diff --git a/mods/rangedweapons/misc.lua b/mods/rangedweapons/misc.lua new file mode 100644 index 00000000..247adb6a --- /dev/null +++ b/mods/rangedweapons/misc.lua @@ -0,0 +1,50 @@ + + +minetest.register_craftitem("rangedweapons:shell_shotgundrop", { + wield_scale = {x=2.5,y=1.5,z=1.0}, + inventory_image = "rangedweapons_shelldrop_shotgun.png", +}) + +minetest.register_craftitem("rangedweapons:shell_whitedrop", { + wield_scale = {x=2.5,y=1.5,z=1.0}, + inventory_image = "rangedweapons_shelldrop_white.png", +}) + +minetest.register_craftitem("rangedweapons:shell_grenadedrop", { + wield_scale = {x=2.5,y=1.5,z=3.0}, + inventory_image = "rangedweapons_shelldrop_grenade.png", +}) + +minetest.register_craftitem("rangedweapons:shelldrop", { + wield_scale = {x=2.5,y=1.5,z=1.0}, + inventory_image = "rangedweapons_shelldrop.png", +}) + +minetest.register_craftitem("rangedweapons:plastic_sheet", { + description = "" ..core.colorize("#35cdff","Black plastic sheet\n")..core.colorize("#FFFFFF", "Used in guncraft"), + inventory_image = "rangedweapons_plastic_sheet.png", +}) + +minetest.register_craftitem("rangedweapons:gunsteel_ingot", { + description = "" ..core.colorize("#35cdff","GunSteel ingot\n")..core.colorize("#FFFFFF", "A strong, but light alloy, used in guncraft"), + inventory_image = "rangedweapons_gunsteel_ingot.png", +}) + +minetest.register_craftitem("rangedweapons:ultra_gunsteel_ingot", { + description = "" ..core.colorize("#35cdff","Ultra-GunSteel ingot\n")..core.colorize("#FFFFFF", "A even stronger alloy, for even stronger guns."), + inventory_image = "rangedweapons_ultra_gunsteel_ingot.png", +}) + +minetest.register_craftitem("rangedweapons:gun_power_core", { + description = "" ..core.colorize("#35cdff","Gun Power Core\n")..core.colorize("#FFFFFF", "A powerful core, for making the most powerful weapons"), + inventory_image = "rangedweapons_gun_power_core.png", +}) + +minetest.register_craftitem("rangedweapons:power_particle", { + description = "" ..core.colorize("#35cdff","Power Particle\n")..core.colorize("#FFFFFF", "A power unit, that strangelly can be carryed arround with no vessel, used by power guns"), + stack_max = 10000, + inventory_image = "rangedweapons_power_particle.png", +}) + + + diff --git a/mods/rangedweapons/mod.conf b/mods/rangedweapons/mod.conf new file mode 100644 index 00000000..6a11f893 --- /dev/null +++ b/mods/rangedweapons/mod.conf @@ -0,0 +1,4 @@ +name = rangedweapons +description = A mod that adds guns and throwable weapons +depends = default, tnt +optional_depends = doors, xpanes, vessels, moreores, 3d_armor diff --git a/mods/rangedweapons/mp40.lua b/mods/rangedweapons/mp40.lua new file mode 100644 index 00000000..03ec8873 --- /dev/null +++ b/mods/rangedweapons/mp40.lua @@ -0,0 +1,63 @@ + + minetest.register_tool("rangedweapons:mp40_r", { + wield_scale = {x=1.75,y=1.75,z=1.5}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:mp40_rr", + load_sound = "rangedweapons_handgun_mag_in", + inventory_image = "rangedweapons_mp40_rld.png", + groups = {not_in_creative_inventory = 1}, +}) + minetest.register_tool("rangedweapons:mp40_rr", { + wield_scale = {x=1.75,y=1.75,z=1.5}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:mp40_rrr", + load_sound = "rangedweapons_reload_a", + inventory_image = "rangedweapons_mp40.png", + groups = {not_in_creative_inventory = 1}, +}) + minetest.register_tool("rangedweapons:mp40_rrr", { + wield_scale = {x=1.75,y=1.75,z=1.5}, + description = "", + range = 0, + inventory_image = "rangedweapons_mp40.png", + rw_next_reload = "rangedweapons:mp40", + load_sound = "rangedweapons_reload_b", + groups = {not_in_creative_inventory = 1}, +}) + + minetest.register_tool("rangedweapons:mp40", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.5}, + description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Clip size: 32\n") ..core.colorize("#FFFFFF", "Reload delay: 1.3\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), + range = 0, + inventory_image = "rangedweapons_mp40.