Upload files to 'mods/rangedweapons'
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f6033d1f87
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local he_boom = {
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name = "rangedweapons:he_explosion",
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--description = "DuN mInD mEh...",
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radius = 2,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(he_boom)
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local rocket_boom = {
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name = "rangedweapons:rocket_explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(rocket_boom)
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local rangedweapons_rocket = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_rocket.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=6, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.375 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket)
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local rangedweapons_he_grenade = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_he_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=16, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.4 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade)
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local barrel_boom = {
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name = "rangedweapons:explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(barrel_boom)
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minetest.register_craft({
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output = "rangedweapons:barrel",
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recipe = {
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{"default:wood", "tnt:gunpowder", "default:wood"},
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{"default:wood", "tnt:tnt", "default:wood"},
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}
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})
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minetest.register_node("rangedweapons:barrel", {
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description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"),
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tiles = {
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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on_timer = function(pos)
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tnt.boom(pos, barrel_boom)
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end,
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on_blast = function(pos)
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tnt.boom(pos, barrel_boom)
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end,
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1
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{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2
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{-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3
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{-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4
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{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5
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}
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}
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})
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minetest.register_craft({
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output = 'rangedweapons:g36',
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recipe = {
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{'default:diamond', 'default:mese', 'default:diamond'},
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{'default:steel_ingot', 'default:diamond', 'default:steel_ingot'},
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{'default:steel_ingot', '', 'default:steel_ingot'},
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}
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})
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minetest.register_craftitem("rangedweapons:g36", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "" ..core.colorize("#35cdff","G36\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-13\n") ..core.colorize("#FFFFFF", "Accuracy: 84%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n")..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 12-25\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"),
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range = 0,
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inventory_image = "rangedweapons_g36.png",
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})
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local timer = 0
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minetest.register_globalstep(function(dtime, player)
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timer = timer + dtime;
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if timer >= 0.14 then
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local controls = player:get_player_control()
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if controls.LMB then
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timer = 0
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local wielded_item = player:get_wielded_item():get_name()
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if wielded_item == "rangedweapons:g36" then
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if not inv:contains_item("main", "rangedweapons:556mm") then
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minetest.sound_play("rangedweapons_empty", {object=player})
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else
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if wielded_item == "rangedweapons:g36" then
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inv:remove_item("main", "rangedweapons:556mm")
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local pos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:g36shot")
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if obj then
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minetest.sound_play("rangedweapons_smg", {object=obj})
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obj:setvelocity({x=dir.x * 35, y=dir.y * 35, z=dir.z * 35})
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obj:setacceleration({x=dir.x * math.random(-1.6,1.6), y=math.random(-1.6,1.6), z=dir.z * math.random(-1.6,1.6)})
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obj:setyaw(yaw + math.pi)
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pos.y = pos.y + 0
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local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
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minetest.sound_play("", {object=obj})
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obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
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obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
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obj:setyaw(yaw + math.pi)
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minetest.add_particle({
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pos = pos,
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velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
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acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
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expirationtime = 0.5,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or player
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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local rangedweapons_g36shot = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_g36shot.on_step = function(self, dtime, node, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.085 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:g36shot" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 10 then
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local damage = math.random(12,25)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=6},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(6,13)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback = 3},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 10 then
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local damage = math.random(12,25)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(6,13)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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if timer >= 0.002 + tiem then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.06,
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size = 3,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_bullet_fly.png",
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glow = 15,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 4.0 then
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self.object:remove()
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") then
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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if node.name == "rangedweapons:barrel" or
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node.name == "doors:door_glass_a" or
