Delete 'mods/rangedweapons/awp.lua'
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minetest.register_tool("rangedweapons:awp_uld", {
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stack_max= 1,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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range = 0,
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description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"),
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_awp.png",
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weapon_zoom = 7.5,
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on_use = function(user)
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minetest.sound_play("rangedweapons_empty", {user})
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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eject_shell(itemstack,user,"rangedweapons:awp_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell")
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:awp_r", {
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rw_next_reload = "rangedweapons:awp_rr",
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load_sound = "rangedweapons_rifle_clip_in",
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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description = "",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_awp_noclip.png",
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})
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minetest.register_tool("rangedweapons:awp_rr", {
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rw_next_reload = "rangedweapons:awp_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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description = "",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_awp.png",
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})
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minetest.register_tool("rangedweapons:awp_rrr", {
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rw_next_reload = "rangedweapons:awp",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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description = "",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_awp_rld.png",
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})
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minetest.register_tool("rangedweapons:awp_rld", {
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stack_max= 1,
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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description = "",
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loaded_gun = "rangedweapons:awp",
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loaded_sound = "rangedweapons_rifle_reload_b",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_awp_rld.png",
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})
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minetest.register_tool("rangedweapons:awp", {
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description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"),
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range = 0,
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weapon_zoom = 7.5,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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inventory_image = "rangedweapons_awp.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=18,knockback=15},
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gun_crit = 30,
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gun_critEffc = 3.0,
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suitable_ammo = {{"rangedweapons:762mm",10},{"rangedweapons:308winchester",10}},
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gun_skill = {"rifle_skill",20},
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gun_magazine = "rangedweapons:rifle_mag",
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gun_icon = "rangedweapons_awp_icon.png",
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gun_unloaded = "rangedweapons:awp_r",
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gun_cooling = "rangedweapons:awp_uld",
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gun_velocity = 75,
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gun_accuracy = 100,
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gun_cooldown = 1.0,
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gun_reload = 2.0/4,
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gun_projectiles = 1,
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has_shell = 0,
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gun_durability = 700,
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gun_smokeSize = 8,
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gun_dps = 35,
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gun_mob_penetration = 30,
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gun_node_penetration = 10,
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gun_unload_sound = "rangedweapons_rifle_clip_out",
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gun_sound = "rangedweapons_rifle_b",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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