diff --git a/mods/rangedweapons/beretta.lua b/mods/rangedweapons/beretta.lua deleted file mode 100644 index a0d1f87b..00000000 --- a/mods/rangedweapons/beretta.lua +++ /dev/null @@ -1,58 +0,0 @@ - - -minetest.register_tool("rangedweapons:beretta_rld", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - range = 0, - loaded_gun = "rangedweapons:beretta", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_beretta_rld.png", -}) -minetest.register_tool("rangedweapons:beretta_r", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - rw_next_reload = "rangedweapons:beretta", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_beretta_rld.png", -}) - -minetest.register_tool("rangedweapons:beretta", { - description = "" ..core.colorize("#35cdff","Beretta M9\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 94%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.5\n")..core.colorize("#FFFFFF", "Clip size: 15\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - wield_scale = {x=1.1,y=1.1,z=1.05}, - range = 0, - inventory_image = "rangedweapons_beretta.png", -RW_gun_capabilities = { - gun_damage = {fleshy=4,knockback=4}, - gun_crit = 15, - gun_critEffc = 2.1, - suitable_ammo = {{"rangedweapons:9mm",15}}, - gun_skill = {"handgun_skill",43}, - gun_magazine = "rangedweapons:handgun_mag_black", - gun_icon = "rangedweapons_beretta_icon.png", - gun_unloaded = "rangedweapons:beretta_r", - gun_cooling = "rangedweapons:beretta_rld", - gun_velocity = 25, - gun_accuracy = 94, - gun_cooldown = 0.4, - gun_reload = 0.5, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 1150, - gun_smokeSize = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_beretta", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) -