Upload files to 'mods/rangedweapons'
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commit
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default
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tnt
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doors?
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xpanes?
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vessels?
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moreores?
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3d_armor?
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local he_boom = {
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name = "rangedweapons:he_explosion",
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--description = "DuN mInD mEh...",
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radius = 2,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(he_boom)
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local rocket_boom = {
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name = "rangedweapons:rocket_explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(rocket_boom)
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local rangedweapons_rocket = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_rocket.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=6, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.375 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket)
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local rangedweapons_he_grenade = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_he_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=16, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.4 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade)
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local barrel_boom = {
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name = "rangedweapons:explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(barrel_boom)
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minetest.register_node("rangedweapons:barrel", {
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description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"),
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tiles = {
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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on_blast = function(pos)
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tnt.boom(pos, {radius = 3})
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end,
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1
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{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2
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{-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3
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{-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4
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{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5
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}
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}
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})
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minetest.register_tool("rangedweapons:forcegun", {
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description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
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range = 0,
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wield_scale = {x=2.0,y=2.0,z=1.75},
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inventory_image = "rangedweapons_forcegun.png",
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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local inv = user:get_inventory()
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if inv:contains_item("main", "rangedweapons:power_particle 40") then
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if pos and dir then
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inv:remove_item("main", "rangedweapons:power_particle 25")
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "rangedweapons:forceblast")
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if obj then
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minetest.sound_play("rangedweapons_rocket", {object=obj})
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obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
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obj:setyaw(yaw + math.pi)
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proj_dir = dir
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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end
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end,
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})
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local rangedweapons_forceblast = {
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timer = 0,
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initial_properties = {
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physical = true,
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hp_max = 420,
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glow = 30,
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visual = "sprite",
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visual_size = {x=0.4, y=0.4,},
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textures = {"rangedweapons_force_bullet.png"},
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lastpos = {},
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collide_with_objects = false,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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},
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}
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rangedweapons_forceblast.on_step = function(self, dtime, moveresult)
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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proj_dir = proj_dir or ({x=0,y=0,z=0})
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if self.timer > 10 then
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self.object:remove()
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end
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if self.timer > 0.05 then
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self.object:set_properties({collide_with_objects = true})
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end
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if moveresult.collides == true then
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if moveresult.collisions[1] ~= nil then
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if moveresult.collisions[1].type == "object" then
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if moveresult.collisions[1].object:is_player() then
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moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
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else
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moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
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end
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minetest.add_particle({
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pos = ({x = pos.x, y = pos.y, z = pos.z}),
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velocity ={x=0,y=0,z=0},
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acceleration ={x=0,y=0,z=0},
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expirationtime = 0.20,
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size = 16,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "rangedweapons_force_blast.png",
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glow = 20,
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animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
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})
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self.object:remove()
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end
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if moveresult.collisions[1].type == "node" then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7)
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for k, obj in pairs(objs) do
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if obj:get_pos() then
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posd_x = pos.x - obj:get_pos().x
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posd_y = pos.y - obj:get_pos().y
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posd_z = pos.z - obj:get_pos().z
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else
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posd_x = 1
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posd_y = 1
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posd_z = 1
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end
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if posd_y < 0 and posd_y > -1 then posd_y = -1 end
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if posd_y > 0 and posd_y < 1 then posd_y = 1 end
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if posd_y > 0 then posd_y=posd_y*3 end
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posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2)
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if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:forceblast" then
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obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)})
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self.object:remove()
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end
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else
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obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))})
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self.object:remove()
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end
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end
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minetest.add_particle({
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pos = ({x = pos.x, y = pos.y, z = pos.z}),
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velocity ={x=0,y=0,z=0},
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acceleration ={x=0,y=0,z=0},
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expirationtime = 0.20,
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size = 128,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "rangedweapons_force_blast.png",
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glow = 20,
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animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
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})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast)
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minetest.register_tool("rangedweapons:g36_r", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:g36_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_g36_rld.png",
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})
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minetest.register_tool("rangedweapons:g36_rr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:g36_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_g36.png",
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})
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minetest.register_tool("rangedweapons:g36_rrr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:g36",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_g36.png",
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})
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minetest.register_tool("rangedweapons:g36", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "" ..core.colorize("#35cdff","g36\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 80%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 6%\n")
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..core.colorize("#FFFFFF", "Enemy penetration: 17%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
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range = 0,
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inventory_image = "rangedweapons_g36.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=7,knockback=5},
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gun_crit = 12,
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gun_critEffc = 2.9,
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suitable_ammo = {{"rangedweapons:556mm",30}},
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gun_skill = {"arifle_skill",55},
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gun_magazine = "rangedweapons:assaultrifle_mag",
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gun_icon = "rangedweapons_g36_icon.png",
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gun_unloaded = "rangedweapons:g36_r",
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gun_velocity = 40,
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gun_accuracy = 80,
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gun_cooldown = 0.08,
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gun_reload = 1.2/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1500,
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gun_smokeSize = 5,
|
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gun_mob_penetration = 17,
|
||||
gun_node_penetration = 6,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_smg",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
inventory_image = "rangedweapons_g36.png",
|
||||
})
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
|
||||
minetest.register_node("rangedweapons:generator", {
|
||||
description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"),
|
||||
tiles = {
|
||||
"rangedweapons_generator_top.png",
|
||||
"rangedweapons_generator_bottom.png",
|
||||
"rangedweapons_generator_side.png",
|
||||
"rangedweapons_generator_side.png",
|
||||
"rangedweapons_generator_side.png",
|
||||
"rangedweapons_generator_side.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = 9,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
local nodemeta = minetest.get_meta(pos)
|
||||
if nodemeta:get_int("power_generated") < 200 then
|
||||
nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1)
|
||||
nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
|
||||
end
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local nodemeta = minetest.get_meta(pos)
|
||||
local inv = puncher:get_inventory()
|
||||
inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated"))
|
||||
nodemeta:set_int("power_generated",0)
|
||||
nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
end,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue