Upload files to 'mods/rangedweapons'

This commit is contained in:
thunderdog1138 2020-10-12 15:23:25 +00:00
parent 00f4074f88
commit 8be597bf14
5 changed files with 927 additions and 0 deletions

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minetest.register_craft({
output = "rangedweapons:hand_grenade",
recipe = {
{"", "", "default:mese_crystal_fragment"},
{"default:steel_ingot", "tnt:gunpowder", ""},
{"tnt:gunpowder", "tnt:gunpowder", ""},
}
})
minetest.register_craftitem("rangedweapons:pin", {
wield_scale = {x=2.5,y=2.5,z=1.0},
inventory_image = "rangedweapons_pin.png",
})
local rangedweapons_grenade_pin = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.15, y=0.15},
textures = {"rangedweapons:pin"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_grenade_pin.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
self.object:remove()
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin)
local grenade_boom = {
name = "rangedweapons:grenade_explosion",
--description = "DuN mInD mEh...",
radius = 3,
tiles = {
side = "rangedweapons_invisible.png",
top = "rangedweapons_invisible.png",
bottom = "rangedweapons_invisible.png",
burning = "rangedweapons_invisible.png"
},
}
minetest.register_craftitem("rangedweapons:hand_grenade", {
stack_max= 1,
wield_scale = {x=1.1,y=1.1,z=1.05},
description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
range = 0,
inventory_image = "rangedweapons_hand_grenade.png",
on_secondary_use = function(itemstack, player, pointed_thing)
minetest.sound_play("rangedweapons_reload_a", {player})
minetest.after(3.0,
function(player)
local inv = player:get_inventory()
if inv:contains_item("main", "rangedweapons:hand_grenade_nopin") then
inv:remove_item("main", "rangedweapons:hand_grenade_nopin")
tnt.boom(player:getpos(), grenade_boom)
end
end,
player
)
return ItemStack("rangedweapons:hand_grenade_nopin")
end
})
minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
stack_max= 1,
wield_scale = {x=1.1,y=1.1,z=1.05},
description = "***HURRY UP AND THROW IT!!!***",
range = 0,
inventory_image = "rangedweapons_hand_grenade_nopin.png",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:grenade")
if obj then
obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = ""
end
end
end
return itemstack
end,
})
tnt.register_tnt(grenade_boom)
local rangedweapons_grenade = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {"rangedweapons_hand_grenade_nopin.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_grenade.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
local vel = self.object:getvelocity()
local acc = self.object:getacceleration()
self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-1, z=vel.z*-0.3})
self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
end
end
if self.timer > 3.0 then
tnt.boom(pos, grenade_boom)
self.object:remove()
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade)

248
mods/rangedweapons/init.lua Normal file
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local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/settings.lua")
dofile(modpath.."/misc.lua")
dofile(modpath.."/ammo.lua")
dofile(modpath.."/bullet_stuff.lua")
if shurikens == true then
dofile(modpath.."/shurikens.lua")
end
if handguns == true then
dofile(modpath.."/makarov.lua")
dofile(modpath.."/luger.lua")
dofile(modpath.."/beretta.lua")
dofile(modpath.."/glock17.lua")
end
if javelins == true then
dofile(modpath.."/javelin.lua")
end
if power_weapons == true then
dofile(modpath.."/generator.lua")
dofile(modpath.."/laser_blaster.lua")
dofile(modpath.."/laser_rifle.lua")
dofile(modpath.."/laser_shotgun.lua")
end
if machine_pistols == true then
dofile(modpath.."/tmp.lua")
dofile(modpath.."/tec9.lua")
dofile(modpath.."/uzi.lua")
dofile(modpath.."/kriss_sv.lua")
end
if shotguns == true then
dofile(modpath.."/remington.lua")
dofile(modpath.."/spas12.lua")
dofile(modpath.."/benelli.lua")
dofile(modpath.."/jackhammer.lua")
dofile(modpath.."/aa12.lua")
end
if sub_machineguns == true then
dofile(modpath.."/mp5.lua")
dofile(modpath.."/ump.lua")
dofile(modpath.."/mp40.lua")
end
if rifles == true then
dofile(modpath.."/awp.lua")
dofile(modpath.."/svd.lua")
dofile(modpath.."/m200.lua")
end
if heavy_machineguns == true then
dofile(modpath.."/m60.lua")
dofile(modpath.."/rpk.lua")
dofile(modpath.."/minigun.lua")
end
if magnums_and_revolvers == true then
dofile(modpath.."/deagle.lua")
dofile(modpath.."/python.lua")
dofile(modpath.."/taurus.lua")
end
if assault_rifles == true then
dofile(modpath.."/m16.lua")
dofile(modpath.."/g36.lua")
dofile(modpath.."/ak47.lua")
dofile(modpath.."/scar.lua")
end
if explosives == true then
dofile(modpath.."/explosives.lua")
dofile(modpath.."/m79.lua")
dofile(modpath.."/milkor.lua")
dofile(modpath.."/rpg.lua")
dofile(modpath.."/hand_grenade.lua")
end
if door_breaking == true then
dofile(modpath.."/door_breaking.lua")
end
if glass_breaking == true then
dofile(modpath.."/glass_breaking.lua")
end
if glass_breaking == false then
minetest.register_abm({
nodenames = {"rangedweapons:broken_glass"},
interval = 1,
chance = 1,
action = function(pos, node)
if minetest.get_node(pos).name == "rangedweapons:broken_glass" then
node.name = "air"
minetest.set_node(pos, node)
end
end
})
end
local rangedweapons_empty_shell = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons:shelldrop"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_empty_shell.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.y ~= nil then
if minetest.registered_nodes[node.name].walkable then
local vel = self.object:getvelocity()
local acc = self.object:getacceleration()
self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
end
end
if self.timer > 1.69 then
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell )
local rangedweapons_empty_shell_shotgun = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.35, y=0.35},
textures = {"rangedweapons:shell_shotgundrop"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.y ~= nil then
if minetest.registered_nodes[node.name].walkable then
local vel = self.object:getvelocity()
local acc = self.object:getacceleration()
self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
end
end
if self.timer > 1.69 then
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun )
local rangedweapons_empty_shell_white = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.30, y=0.30},
textures = {"rangedweapons:shell_whitedrop"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_empty_shell_white.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.y ~= nil then
if minetest.registered_nodes[node.name].walkable then
local vel = self.object:getvelocity()
local acc = self.object:getacceleration()
self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
end
end
if self.timer > 1.69 then
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white )
local rangedweapons_empty_shell_grenade = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.30, y=0.30},
textures = {"rangedweapons:shell_grenadedrop"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.y ~= nil then
if minetest.registered_nodes[node.name].walkable then
local vel = self.object:getvelocity()
local acc = self.object:getacceleration()
self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
end
end
if self.timer > 1.69 then
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade )
minetest.register_abm({
nodenames = {"doors:hidden"},
interval = 1,
chance = 1,
action = function(pos, node)
pos.y = pos.y-1
if minetest.get_node(pos).name == "air" then
pos.y = pos.y+1
node.name = "air"
minetest.set_node(pos, node)
end
end
})

