From 64adcae5d6d20cfe4b7feb10cad62d6375504cb5 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Tue, 17 Nov 2020 18:44:03 +0000 Subject: [PATCH] Update 'mods/rangedweapons/init.lua' --- mods/rangedweapons/init.lua | 98 ++----------------------------------- 1 file changed, 5 insertions(+), 93 deletions(-) diff --git a/mods/rangedweapons/init.lua b/mods/rangedweapons/init.lua index 04e73d46..f49f9afa 100644 --- a/mods/rangedweapons/init.lua +++ b/mods/rangedweapons/init.lua @@ -2,99 +2,11 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) dofile(modpath.."/settings.lua") dofile(modpath.."/misc.lua") -dofile(modpath.."/ammo.lua") -dofile(modpath.."/bullet_stuff.lua") - -if shurikens == true then - dofile(modpath.."/shurikens.lua") -end - -if handguns == true then - dofile(modpath.."/makarov.lua") - dofile(modpath.."/luger.lua") - dofile(modpath.."/beretta.lua") - dofile(modpath.."/glock17.lua") -end - -if javelins == true then - dofile(modpath.."/javelin.lua") -end - -if power_weapons == true then - dofile(modpath.."/generator.lua") - dofile(modpath.."/e11.lua") - dofile(modpath.."/laser_rifle.lua") - dofile(modpath.."/laser_shotgun.lua") -end - -if machine_pistols == true then - dofile(modpath.."/tmp.lua") - dofile(modpath.."/tec9.lua") - dofile(modpath.."/uzi.lua") - dofile(modpath.."/kriss_sv.lua") -end -if shotguns == true then - dofile(modpath.."/remington.lua") - dofile(modpath.."/spas12.lua") - dofile(modpath.."/benelli.lua") - dofile(modpath.."/jackhammer.lua") - dofile(modpath.."/aa12.lua") -end -if sub_machineguns == true then - dofile(modpath.."/mp5.lua") - dofile(modpath.."/ump.lua") - dofile(modpath.."/mp40.lua") -end -if rifles == true then - dofile(modpath.."/awp.lua") - dofile(modpath.."/svd.lua") - dofile(modpath.."/m200.lua") -end -if heavy_machineguns == true then - dofile(modpath.."/m60.lua") - dofile(modpath.."/rpk.lua") - dofile(modpath.."/minigun.lua") -end -if magnums_and_revolvers == true then - dofile(modpath.."/deagle.lua") - dofile(modpath.."/python.lua") - dofile(modpath.."/taurus.lua") -end -if assault_rifles == true then - dofile(modpath.."/m16.lua") - dofile(modpath.."/g36.lua") - dofile(modpath.."/ak47.lua") - dofile(modpath.."/scar.lua") -end - -if explosives == true then - dofile(modpath.."/explosives.lua") - dofile(modpath.."/m79.lua") - dofile(modpath.."/milkor.lua") - dofile(modpath.."/rpg.lua") - dofile(modpath.."/hand_grenade.lua") -end - -if door_breaking == true then - dofile(modpath.."/door_breaking.lua") -end - -if glass_breaking == true then - dofile(modpath.."/glass_breaking.lua") -end -if glass_breaking == false then -minetest.register_abm({ - nodenames = {"rangedweapons:broken_glass"}, - interval = 1, - chance = 1, - action = function(pos, node) - if minetest.get_node(pos).name == "rangedweapons:broken_glass" then - node.name = "air" - minetest.set_node(pos, node) - end - end -}) -end +dofile(modpath.."/e11.lua") +dofile(modpath.."/explosives.lua") +dofile(modpath.."/hand_grenade.lua") +dofile(modpath.."/door_breaking.lua") +dofile(modpath.."/glass_breaking.lua") local rangedweapons_empty_shell = { physical = false,