diff --git a/mods/rangedweapons/awp.lua b/mods/rangedweapons/awp.lua deleted file mode 100644 index 57540d41..00000000 --- a/mods/rangedweapons/awp.lua +++ /dev/null @@ -1,102 +0,0 @@ - - -minetest.register_tool("rangedweapons:awp_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp.png", - weapon_zoom = 7.5, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:awp_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) - - -minetest.register_tool("rangedweapons:awp_r", { - rw_next_reload = "rangedweapons:awp_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_noclip.png", -}) -minetest.register_tool("rangedweapons:awp_rr", { - rw_next_reload = "rangedweapons:awp_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp.png", -}) -minetest.register_tool("rangedweapons:awp_rrr", { - rw_next_reload = "rangedweapons:awp", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_rld.png", -}) - - -minetest.register_tool("rangedweapons:awp_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:awp", - loaded_sound = "rangedweapons_rifle_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_rld.png", -}) - - -minetest.register_tool("rangedweapons:awp", { - description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), - range = 0, - weapon_zoom = 7.5, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_awp.png", -RW_gun_capabilities = { - gun_damage = {fleshy=18,knockback=15}, - gun_crit = 30, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",10},{"rangedweapons:308winchester",10}}, - gun_skill = {"rifle_skill",20}, - gun_magazine = "rangedweapons:rifle_mag", - gun_icon = "rangedweapons_awp_icon.png", - gun_unloaded = "rangedweapons:awp_r", - gun_cooling = "rangedweapons:awp_uld", - gun_velocity = 75, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 2.0/4, - gun_projectiles = 1, - has_shell = 0, - gun_durability = 700, - gun_smokeSize = 8, - gun_dps = 35, - gun_mob_penetration = 30, - gun_node_penetration = 10, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_rifle_b", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - -}) -