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minetest.register_craft({
output = 'rangedweapons:jackhammer',
recipe = {
{'', 'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot'},
{'default:mese', 'default:steelblock', 'default:diamondblock'},
{'', 'default:mese', 'default:diamondblock'},
}
})
minetest.register_craftitem("rangedweapons:jackhammer", {
stack_max= 1,
wield_scale = {x=2.6,y=2.6,z=1.8},
description = "" ..core.colorize("#35cdff","Jackhammer\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-12 X 15\n") ..core.colorize("#FFFFFF", "Accuracy: 70%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n")..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 13-25 X 15\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: Auto-shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
range = 0,
inventory_image = "rangedweapons_jackhammer.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.35 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:jackhammer" then
if not inv:contains_item("main", "rangedweapons:shell") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:jackhammer" then
inv:remove_item("main", "rangedweapons:shell")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
if obj then
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:jackhammershot")
obj:setvelocity({x=dir.x * math.random(23,27), y=dir.y * math.random(23,27), z=dir.z * math.random(23,27)})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.5,
size = 6,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_jackhammershot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.1, y=0.1},
textures = {"rangedweapons_buckball.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_jackhammershot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.17 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:jackhammershot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 5 then
local damage = math.random(13,25)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=6},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(5,12)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 3},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 5 then
local damage = math.random(13,25)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(5,12)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_wood_a" or
node.name == "doors:door_wood_b" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:jackhammershot", rangedweapons_jackhammershot )

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minetest.register_craftitem("rangedweapons:thrown_javelin", {
wield_scale = {x=2.0,y=2.0,z=1.0},
inventory_image = "rangedweapons_thrown_javelin.png",
})
minetest.register_craftitem("rangedweapons:javelin", {
description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") ,
wield_scale = {x=2.0,y=2.0,z=1.0},
range = 5,
stack_max= 10,
inventory_image = "rangedweapons_javelin.png",
on_secondary_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:javelin")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
tool_capabilities = {
full_punch_interval = 1.25,
max_drop_level = 0,
groupcaps = {
stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1},
},
damage_groups = {fleshy=9,knockback=10},
}
})
local rangedweapons_javelin = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.5, y=0.5,},
textures = {"rangedweapons:thrown_javelin"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_javelin.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.15 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 15 then
local damage = math.random(25,45)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=20},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
else
local damage = math.random(4,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=10},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
end
end
else
if math.random(1, 100) <= 15 then
local damage = math.random(25,45)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
else
local damage = math.random(4,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
minetest.add_item(self.lastpos, "rangedweapons:javelin")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)
minetest.register_craft({
output = 'rangedweapons:javelin 1',
recipe = {
{'default:diamond', 'default:steel_ingot', ''},
{'default:steel_ingot', '', 'group:stick'},
{'', '', 'group:stick'},
}
})

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minetest.register_craft({
output = 'rangedweapons:kriss_sv',
recipe = {
{'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet'},
{'default:gold_ingot', 'default:mese_crystal', 'rangedweapons:plastic_sheet'},
{'rangedweapons:plastic_sheet', 'default:gold_ingot', ''},
}
})
minetest.register_craftitem("rangedweapons:kriss_sv", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.15},
description = "" ..core.colorize("#35cdff","Kriss Super V\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-4\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 3-7\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.06\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
inventory_image = "rangedweapons_kriss_sv.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.06 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:kriss_sv" then
if not inv:contains_item("main", "rangedweapons:9mm") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:kriss_sv" then
inv:remove_item("main", "rangedweapons:9mm")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:kriss_svshot")
if obj then
minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * math.random(-4.0,4.0), y=math.random(-3.8,3.8), z=dir.z * math.random(-4.0,4.0)})
obj:setyaw(yaw + math.pi)
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.30,
size = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_kriss_svshot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_kriss_svshot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.17 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:kriss_svshot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 5 then
local damage = math.random(3,7)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=0},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(2,4)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 0},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 5 then
local damage = math.random(3,7)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(2,4)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:kriss_svshot", rangedweapons_kriss_svshot )