From af6b27407ad5b7ee2ef1d1518f41426f24913246 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Wed, 26 May 2021 15:17:04 +0000 Subject: [PATCH] Upload files to 'mods/rangedweapons' --- mods/rangedweapons/depends.txt | 10 ++ mods/rangedweapons/explosives.lua | 203 ++++++++++++++++++++++++++++++ mods/rangedweapons/forcegun.lua | 148 ++++++++++++++++++++++ mods/rangedweapons/g36.lua | 74 +++++++++++ mods/rangedweapons/generator.lua | 39 ++++++ 5 files changed, 474 insertions(+) create mode 100644 mods/rangedweapons/depends.txt create mode 100644 mods/rangedweapons/explosives.lua create mode 100644 mods/rangedweapons/forcegun.lua create mode 100644 mods/rangedweapons/g36.lua create mode 100644 mods/rangedweapons/generator.lua diff --git a/mods/rangedweapons/depends.txt b/mods/rangedweapons/depends.txt new file mode 100644 index 00000000..e1310e12 --- /dev/null +++ b/mods/rangedweapons/depends.txt @@ -0,0 +1,10 @@ +default +tnt +doors? +xpanes? +vessels? +moreores? +3d_armor? + + + diff --git a/mods/rangedweapons/explosives.lua b/mods/rangedweapons/explosives.lua new file mode 100644 index 00000000..78122a88 --- /dev/null +++ b/mods/rangedweapons/explosives.lua @@ -0,0 +1,203 @@ +local he_boom = { + name = "rangedweapons:he_explosion", + --description = "DuN mInD mEh...", + radius = 2, + tiles = { + side = "rangedweapons_invisible.png", + top = "rangedweapons_invisible.png", + bottom = "rangedweapons_invisible.png", + burning = "rangedweapons_invisible.png" + }, +} +tnt.register_tnt(he_boom) + +local rocket_boom = { + name = "rangedweapons:rocket_explosion", + --description = "DuN mInD mEh...", + radius = 3, + tiles = { + side = "rangedweapons_invisible.png", + top = "rangedweapons_invisible.png", + bottom = "rangedweapons_invisible.png", + burning = "rangedweapons_invisible.png" + }, +} +tnt.register_tnt(rocket_boom) + +local rangedweapons_rocket = { + physical = false, + timer = 0, + visual = "sprite", + visual_size = {x=0.0, y=0.0}, + textures = {"rangedweapons_invisible.png"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_rocket.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local tiem = 0.002 + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.timer >= 0.002 then + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.04, + size = 7, + collisiondetection = false, + vertical = false, + texture = "rangedweapons_rocket_fly.png", + glow = 15, + }) + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=6, z=0}, + expirationtime = 0.4, + size = 4, + collisiondetection = false, + vertical = false, + texture = "tnt_smoke.png", + glow = 5, + }) + tiem = tiem + 0.002 + end + if self.timer >= 0.375 then + local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + end + end +end + if self.lastpos.x ~= nil then + if minetest.registered_nodes[node.name].walkable then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + if self.timer >= 7.5 then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket) + + +local rangedweapons_he_grenade = { + physical = false, + timer = 0, + visual = "sprite", + visual_size = {x=0.0, y=0.0}, + textures = {"rangedweapons_invisible.png"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_he_grenade.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local tiem = 0.002 + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.timer >= 0.002 then + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.04, + size = 7, + collisiondetection = false, + vertical = false, + texture = "rangedweapons_rocket_fly.png", + glow = 15, + }) + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=16, z=0}, + expirationtime = 0.4, + size = 4, + collisiondetection = false, + vertical = false, + texture = "tnt_smoke.png", + glow = 5, + }) + tiem = tiem + 0.002 + end + if self.timer >= 0.4 then + local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + end + end +end + if self.lastpos.x ~= nil then + if minetest.registered_nodes[node.name].walkable then + tnt.boom(pos, he_boom) + self.object:remove() + end + if self.timer >= 7.5 then + tnt.boom(pos, he_boom) + self.object:remove() + end + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade) + + +local barrel_boom = { + name = "rangedweapons:explosion", + --description = "DuN mInD mEh...", + radius = 3, + tiles = { + side = "rangedweapons_invisible.png", + top = "rangedweapons_invisible.png", + bottom = "rangedweapons_invisible.png", + burning = "rangedweapons_invisible.png" + }, +} +tnt.register_tnt(barrel_boom) + +minetest.register_node("rangedweapons:barrel", { + description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"), + tiles = { + "rangedweapons_barrel_top.png", + "rangedweapons_barrel_top.png", + "rangedweapons_barrel_side.png", + "rangedweapons_barrel_side.png", + "rangedweapons_barrel_side.png", + "rangedweapons_barrel_side.png" + }, + drawtype = "nodebox", + paramtype = "light", + groups = {choppy = 3, oddly_breakable_by_hand = 3}, + on_blast = function(pos) + tnt.boom(pos, {radius = 3}) + end, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = { + {-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1 + {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2 + {-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3 + {-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4 + {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5 + } + } +}) + + + + diff --git a/mods/rangedweapons/forcegun.lua b/mods/rangedweapons/forcegun.lua new file mode 100644 index 00000000..08e76d5a --- /dev/null +++ b/mods/rangedweapons/forcegun.lua @@ -0,0 +1,148 @@ +minetest.register_tool("rangedweapons:forcegun", { + description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), + range = 0, + wield_scale = {x=2.0,y=2.0,z=1.75}, + inventory_image = "rangedweapons_forcegun.png", + on_use = function(itemstack, user, pointed_thing) + + local pos = user:get_pos() + local dir = user:get_look_dir() + local yaw = user:get_look_yaw() + local inv = user:get_inventory() +if inv:contains_item("main", "rangedweapons:power_particle 40") then + if pos and dir then + inv:remove_item("main", "rangedweapons:power_particle 25") + pos.y = pos.y + 1.5 + local obj = minetest.add_entity(pos, "rangedweapons:forceblast") + if obj then + minetest.sound_play("rangedweapons_rocket", {object=obj}) + obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60}) + + obj:setyaw(yaw + math.pi) + proj_dir = dir + local ent = obj:get_luaentity() + if ent then + ent.player = ent.player or user + end + end + end + end + end, +}) + +local rangedweapons_forceblast = { + timer = 0, +initial_properties = { + physical = true, + hp_max = 420, + glow = 30, + visual = "sprite", + visual_size = {x=0.4, y=0.4,}, + textures = {"rangedweapons_force_bullet.png"}, + lastpos = {}, + collide_with_objects = false, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, +}, + +} +rangedweapons_forceblast.on_step = function(self, dtime, moveresult) + self.timer = self.timer + dtime + local pos = self.object:get_pos() + proj_dir = proj_dir or ({x=0,y=0,z=0}) + + +if self.timer > 10 then +self.object:remove() +end + +if self.timer > 0.05 then +self.object:set_properties({collide_with_objects = true}) +end + +if moveresult.collides == true then +if moveresult.collisions[1] ~= nil then + +if moveresult.collisions[1].type == "object" then +if moveresult.collisions[1].object:is_player() then + +moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) + else +moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) + +end + minetest.add_particle({ + pos = ({x = pos.x, y = pos.y, z = pos.z}), + velocity ={x=0,y=0,z=0}, + acceleration ={x=0,y=0,z=0}, + expirationtime = 0.20, + size = 16, + collisiondetection = true, + collision_removal = false, + vertical = false, + texture = "rangedweapons_force_blast.png", + glow = 20, + animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, + }) + self.object:remove() +end + +if moveresult.collisions[1].type == "node" then + +local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7) + for k, obj in pairs(objs) do + +if obj:get_pos() then +posd_x = pos.x - obj:get_pos().x +posd_y = pos.y - obj:get_pos().y +posd_z = pos.z - obj:get_pos().z +else +posd_x = 1 +posd_y = 1 +posd_z = 1 +end + + +if posd_y < 0 and posd_y > -1 then posd_y = -1 end +if posd_y > 0 and posd_y < 1 then posd_y = 1 end + +if posd_y > 0 then posd_y=posd_y*3 end + +posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2) + +if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end + + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:forceblast" then + obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)}) + self.object:remove() +end + else + obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))}) + self.object:remove() + +end +end + + minetest.add_particle({ + pos = ({x = pos.x, y = pos.y, z = pos.z}), + velocity ={x=0,y=0,z=0}, + acceleration ={x=0,y=0,z=0}, + expirationtime = 0.20, + size = 128, + collisiondetection = true, + collision_removal = false, + vertical = false, + texture = "rangedweapons_force_blast.png", + glow = 20, + animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, + }) + self.object:remove() + end + + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end +end +end + + +minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast) diff --git a/mods/rangedweapons/g36.lua b/mods/rangedweapons/g36.lua new file mode 100644 index 00000000..58643b10 --- /dev/null +++ b/mods/rangedweapons/g36.lua @@ -0,0 +1,74 @@ + + +minetest.register_tool("rangedweapons:g36_r", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:g36_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_g36_rld.png", +}) + +minetest.register_tool("rangedweapons:g36_rr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:g36_rrr", + load_sound = "rangedweapons_rifle_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_g36.png", +}) + +minetest.register_tool("rangedweapons:g36_rrr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:g36", + load_sound = "rangedweapons_rifle_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_g36.png", +}) + + + minetest.register_tool("rangedweapons:g36", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "" ..core.colorize("#35cdff","g36\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 80%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 6%\n") +..core.colorize("#FFFFFF", "Enemy penetration: 17%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"), + range = 0, + inventory_image = "rangedweapons_g36.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=7,knockback=5}, + gun_crit = 12, + gun_critEffc = 2.9, + suitable_ammo = {{"rangedweapons:556mm",30}}, + gun_skill = {"arifle_skill",55}, + gun_magazine = "rangedweapons:assaultrifle_mag", + gun_icon = "rangedweapons_g36_icon.png", + gun_unloaded = "rangedweapons:g36_r", + gun_velocity = 40, + gun_accuracy = 80, + gun_cooldown = 0.08, + gun_reload = 1.2/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1500, + gun_smokeSize = 5, + gun_mob_penetration = 17, + gun_node_penetration = 6, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_smg", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + + inventory_image = "rangedweapons_g36.png", +}) \ No newline at end of file diff --git a/mods/rangedweapons/generator.lua b/mods/rangedweapons/generator.lua new file mode 100644 index 00000000..060e0273 --- /dev/null +++ b/mods/rangedweapons/generator.lua @@ -0,0 +1,39 @@ + + +minetest.register_node("rangedweapons:generator", { + description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"), + tiles = { + "rangedweapons_generator_top.png", + "rangedweapons_generator_bottom.png", + "rangedweapons_generator_side.png", + "rangedweapons_generator_side.png", + "rangedweapons_generator_side.png", + "rangedweapons_generator_side.png" + }, + paramtype = "light", + light_source = 9, + groups = {cracky = 3, oddly_breakable_by_hand = 3}, + on_timer = function(pos, elapsed) + minetest.get_node_timer(pos):start(3) + local nodemeta = minetest.get_meta(pos) +if nodemeta:get_int("power_generated") < 200 then + nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1) + nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) +end + end, + on_punch = function(pos, node, puncher) +local nodemeta = minetest.get_meta(pos) +local inv = puncher:get_inventory() +inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated")) +nodemeta:set_int("power_generated",0) +nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) + end, + on_construct = function(pos) + minetest.get_node_timer(pos):start(3) + end, + sounds = default.node_sound_wood_defaults(), +}) + + + +