >= 0.4 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then
tnt.boom(pos, rocket_boom)
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
tnt.boom(pos, he_boom)
self.object:remove()
end
if self.timer >= 7.5 then
tnt.boom(pos, he_boom)
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade)
local barrel_boom = {
name = "rangedweapons:explosion",
--description = "DuN mInD mEh...",
radius = 3,
tiles = {
side = "rangedweapons_invisible.png",
top = "rangedweapons_invisible.png",
bottom = "rangedweapons_invisible.png",
burning = "rangedweapons_invisible.png"
},
}
tnt.register_tnt(barrel_boom)
minetest.register_node("rangedweapons:barrel", {
description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"),
tiles = {
"rangedweapons_barrel_top.png",
"rangedweapons_barrel_top.png",
"rangedweapons_barrel_side.png",
"rangedweapons_barrel_side.png",
"rangedweapons_barrel_side.png",
"rangedweapons_barrel_side.png"
},
drawtype = "nodebox",
paramtype = "light",
groups = {choppy = 3, oddly_breakable_by_hand = 3},
on_blast = function(pos)
tnt.boom(pos, {radius = 3})
end,
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1
{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2
{-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3
{-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4
{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5
}
}
})

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minetest.register_tool("rangedweapons:forcegun", {
description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
range = 0,
wield_scale = {x=2.0,y=2.0,z=1.75},
inventory_image = "rangedweapons_forcegun.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
local inv = user:get_inventory()
if inv:contains_item("main", "rangedweapons:power_particle 40") then
if pos and dir then
inv:remove_item("main", "rangedweapons:power_particle 25")
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:forceblast")
if obj then
minetest.sound_play("rangedweapons_rocket", {object=obj})
obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setyaw(yaw + math.pi)
proj_dir = dir
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
end
end,
})
local rangedweapons_forceblast = {
timer = 0,
initial_properties = {
physical = true,
hp_max = 420,
glow = 30,
visual = "sprite",
visual_size = {x=0.4, y=0.4,},
textures = {"rangedweapons_force_bullet.png"},
lastpos = {},
collide_with_objects = false,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
},
}
rangedweapons_forceblast.on_step = function(self, dtime, moveresult)
self.timer = self.timer + dtime
local pos = self.object:get_pos()
proj_dir = proj_dir or ({x=0,y=0,z=0})
if self.timer > 10 then
self.object:remove()
end
if self.timer > 0.05 then
self.object:set_properties({collide_with_objects = true})
end
if moveresult.collides == true then
if moveresult.collisions[1] ~= nil then
if moveresult.collisions[1].type == "object" then
if moveresult.collisions[1].object:is_player() then
moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
else
moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
end
minetest.add_particle({
pos = ({x = pos.x, y = pos.y, z = pos.z}),
velocity ={x=0,y=0,z=0},
acceleration ={x=0,y=0,z=0},
expirationtime = 0.20,
size = 16,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "rangedweapons_force_blast.png",
glow = 20,
animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
})
self.object:remove()
end
if moveresult.collisions[1].type == "node" then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7)
for k, obj in pairs(objs) do
if obj:get_pos() then
posd_x = pos.x - obj:get_pos().x
posd_y = pos.y - obj:get_pos().y
posd_z = pos.z - obj:get_pos().z
else
posd_x = 1
posd_y = 1
posd_z = 1
end
if posd_y < 0 and posd_y > -1 then posd_y = -1 end
if posd_y > 0 and posd_y < 1 then posd_y = 1 end
if posd_y > 0 then posd_y=posd_y*3 end
posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2)
if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:forceblast" then
obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)})
self.object:remove()
end
else
obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))})
self.object:remove()
end
end
minetest.add_particle({
pos = ({x = pos.x, y = pos.y, z = pos.z}),
velocity ={x=0,y=0,z=0},
acceleration ={x=0,y=0,z=0},
expirationtime = 0.20,
size = 128,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "rangedweapons_force_blast.png",
glow = 20,
animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
})
self.object:remove()
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast)

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minetest.register_tool("rangedweapons:g36_r", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:g36_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_g36_rld.png",
})
minetest.register_tool("rangedweapons:g36_rr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:g36_rrr",
load_sound = "rangedweapons_rifle_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_g36.png",
})
minetest.register_tool("rangedweapons:g36_rrr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:g36",
load_sound = "rangedweapons_rifle_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_g36.png",
})
minetest.register_tool("rangedweapons:g36", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "" ..core.colorize("#35cdff","g36\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 80%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 6%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 17%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
range = 0,
inventory_image = "rangedweapons_g36.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=7,knockback=5},
gun_crit = 12,
gun_critEffc = 2.9,
suitable_ammo = {{"rangedweapons:556mm",30}},
gun_skill = {"arifle_skill",55},
gun_magazine = "rangedweapons:assaultrifle_mag",
gun_icon = "rangedweapons_g36_icon.png",
gun_unloaded = "rangedweapons:g36_r",
gun_velocity = 40,
gun_accuracy = 80,
gun_cooldown = 0.08,
gun_reload = 1.2/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1500,
gun_smokeSize = 5,
gun_mob_penetration = 17,
gun_node_penetration = 6,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "rangedweapons_smg",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
inventory_image = "rangedweapons_g36.png",
})

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minetest.register_node("rangedweapons:generator", {
description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"),
tiles = {
"rangedweapons_generator_top.png",
"rangedweapons_generator_bottom.png",
"rangedweapons_generator_side.png",
"rangedweapons_generator_side.png",
"rangedweapons_generator_side.png",
"rangedweapons_generator_side.png"
},
paramtype = "light",
light_source = 9,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
on_timer = function(pos, elapsed)
minetest.get_node_timer(pos):start(3)
local nodemeta = minetest.get_meta(pos)
if nodemeta:get_int("power_generated") < 200 then
nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1)
nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
end
end,
on_punch = function(pos, node, puncher)
local nodemeta = minetest.get_meta(pos)
local inv = puncher:get_inventory()
inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated"))
nodemeta:set_int("power_generated",0)
nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(3)
end,
sounds = default.node_sound_wood_defaults(),
})