Delete 'mods/rangedweapons/beretta.lua'
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minetest.register_tool("rangedweapons:beretta_rld", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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range = 0,
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loaded_gun = "rangedweapons:beretta",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_beretta_rld.png",
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})
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minetest.register_tool("rangedweapons:beretta_r", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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rw_next_reload = "rangedweapons:beretta",
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load_sound = "rangedweapons_handgun_mag_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_beretta_rld.png",
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})
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minetest.register_tool("rangedweapons:beretta", {
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description = "" ..core.colorize("#35cdff","Beretta M9\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 94%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.5\n")..core.colorize("#FFFFFF", "Clip size: 15\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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wield_scale = {x=1.1,y=1.1,z=1.05},
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range = 0,
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inventory_image = "rangedweapons_beretta.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=4,knockback=4},
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gun_crit = 15,
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gun_critEffc = 2.1,
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suitable_ammo = {{"rangedweapons:9mm",15}},
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gun_skill = {"handgun_skill",43},
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gun_magazine = "rangedweapons:handgun_mag_black",
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gun_icon = "rangedweapons_beretta_icon.png",
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gun_unloaded = "rangedweapons:beretta_r",
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gun_cooling = "rangedweapons:beretta_rld",
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gun_velocity = 25,
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gun_accuracy = 94,
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gun_cooldown = 0.4,
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gun_reload = 0.5,
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gun_projectiles = 1,
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has_shell = 1,
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gun_durability = 1150,
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gun_smokeSize = 5,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_beretta",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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