Upload files to 'mods/rangedweapons'
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minetest.register_craft({
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output = "rangedweapons:hand_grenade",
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recipe = {
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{"", "", "default:mese_crystal_fragment"},
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{"default:steel_ingot", "tnt:gunpowder", ""},
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{"tnt:gunpowder", "tnt:gunpowder", ""},
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}
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})
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minetest.register_craftitem("rangedweapons:pin", {
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wield_scale = {x=2.5,y=2.5,z=1.0},
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inventory_image = "rangedweapons_pin.png",
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})
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local rangedweapons_grenade_pin = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.15},
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textures = {"rangedweapons:pin"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_grenade_pin.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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self.object:remove()
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin)
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local grenade_boom = {
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name = "rangedweapons:grenade_explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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minetest.register_craftitem("rangedweapons:hand_grenade", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
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range = 0,
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inventory_image = "rangedweapons_hand_grenade.png",
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on_secondary_use = function(itemstack, player, pointed_thing)
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minetest.sound_play("rangedweapons_reload_a", {player})
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minetest.after(3.0,
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function(player)
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local inv = player:get_inventory()
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if inv:contains_item("main", "rangedweapons:hand_grenade_nopin") then
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inv:remove_item("main", "rangedweapons:hand_grenade_nopin")
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tnt.boom(player:getpos(), grenade_boom)
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end
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end,
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player
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)
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return ItemStack("rangedweapons:hand_grenade_nopin")
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end
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})
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minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "***HURRY UP AND THROW IT!!!***",
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range = 0,
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inventory_image = "rangedweapons_hand_grenade_nopin.png",
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:grenade")
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if obj then
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obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
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obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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itemstack = ""
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end
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end
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end
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return itemstack
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end,
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})
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tnt.register_tnt(grenade_boom)
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local rangedweapons_grenade = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {"rangedweapons_hand_grenade_nopin.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-1, z=vel.z*-0.3})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 3.0 then
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tnt.boom(pos, grenade_boom)
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade)
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@ -0,0 +1,248 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/settings.lua")
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dofile(modpath.."/misc.lua")
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dofile(modpath.."/ammo.lua")
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dofile(modpath.."/bullet_stuff.lua")
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if shurikens == true then
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dofile(modpath.."/shurikens.lua")
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end
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if handguns == true then
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dofile(modpath.."/makarov.lua")
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dofile(modpath.."/luger.lua")
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dofile(modpath.."/beretta.lua")
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dofile(modpath.."/glock17.lua")
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end
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if javelins == true then
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dofile(modpath.."/javelin.lua")
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end
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if power_weapons == true then
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dofile(modpath.."/generator.lua")
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dofile(modpath.."/laser_blaster.lua")
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dofile(modpath.."/laser_rifle.lua")
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dofile(modpath.."/laser_shotgun.lua")
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end
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if machine_pistols == true then
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dofile(modpath.."/tmp.lua")
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dofile(modpath.."/tec9.lua")
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dofile(modpath.."/uzi.lua")
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dofile(modpath.."/kriss_sv.lua")
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end
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if shotguns == true then
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dofile(modpath.."/remington.lua")
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dofile(modpath.."/spas12.lua")
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dofile(modpath.."/benelli.lua")
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dofile(modpath.."/jackhammer.lua")
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dofile(modpath.."/aa12.lua")
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end
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if sub_machineguns == true then
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dofile(modpath.."/mp5.lua")
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dofile(modpath.."/ump.lua")
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dofile(modpath.."/mp40.lua")
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end
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if rifles == true then