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=2,knockback=1}, + gun_crit = 8, + gun_critEffc = 2.0, + suitable_ammo = {{"rangedweapons:9mm",32}}, + gun_skill = {"smg_skill",75}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_mp40_icon.png", + gun_unloaded = "rangedweapons:mp40_r", + gun_velocity = 25, + gun_accuracy = 75, + gun_cooldown = 0.14, + gun_reload = 1.3/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1500, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_machine_pistol", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + +}) diff --git a/mods/rangedweapons/mp5.lua b/mods/rangedweapons/mp5.lua new file mode 100644 index 00000000..e931595b --- /dev/null +++ b/mods/rangedweapons/mp5.lua @@ -0,0 +1,68 @@ + +minetest.register_tool("rangedweapons:mp5_r", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.20}, + description = "", + rw_next_reload = "rangedweapons:mp5_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_mp5_rld.png", +}) + +minetest.register_tool("rangedweapons:mp5_rr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.20}, + description = "", + rw_next_reload = "rangedweapons:mp5_rrr", + load_sound = "rangedweapons_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_mp5.png", +}) + +minetest.register_tool("rangedweapons:mp5_rrr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.20}, + description = "", + rw_next_reload = "rangedweapons:mp5", + load_sound = "rangedweapons_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_mp5.png", +}) + + + minetest.register_tool("rangedweapons:mp5", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.20}, + description = "" ..core.colorize("#35cdff","MP5\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n") ..core.colorize("#FFFFFF", "accuracy: 74%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 7%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 40/40\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.075(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), + range = 0, + inventory_image = "rangedweapons_mp5.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=3,knockback=1}, + gun_crit = 7, + gun_critEffc = 2.0, + suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:10mm",40}}, + gun_skill = {"smg_skill",75}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_mp5_icon.png", + gun_unloaded = "rangedweapons:mp5_r", + gun_velocity = 25, + gun_accuracy = 74, + gun_cooldown = 0.075, + gun_reload = 1.0/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1600, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_machine_pistol", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, +}) diff --git a/mods/rangedweapons/python.lua b/mods/rangedweapons/python.lua new file mode 100644 index 00000000..f4938adf --- /dev/null +++ b/mods/rangedweapons/python.lua @@ -0,0 +1,52 @@ + + + + +minetest.register_tool("rangedweapons:python_rld", { + stack_max= 1, + range = 0, + wield_scale = {x=1.25,y=1.25,z=1.1}, + description = "", + loaded_gun = "rangedweapons:python", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_python_rld.png", +}) + + +minetest.register_tool("rangedweapons:python", { + description = "" ..core.colorize("#35cdff","Colt Python \n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n")..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 19%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.25\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n")..core.colorize("#FFFFFF", "Block penetration: 5%\n") +..core.colorize("#FFFFFF", "penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"), + range = 0, + wield_scale = {x=1.25,y=1.25,z=1.1}, + inventory_image = "rangedweapons_python.png", +RW_gun_capabilities = { + gun_damage = {fleshy=10,knockback=6}, + gun_crit = 19, + gun_critEffc = 2.2, + suitable_ammo = {{"rangedweapons:357",6}}, + gun_skill = {"revolver_skill",40}, + gun_icon = "rangedweapons_python_icon.png", + gun_unloaded = "rangedweapons:python_rld", + gun_cooling = "rangedweapons:python", + gun_velocity = 55, + gun_accuracy = 95, + gun_cooldown = 0.2, + gun_reload = 0.4, + gun_projectiles = 1, + gun_durability = 1000, + gun_smokeSize = 7, + gun_mob_penetration = 15, + gun_node_penetration = 5, + gun_unload_sound = "rangedweapons_shell_insert", + gun_sound = "rangedweapons_deagle", + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_shoot_gun(itemstack, user) +return itemstack + end, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_single_load_gun(itemstack, user) +return itemstack +end, +}) +