Delete 'mods/rangedweapons/deagle.lua'
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minetest.register_tool("rangedweapons:deagle_rld", {
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stack_max= 1,
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wield_scale = {x=1.25,y=1.25,z=1.5},
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description = "",
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range = 0,
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loaded_gun = "rangedweapons:deagle",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_deagle_rld.png",
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})
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minetest.register_tool("rangedweapons:deagle_r", {
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stack_max= 1,
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wield_scale = {x=1.25,y=1.25,z=1.5},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:deagle",
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load_sound = "rangedweapons_handgun_mag_in",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_deagle_rld.png",
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})
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minetest.register_tool("rangedweapons:deagle", {
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description = "" ..core.colorize("#35cdff","Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 11\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 20%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.7\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
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..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"),
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wield_scale = {x=1.25,y=1.25,z=1.5},
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range = 0,
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inventory_image = "rangedweapons_deagle.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=11,knockback=6},
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gun_crit = 20,
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gun_critEffc = 2.2,
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suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}},
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gun_skill = {"revolver_skill",40},
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gun_magazine = "rangedweapons:handgun_mag_white",
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gun_icon = "rangedweapons_deagle_icon.png",
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gun_unloaded = "rangedweapons:deagle_r",
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gun_cooling = "rangedweapons:deagle_rld",
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gun_velocity = 50,
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gun_accuracy = 85,
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gun_cooldown = 0.7,
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gun_reload = 0.6/1,
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gun_projectiles = 1,
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has_shell = 1,
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gun_durability = 900,
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gun_smokeSize = 7,
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gun_mob_penetration = 15,
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gun_node_penetration = 5,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_deagle",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:golden_deagle_rld", {
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stack_max= 1,
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wield_scale = {x=1.25,y=1.25,z=1.5},
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description = "",
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range = 0,
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loaded_gun = "rangedweapons:golden_deagle",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_golden_deagle_rld.png",
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})
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minetest.register_tool("rangedweapons:golden_deagle_r", {
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stack_max= 1,
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wield_scale = {x=1.25,y=1.25,z=1.5},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:golden_deagle",
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load_sound = "rangedweapons_handgun_mag_in",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_golden_deagle_rld.png",
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})
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minetest.register_tool("rangedweapons:golden_deagle", {
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description = "" ..core.colorize("#35cdff","Golden Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 14\n") ..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 23%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.75\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
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..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"),
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wield_scale = {x=1.25,y=1.25,z=1.5},
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range = 0,
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inventory_image = "rangedweapons_golden_deagle.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=14,knockback=6},
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gun_crit = 23,
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gun_critEffc = 2.2,
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suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}},
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gun_skill = {"revolver_skill",38},
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gun_magazine = "rangedweapons:handgun_mag_white",
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gun_icon = "rangedweapons_golden_deagle_icon.png",
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gun_unloaded = "rangedweapons:golden_deagle_r",
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gun_cooling = "rangedweapons:golden_deagle_rld",
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gun_velocity = 50,
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gun_accuracy = 90,
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gun_cooldown = 0.75,
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gun_reload = 0.6/1,
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gun_projectiles = 1,
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has_shell = 1,
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gun_durability = 1000,
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gun_smokeSize = 7,
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gun_mob_penetration = 15,
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gun_node_penetration = 5,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_deagle",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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