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dofile(modpath.."/awp.lua")
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dofile(modpath.."/svd.lua")
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dofile(modpath.."/m200.lua")
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end
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if heavy_machineguns == true then
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dofile(modpath.."/m60.lua")
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dofile(modpath.."/rpk.lua")
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dofile(modpath.."/minigun.lua")
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end
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if magnums_and_revolvers == true then
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dofile(modpath.."/deagle.lua")
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dofile(modpath.."/python.lua")
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dofile(modpath.."/taurus.lua")
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end
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if assault_rifles == true then
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dofile(modpath.."/m16.lua")
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dofile(modpath.."/g36.lua")
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dofile(modpath.."/ak47.lua")
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dofile(modpath.."/scar.lua")
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end
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if explosives == true then
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dofile(modpath.."/explosives.lua")
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dofile(modpath.."/m79.lua")
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dofile(modpath.."/milkor.lua")
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dofile(modpath.."/rpg.lua")
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dofile(modpath.."/hand_grenade.lua")
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end
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if door_breaking == true then
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dofile(modpath.."/door_breaking.lua")
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end
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if glass_breaking == true then
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dofile(modpath.."/glass_breaking.lua")
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end
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if glass_breaking == false then
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minetest.register_abm({
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nodenames = {"rangedweapons:broken_glass"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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if minetest.get_node(pos).name == "rangedweapons:broken_glass" then
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node.name = "air"
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minetest.set_node(pos, node)
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end
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end
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})
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end
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local rangedweapons_empty_shell = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons:shelldrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell )
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local rangedweapons_empty_shell_shotgun = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.35, y=0.35},
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textures = {"rangedweapons:shell_shotgundrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun )
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local rangedweapons_empty_shell_white = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.30, y=0.30},
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textures = {"rangedweapons:shell_whitedrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell_white.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white )
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local rangedweapons_empty_shell_grenade = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.30, y=0.30},
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textures = {"rangedweapons:shell_grenadedrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade )
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minetest.register_abm({
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nodenames = {"doors:hidden"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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pos.y = pos.y-1
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if minetest.get_node(pos).name == "air" then
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pos.y = pos.y+1
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node.name = "air"
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minetest.set_node(pos, node)
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end
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end
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})
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@ -0,0 +1,218 @@
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minetest.register_craft({
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output = 'rangedweapons:jackhammer',
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recipe = {
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{'', 'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot'},
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{'default:mese', 'default:steelblock', 'default:diamondblock'},
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{'', 'default:mese', 'default:diamondblock'},
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}
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})
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minetest.register_craftitem("rangedweapons:jackhammer", {
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stack_max= 1,
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wield_scale = {x=2.6,y=2.6,z=1.8},
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description = "" ..core.colorize("#35cdff","Jackhammer\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-12 X 15\n") ..core.colorize("#FFFFFF", "Accuracy: 70%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n")..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 13-25 X 15\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: Auto-shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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range = 0,
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inventory_image = "rangedweapons_jackhammer.png",
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})
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local timer = 0
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minetest.register_globalstep(function(dtime, player)
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timer = timer + dtime;
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if timer >= 0.35 then
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local controls = player:get_player_control()
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if controls.LMB then
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timer = 0
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local wielded_item = player:get_wielded_item():get_name()
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if wielded_item == "rangedweapons:jackhammer" then
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if not inv:contains_item("main", "rangedweapons:shell") then
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minetest.sound_play("rangedweapons_empty", {object=player})
|
||||
else
|
||||
if wielded_item == "rangedweapons:jackhammer" then
|
||||
inv:remove_item("main", "rangedweapons:shell")
|
||||
