Upload files to 'mods/rangedweapons'
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minetest.register_craftitem("rangedweapons:shell_shotgundrop", {
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wield_scale = {x=2.5,y=1.5,z=1.0},
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inventory_image = "rangedweapons_shelldrop_shotgun.png",
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})
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minetest.register_craftitem("rangedweapons:shell_whitedrop", {
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wield_scale = {x=2.5,y=1.5,z=1.0},
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inventory_image = "rangedweapons_shelldrop_white.png",
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})
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minetest.register_craftitem("rangedweapons:shell_grenadedrop", {
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wield_scale = {x=2.5,y=1.5,z=3.0},
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inventory_image = "rangedweapons_shelldrop_grenade.png",
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})
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minetest.register_craftitem("rangedweapons:shelldrop", {
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wield_scale = {x=2.5,y=1.5,z=1.0},
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inventory_image = "rangedweapons_shelldrop.png",
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})
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minetest.register_craftitem("rangedweapons:plastic_sheet", {
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description = "" ..core.colorize("#35cdff","Black plastic sheet\n")..core.colorize("#FFFFFF", "Used in guncraft"),
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inventory_image = "rangedweapons_plastic_sheet.png",
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})
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minetest.register_craftitem("rangedweapons:gunsteel_ingot", {
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description = "" ..core.colorize("#35cdff","GunSteel ingot\n")..core.colorize("#FFFFFF", "A strong, but light alloy, used in guncraft"),
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inventory_image = "rangedweapons_gunsteel_ingot.png",
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})
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minetest.register_craftitem("rangedweapons:ultra_gunsteel_ingot", {
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description = "" ..core.colorize("#35cdff","Ultra-GunSteel ingot\n")..core.colorize("#FFFFFF", "A even stronger alloy, for even stronger guns."),
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inventory_image = "rangedweapons_ultra_gunsteel_ingot.png",
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})
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minetest.register_craftitem("rangedweapons:gun_power_core", {
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description = "" ..core.colorize("#35cdff","Gun Power Core\n")..core.colorize("#FFFFFF", "A powerful core, for making the most powerful weapons"),
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inventory_image = "rangedweapons_gun_power_core.png",
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})
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minetest.register_craftitem("rangedweapons:power_particle", {
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description = "" ..core.colorize("#35cdff","Power Particle\n")..core.colorize("#FFFFFF", "A power unit, that strangelly can be carryed arround with no vessel, used by power guns"),
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stack_max = 10000,
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inventory_image = "rangedweapons_power_particle.png",
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})
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name = rangedweapons
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description = A mod that adds guns and throwable weapons
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depends = default, tnt
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optional_depends = doors, xpanes, vessels, moreores, 3d_armor
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minetest.register_tool("rangedweapons:mp40_r", {
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wield_scale = {x=1.75,y=1.75,z=1.5},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:mp40_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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inventory_image = "rangedweapons_mp40_rld.png",
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groups = {not_in_creative_inventory = 1},
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})
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minetest.register_tool("rangedweapons:mp40_rr", {
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wield_scale = {x=1.75,y=1.75,z=1.5},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:mp40_rrr",
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load_sound = "rangedweapons_reload_a",
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inventory_image = "rangedweapons_mp40.png",
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groups = {not_in_creative_inventory = 1},
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})
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minetest.register_tool("rangedweapons:mp40_rrr", {
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wield_scale = {x=1.75,y=1.75,z=1.5},
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description = "",
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range = 0,
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inventory_image = "rangedweapons_mp40.png",
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rw_next_reload = "rangedweapons:mp40",
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load_sound = "rangedweapons_reload_b",
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groups = {not_in_creative_inventory = 1},
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})
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minetest.register_tool("rangedweapons:mp40", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.5},
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description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Clip size: 32\n") ..core.colorize("#FFFFFF", "Reload delay: 1.3\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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range = 0,
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inventory_image = "rangedweapons_mp40.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=2,knockback=1},
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gun_crit = 8,
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gun_critEffc = 2.0,
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suitable_ammo = {{"rangedweapons:9mm",32}},
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gun_skill = {"smg_skill",75},
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gun_magazine = "rangedweapons:machinepistol_mag",
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gun_icon = "rangedweapons_mp40_icon.png",
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gun_unloaded = "rangedweapons:mp40_r",
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gun_velocity = 25,
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gun_accuracy = 75,
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gun_cooldown = 0.14,
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gun_reload = 1.3/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1500,
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gun_smokeSize = 4,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_machine_pistol",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:mp5_r", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.20},
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description = "",
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rw_next_reload = "rangedweapons:mp5_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_mp5_rld.png",
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})
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minetest.register_tool("rangedweapons:mp5_rr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.20},
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description = "",
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rw_next_reload = "rangedweapons:mp5_rrr",
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load_sound = "rangedweapons_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_mp5.png",
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})
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minetest.register_tool("rangedweapons:mp5_rrr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.20},
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description = "",
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rw_next_reload = "rangedweapons:mp5",
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load_sound = "rangedweapons_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_mp5.png",
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})
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minetest.register_tool("rangedweapons:mp5", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.20},
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description = "" ..core.colorize("#35cdff","MP5\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n") ..core.colorize("#FFFFFF", "accuracy: 74%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 7%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 40/40\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.075(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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range = 0,
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inventory_image = "rangedweapons_mp5.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=3,knockback=1},
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gun_crit = 7,
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gun_critEffc = 2.0,
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suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:10mm",40}},
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gun_skill = {"smg_skill",75},
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gun_magazine = "rangedweapons:machinepistol_mag",
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gun_icon = "rangedweapons_mp5_icon.png",
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gun_unloaded = "rangedweapons:mp5_r",
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gun_velocity = 25,
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gun_accuracy = 74,
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gun_cooldown = 0.075,
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gun_reload = 1.0/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1600,
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gun_smokeSize = 4,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_machine_pistol",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:python_rld", {
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stack_max= 1,
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range = 0,
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wield_scale = {x=1.25,y=1.25,z=1.1},
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description = "",
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loaded_gun = "rangedweapons:python",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_python_rld.png",
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})
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minetest.register_tool("rangedweapons:python", {
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description = "" ..core.colorize("#35cdff","Colt Python \n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n")..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 19%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.25\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n")..core.colorize("#FFFFFF", "Block penetration: 5%\n")
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..core.colorize("#FFFFFF", "penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
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range = 0,
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wield_scale = {x=1.25,y=1.25,z=1.1},
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inventory_image = "rangedweapons_python.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=10,knockback=6},
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gun_crit = 19,
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gun_critEffc = 2.2,
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suitable_ammo = {{"rangedweapons:357",6}},
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gun_skill = {"revolver_skill",40},
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gun_icon = "rangedweapons_python_icon.png",
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gun_unloaded = "rangedweapons:python_rld",
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gun_cooling = "rangedweapons:python",
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gun_velocity = 55,
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gun_accuracy = 95,
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gun_cooldown = 0.2,
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gun_reload = 0.4,
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gun_projectiles = 1,
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gun_durability = 1000,
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gun_smokeSize = 7,
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gun_mob_penetration = 15,
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gun_node_penetration = 5,
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gun_unload_sound = "rangedweapons_shell_insert",
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gun_sound = "rangedweapons_deagle",
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},
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_single_load_gun(itemstack, user)
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return itemstack
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end,
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})
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