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node.name == "doors:door_glass_b" or
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node.name == "xpanes:pane" or
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node.name == "xpanes:pane_flat" or
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node.name == "vessels:drinking_glass" or
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node.name == "vessels:glass_bottle" or
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node.name == "default:glass" then
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minetest.get_node_timer(pos):start(0)
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end
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:g36shot", rangedweapons_g36shot )
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@ -0,0 +1,35 @@
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minetest.register_craft({
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output = 'rangedweapons:generator',
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recipe = {
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{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
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{'rangedweapons:gunsteel_ingot', 'rangedweapons:gun_power_core', 'rangedweapons:gunsteel_ingot'},
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{'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot'},
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}
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})
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minetest.register_node("rangedweapons:generator", {
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description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 6 power particles on top of itself, every 15 seconds"),
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tiles = {
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"rangedweapons_generator_top.png",
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"rangedweapons_generator_bottom.png",
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"rangedweapons_generator_side.png",
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"rangedweapons_generator_side.png",
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"rangedweapons_generator_side.png",
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"rangedweapons_generator_side.png"
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},
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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on_timer = function(pos, elapsed)
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minetest.get_node_timer(pos):start(15)
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pos.y = pos.y+1
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minetest.add_item(pos, "rangedweapons:power_particle 6")
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(15)
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end,
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sounds = default.node_sound_wood_defaults(),
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})
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@ -0,0 +1,112 @@
|
|||
minetest.register_craftitem("rangedweapons:glass_shards", {
|
||||
description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"),
|
||||
inventory_image = "rangedweapons_glass_shards.png",
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "vessels:glass_fragments",
|
||||
recipe = {
|
||||
{"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.override_item("default:glass", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "rangedweapons:broken_glass"})
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("rangedweapons:broken_glass", {
|
||||
description = "Broken glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {
|
||||
"rangedweapons_broken_glass.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "rangedweapons:broken_glass",
|
||||
liquid_alternative_source = "rangedweapons:broken_glass",
|
||||
liquid_viscosity = 7,
|
||||
alpha = 160,
|
||||
liquid_range= 0,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 2,
|
||||
groups = {oddly_breakable_by_hand = 3},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doors") then
|
||||
|
||||
minetest.override_item("doors:door_glass_a", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.add_item(pos, "vessels:glass_fragments 5")
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item("doors:door_glass_b", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.add_item(pos, "vessels:glass_fragments 5")
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
if minetest.get_modpath("xpanes") then
|
||||
|
||||
minetest.override_item("xpanes:pane", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item("xpanes:pane_flat", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
if minetest.get_modpath("vessels") then
|
||||
|
||||
minetest.override_item("vessels:glass_bottle", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
walkable = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.override_item("vessels:drinking_glass", {
|
||||
on_timer = function(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
minetest.sound_play("glass_break",{pos})
|
||||
end,
|
||||
walkable = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
end
|
|
@ -0,0 +1,190 @@
|
|||
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime, player)
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.35 then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_wielded_item():get_name() == "rangedweapons:glock17_rld" then
|
||||
player:set_wielded_item("rangedweapons:glock17")
|
||||
minetest.sound_play("", {player})
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:glock17_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "***RELOADING GLOCK 17 ***",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_glock17_rld.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:glock17", {
|
||||
description = "" ..core.colorize("#35cdff","Glock 17\n") ..core.colorize("#FFFFFF", "Ranged damage: 7-11\n") ..core.colorize("#FFFFFF", "Accuracy: 96%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 19%\n") ..core.colorize("#FFFFFF", "Critical damage: 12-22\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
|
||||
wield_scale = {x=1.2,y=1.2,z=1.2},
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_glock17.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
timer = 0
|
||||
local inv = user:get_inventory()
|
||||
if not inv:contains_item("main", "rangedweapons:9mm 1") then
|
||||
minetest.sound_play("rangedweapons_empty", {object=user})
|
||||
return itemstack
|
||||
end
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
inv:remove_item("main", "rangedweapons:9mm")
|
||||
end
|
||||
local pos = user:getpos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:glock17shot")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_glock", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30})
|
||||
obj:setacceleration({x=dir.x * math.random(-0.4,0.4), y=math.random(-0.4,0.4), z=dir.z * math.random(-0.4,0.4)})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
pos.y = pos.y + 0
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
||||
minetest.sound_play("", {object=obj})
|
||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:smoke")
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||
expirationtime = 0.7,
|
||||
size = 5,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
itemstack = "rangedweapons:glock17_rld"
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = 'rangedweapons:glock17',
|
||||
recipe = {
|
||||
{'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'default:diamond', 'rangedweapons:plastic_sheet'},
|
||||
}
|
||||
})
|
||||
|
||||
local rangedweapons_glock17shot = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.3, y=0.3},
|
||||
textures = {"rangedweapons_invisible.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_glock17shot.on_step = function(self, dtime, node, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local tiem = 0.002
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.1 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:glock17shot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 19 then
|
||||
local damage = math.random(12,22)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=8},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(7,11)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=4},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.random(1, 100) <= 19 then
|
||||
local damage = math.random(12,22)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(7,11)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
if timer >= 0.002 + tiem then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.06,
|
||||
size = 3,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_bullet_fly.png",
|
||||
glow = 15,
|
||||
})
|
||||
tiem = tiem + 0.002
|
||||
end
|
||||
if self.timer >= 4.0 then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
if node.name == "rangedweapons:barrel" or
|
||||
node.name == "doors:door_glass_a" or
|
||||
node.name == "doors:door_glass_b" or
|
||||
node.name == "xpanes:pane" or
|
||||
node.name == "xpanes:pane_flat" or
|
||||
node.name == "vessels:drinking_glass" or
|
||||
node.name == "vessels:glass_bottle" or
|
||||
node.name == "default:glass" then
|
||||
minetest.get_node_timer(pos):start(0)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:glock17shot", rangedweapons_glock17shot )
|
||||
|
||||
|
Loading…
Reference in New Issue