Delete 'mods/rangedweapons/laser_rifle.lua'
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minetest.register_craftitem("rangedweapons:red_ray_visual", {
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wield_scale = {x=1.5,y=1.5,z=2.0},
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inventory_image = "rangedweapons_red_ray.png",
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})
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minetest.register_tool("rangedweapons:laser_rifle", {
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wield_scale = {x=1.9,y=1.9,z=2.5},
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description = "" ..core.colorize("#35cdff","Laser rifle\n") ..core.colorize("#FFFFFF", "Ranged damage: 12\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
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range = 0,
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RW_powergun_capabilities = {
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automatic_gun = 1,
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power_damage = {fleshy=12,knockback=0},
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power_crit = 9,
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power_critEffc = 2.0,
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power_skill = {"",1},
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power_cooling = "rangedweapons:laser_rifle",
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power_velocity = 60,
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power_accuracy = 100,
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power_cooldown = 0.1,
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power_projectiles = 1,
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power_durability = 12500,
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power_sound = "rangedweapons_laser",
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power_glass_breaking = 1,
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power_door_breaking = 1,
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power_dps = 0,
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power_mob_penetration = 40,
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power_node_penetration = 0,
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power_dps = 0,
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power_consumption = 8,
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power_entity = "rangedweapons:shot_bullet",
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power_visual = "wielditem",
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power_texture = "rangedweapons:red_ray_visual",
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power_projectile_size = 0.075,
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has_sparks = 0,
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ignites_explosives = 1,
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},
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inventory_image = "rangedweapons_laser_rifle.png",
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})
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