Delete 'mods/rangedweapons/javelin.lua'
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minetest.register_craftitem("rangedweapons:thrown_javelin", {
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wield_scale = {x=2.0,y=2.0,z=1.0},
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inventory_image = "rangedweapons_thrown_javelin.png",
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})
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minetest.register_craftitem("rangedweapons:javelin", {
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description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") ,
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wield_scale = {x=2.0,y=2.0,z=1.0},
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range = 5,
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stack_max= 10,
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inventory_image = "rangedweapons_javelin.png",
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on_secondary_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
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end
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if pointed_thing.type ~= "nothing" then
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:getpos(), pointed) < 8 then
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return itemstack
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end
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "rangedweapons:javelin")
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if obj then
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minetest.sound_play("rangedweapons_throw", {object=obj})
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obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
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obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 1.25,
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max_drop_level = 0,
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groupcaps = {
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stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1},
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},
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damage_groups = {fleshy=9,knockback=10},
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}
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})
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local rangedweapons_javelin = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.5, y=0.5,},
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textures = {"rangedweapons:thrown_javelin"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_javelin.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.15 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 15 then
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local damage = math.random(25,45)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=20},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
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minetest.add_item(self.lastpos, "rangedweapons:javelin")
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end
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else
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local damage = math.random(4,16)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=10},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
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minetest.add_item(self.lastpos, "rangedweapons:javelin")
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end
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end
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end
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else
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if math.random(1, 100) <= 15 then
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local damage = math.random(25,45)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
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minetest.add_item(self.lastpos, "rangedweapons:javelin")
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end
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else
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local damage = math.random(4,16)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
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minetest.add_item(self.lastpos, "rangedweapons:javelin")
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end
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
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minetest.add_item(self.lastpos, "rangedweapons:javelin")
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)
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minetest.register_craft({
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output = 'rangedweapons:javelin 1',
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recipe = {
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{'default:diamond', 'default:steel_ingot', ''},
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{'default:steel_ingot', '', 'group:stick'},
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{'', '', 'group:stick'},
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}
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})
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