diff --git a/mods/rangedweapons/generator.lua b/mods/rangedweapons/generator.lua deleted file mode 100644 index 060e0273..00000000 --- a/mods/rangedweapons/generator.lua +++ /dev/null @@ -1,39 +0,0 @@ - - -minetest.register_node("rangedweapons:generator", { - description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"), - tiles = { - "rangedweapons_generator_top.png", - "rangedweapons_generator_bottom.png", - "rangedweapons_generator_side.png", - "rangedweapons_generator_side.png", - "rangedweapons_generator_side.png", - "rangedweapons_generator_side.png" - }, - paramtype = "light", - light_source = 9, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - on_timer = function(pos, elapsed) - minetest.get_node_timer(pos):start(3) - local nodemeta = minetest.get_meta(pos) -if nodemeta:get_int("power_generated") < 200 then - nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1) - nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) -end - end, - on_punch = function(pos, node, puncher) -local nodemeta = minetest.get_meta(pos) -local inv = puncher:get_inventory() -inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated")) -nodemeta:set_int("power_generated",0) -nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) - end, - on_construct = function(pos) - minetest.get_node_timer(pos):start(3) - end, - sounds = default.node_sound_wood_defaults(), -}) - - - -