local pos = player:getpos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
------------------------------------------------------------
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
|
||||
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
|
||||
pos.y = pos.y + 0
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
|
||||
minetest.sound_play("", {object=obj})
|
||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||
expirationtime = 0.5,
|
||||
size = 6,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local rangedweapons_jackhammershot = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"rangedweapons_buckball.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_jackhammershot.on_step = function(self, dtime, node, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.17 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:jackhammershot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 5 then
|
||||
local damage = math.random(13,25)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=6},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(5,12)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback = 3},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.random(1, 100) <= 5 then
|
||||
local damage = math.random(13,25)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(5,12)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
if self.timer >= 4.0 then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
if node.name == "rangedweapons:barrel" or
|
||||
node.name == "doors:door_wood_a" or
|
||||
node.name == "doors:door_wood_b" or
|
||||
node.name == "doors:door_glass_a" or
|
||||
node.name == "doors:door_glass_b" or
|
||||
node.name == "xpanes:pane" or
|
||||
node.name == "xpanes:pane_flat" or
|
||||
node.name == "vessels:drinking_glass" or
|
||||
node.name == "vessels:glass_bottle" or
|
||||
node.name == "default:glass" then
|
||||
minetest.get_node_timer(pos):start(0)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:jackhammershot", rangedweapons_jackhammershot )
|
|
@ -0,0 +1,147 @@
|
|||
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:thrown_javelin", {
|
||||
wield_scale = {x=2.0,y=2.0,z=1.0},
|
||||
inventory_image = "rangedweapons_thrown_javelin.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:javelin", {
|
||||
description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") ,
|
||||
wield_scale = {x=2.0,y=2.0,z=1.0},
|
||||
range = 5,
|
||||
stack_max= 10,
|
||||
inventory_image = "rangedweapons_javelin.png",
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
|
||||
end
|
||||
if pointed_thing.type ~= "nothing" then
|
||||
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||
if vector.distance(user:getpos(), pointed) < 8 then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
local pos = user:getpos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir then
|
||||
pos.y = pos.y + 1.5
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:javelin")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_throw", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
|
||||
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.25,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy=9,knockback=10},
|
||||
}
|
||||
})
|
||||
|
||||
local rangedweapons_javelin = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.5, y=0.5,},
|
||||
textures = {"rangedweapons:thrown_javelin"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_javelin.on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.15 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 15 then
|
||||
local damage = math.random(25,45)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=20},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
else
|
||||
local damage = math.random(4,16)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=10},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
if math.random(1, 100) <= 15 then
|
||||
local damage = math.random(25,45)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
else
|
||||
local damage = math.random(4,16)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'rangedweapons:javelin 1',
|
||||
recipe = {
|
||||
{'default:diamond', 'default:steel_ingot', ''},
|
||||
{'default:steel_ingot', '', 'group:stick'},
|
||||
{'', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
@ -0,0 +1,177 @@
|
|||
minetest.register_craft({
|
||||
output = 'rangedweapons:kriss_sv',
|
||||
recipe = {
|
||||
{'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet'},
|
||||
{'default:gold_ingot', 'default:mese_crystal', 'rangedweapons:plastic_sheet'},
|
||||
{'rangedweapons:plastic_sheet', 'default:gold_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:kriss_sv", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.15},
|
||||
description = "" ..core.colorize("#35cdff","Kriss Super V\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-4\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 3-7\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.06\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_kriss_sv.png",
|
||||
})
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime, player)
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.06 then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local inv = player:get_inventory()
|
||||
local controls = player:get_player_control()
|
||||
if controls.LMB then
|
||||
timer = 0
|
||||
local wielded_item = player:get_wielded_item():get_name()
|
||||
if wielded_item == "rangedweapons:kriss_sv" then
|
||||
if not inv:contains_item("main", "rangedweapons:9mm") then
|
||||
minetest.sound_play("rangedweapons_empty", {object=player})
|
||||
else
|
||||
if wielded_item == "rangedweapons:kriss_sv" then
|
||||
inv:remove_item("main", "rangedweapons:9mm")
|
||||
local pos = player:getpos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:kriss_svshot")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
|
||||
obj:setacceleration({x=dir.x * math.random(-4.0,4.0), y=math.random(-3.8,3.8), z=dir.z * math.random(-4.0,4.0)})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
pos.y = pos.y + 0
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
||||
minetest.sound_play("", {object=obj})
|
||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||
expirationtime = 0.30,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or player
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local rangedweapons_kriss_svshot = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.3, y=0.3},
|
||||
textures = {"rangedweapons_invisible.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_kriss_svshot.on_step = function(self, dtime, node, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local tiem = 0.002
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.17 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:kriss_svshot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 5 then
|
||||
local damage = math.random(3,7)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=0},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(2,4)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback = 0},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.random(1, 100) <= 5 then
|
||||
local damage = math.random(3,7)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(2,4)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
if timer >= 0.002 + tiem then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.06,
|
||||
size = 3,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_bullet_fly.png",
|
||||
glow = 15,
|
||||
})
|
||||
tiem = tiem + 0.002
|
||||
end
|
||||
if self.timer >= 4.0 then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
if node.name == "rangedweapons:barrel" or
|
||||
node.name == "doors:door_glass_a" or
|
||||
node.name == "doors:door_glass_b" or
|
||||
node.name == "xpanes:pane" or
|
||||
node.name == "xpanes:pane_flat" or
|
||||
node.name == "vessels:drinking_glass" or
|
||||
node.name == "vessels:glass_bottle" or
|
||||
node.name == "default:glass" then
|
||||
minetest.get_node_timer(pos):start(0)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:kriss_svshot", rangedweapons_kriss_svshot )
|
Loading…
Reference in New Issue