Delete 'mods/rangedweapons/generator.lua'
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minetest.register_node("rangedweapons:generator", {
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description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"),
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tiles = {
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"rangedweapons_generator_top.png",
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"rangedweapons_generator_bottom.png",
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"rangedweapons_generator_side.png",
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"rangedweapons_generator_side.png",
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"rangedweapons_generator_side.png",
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"rangedweapons_generator_side.png"
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},
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paramtype = "light",
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light_source = 9,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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on_timer = function(pos, elapsed)
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minetest.get_node_timer(pos):start(3)
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local nodemeta = minetest.get_meta(pos)
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if nodemeta:get_int("power_generated") < 200 then
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nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1)
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nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
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end
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end,
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on_punch = function(pos, node, puncher)
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local nodemeta = minetest.get_meta(pos)
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local inv = puncher:get_inventory()
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inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated"))
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nodemeta:set_int("power_generated",0)
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nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(3)
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end,
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sounds = default.node_sound_wood_defaults(),
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})
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