From 00f4074f881ffb92cb6d8dbdd6ea9ad16f588398 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Mon, 12 Oct 2020 15:23:12 +0000 Subject: [PATCH] Upload files to 'mods/rangedweapons' --- mods/rangedweapons/explosives.lua | 214 ++++++++++++++++++++++++++ mods/rangedweapons/g36.lua | 177 +++++++++++++++++++++ mods/rangedweapons/generator.lua | 35 +++++ mods/rangedweapons/glass_breaking.lua | 112 ++++++++++++++ mods/rangedweapons/glock17.lua | 190 +++++++++++++++++++++++ 5 files changed, 728 insertions(+) create mode 100644 mods/rangedweapons/explosives.lua create mode 100644 mods/rangedweapons/g36.lua create mode 100644 mods/rangedweapons/generator.lua create mode 100644 mods/rangedweapons/glass_breaking.lua create mode 100644 mods/rangedweapons/glock17.lua diff --git a/mods/rangedweapons/explosives.lua b/mods/rangedweapons/explosives.lua new file mode 100644 index 00000000..91e677fb --- /dev/null +++ b/mods/rangedweapons/explosives.lua @@ -0,0 +1,214 @@ +local he_boom = { + name = "rangedweapons:he_explosion", + --description = "DuN mInD mEh...", + radius = 2, + tiles = { + side = "rangedweapons_invisible.png", + top = "rangedweapons_invisible.png", + bottom = "rangedweapons_invisible.png", + burning = "rangedweapons_invisible.png" + }, +} +tnt.register_tnt(he_boom) + +local rocket_boom = { + name = "rangedweapons:rocket_explosion", + --description = "DuN mInD mEh...", + radius = 3, + tiles = { + side = "rangedweapons_invisible.png", + top = "rangedweapons_invisible.png", + bottom = "rangedweapons_invisible.png", + burning = "rangedweapons_invisible.png" + }, +} +tnt.register_tnt(rocket_boom) + +local rangedweapons_rocket = { + physical = false, + timer = 0, + visual = "sprite", + visual_size = {x=0.0, y=0.0}, + textures = {"rangedweapons_invisible.png"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_rocket.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local tiem = 0.002 + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.timer >= 0.002 then + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.04, + size = 7, + collisiondetection = false, + vertical = false, + texture = "rangedweapons_rocket_fly.png", + glow = 15, + }) + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=6, z=0}, + expirationtime = 0.4, + size = 4, + collisiondetection = false, + vertical = false, + texture = "tnt_smoke.png", + glow = 5, + }) + tiem = tiem + 0.002 + end + if self.timer >= 0.375 then + local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + end + end +end + if self.lastpos.x ~= nil then + if minetest.registered_nodes[node.name].walkable then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + if self.timer >= 7.5 then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket) + + +local rangedweapons_he_grenade = { + physical = false, + timer = 0, + visual = "sprite", + visual_size = {x=0.0, y=0.0}, + textures = {"rangedweapons_invisible.png"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_he_grenade.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local tiem = 0.002 + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.timer >= 0.002 then + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.04, + size = 7, + collisiondetection = false, + vertical = false, + texture = "rangedweapons_rocket_fly.png", + glow = 15, + }) + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=16, z=0}, + expirationtime = 0.4, + size = 4, + collisiondetection = false, + vertical = false, + texture = "tnt_smoke.png", + glow = 5, + }) + tiem = tiem + 0.002 + end + if self.timer >= 0.4 then + local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then + tnt.boom(pos, rocket_boom) + self.object:remove() + end + end + end +end + if self.lastpos.x ~= nil then + if minetest.registered_nodes[node.name].walkable then + tnt.boom(pos, he_boom) + self.object:remove() + end + if self.timer >= 7.5 then + tnt.boom(pos, he_boom) + self.object:remove() + end + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade) + + +local barrel_boom = { + name = "rangedweapons:explosion", + --description = "DuN mInD mEh...", + radius = 3, + tiles = { + side = "rangedweapons_invisible.png", + top = "rangedweapons_invisible.png", + bottom = "rangedweapons_invisible.png", + burning = "rangedweapons_invisible.png" + }, +} +tnt.register_tnt(barrel_boom) + +minetest.register_craft({ + output = "rangedweapons:barrel", + recipe = { + {"default:wood", "tnt:gunpowder", "default:wood"}, + {"default:wood", "tnt:tnt", "default:wood"}, + } +}) + +minetest.register_node("rangedweapons:barrel", { + description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"), + tiles = { + "rangedweapons_barrel_top.png", + "rangedweapons_barrel_top.png", + "rangedweapons_barrel_side.png", + "rangedweapons_barrel_side.png", + "rangedweapons_barrel_side.png", + "rangedweapons_barrel_side.png" + }, + drawtype = "nodebox", + paramtype = "light", + groups = {choppy = 3, oddly_breakable_by_hand = 3}, + on_timer = function(pos) + tnt.boom(pos, barrel_boom) + end, + on_blast = function(pos) + tnt.boom(pos, barrel_boom) + end, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = { + {-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1 + {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2 + {-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3 + {-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4 + {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5 + } + } +}) + + + + diff --git a/mods/rangedweapons/g36.lua b/mods/rangedweapons/g36.lua new file mode 100644 index 00000000..91b9d60f --- /dev/null +++ b/mods/rangedweapons/g36.lua @@ -0,0 +1,177 @@ +minetest.register_craft({ + output = 'rangedweapons:g36', + recipe = { + {'default:diamond', 'default:mese', 'default:diamond'}, + {'default:steel_ingot', 'default:diamond', 'default:steel_ingot'}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + } +}) + + minetest.register_craftitem("rangedweapons:g36", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "" ..core.colorize("#35cdff","G36\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-13\n") ..core.colorize("#FFFFFF", "Accuracy: 84%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n")..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 12-25\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), + range = 0, + inventory_image = "rangedweapons_g36.png", +}) + +local timer = 0 +minetest.register_globalstep(function(dtime, player) + timer = timer + dtime; + if timer >= 0.14 then + for _, player in pairs(minetest.get_connected_players()) do + local inv = player:get_inventory() + local controls = player:get_player_control() + if controls.LMB then + timer = 0 + local wielded_item = player:get_wielded_item():get_name() + if wielded_item == "rangedweapons:g36" then + if not inv:contains_item("main", "rangedweapons:556mm") then +minetest.sound_play("rangedweapons_empty", {object=player}) + else + if wielded_item == "rangedweapons:g36" then + inv:remove_item("main", "rangedweapons:556mm") + local pos = player:getpos() + local dir = player:get_look_dir() + local yaw = player:get_look_yaw() + if pos and dir and yaw then + pos.y = pos.y + 1.6 + local obj = minetest.add_entity(pos, "rangedweapons:g36shot") + if obj then + minetest.sound_play("rangedweapons_smg", {object=obj}) + obj:setvelocity({x=dir.x * 35, y=dir.y * 35, z=dir.z * 35}) + obj:setacceleration({x=dir.x * math.random(-1.6,1.6), y=math.random(-1.6,1.6), z=dir.z * math.random(-1.6,1.6)}) + obj:setyaw(yaw + math.pi) + pos.y = pos.y + 0 + local obj = minetest.add_entity(pos, "rangedweapons:empty_shell") + minetest.sound_play("", {object=obj}) + obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) + obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) + obj:setyaw(yaw + math.pi) + minetest.add_particle({ + pos = pos, + velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , + acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, + expirationtime = 0.5, + size = 4, + collisiondetection = false, + vertical = false, + texture = "tnt_smoke.png", + glow = 5, + }) + + local ent = obj:get_luaentity() + if ent then + ent.player = ent.player or player + end + end + end + end +end + +end + end + end + end + end) + +local rangedweapons_g36shot = { + physical = false, + timer = 0, + visual = "sprite", + visual_size = {x=0.3, y=0.3}, + textures = {"rangedweapons_invisible.png"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_g36shot.on_step = function(self, dtime, node, pos) + self.timer = self.timer + dtime + local tiem = 0.002 + local pos = self.object:getpos() + local node = minetest.get_node(pos) + + if self.timer > 0.085 then + local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:g36shot" and obj:get_luaentity().name ~= "__builtin:item" then + if math.random(1, 100) <= 10 then + local damage = math.random(12,25) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage, knockback=6}, + }, nil) + minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + else + local damage = math.random(6,13) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage, knockback = 3}, + }, nil) + minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + else + if math.random(1, 100) <= 10 then + local damage = math.random(12,25) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage}, + }, nil) + minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + else + local damage = math.random(6,13) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage}, + }, nil) + minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + if timer >= 0.002 + tiem then + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.06, + size = 3, + collisiondetection = false, + vertical = false, + texture = "rangedweapons_bullet_fly.png", + glow = 15, + }) + tiem = tiem + 0.002 + end + if self.timer >= 4.0 then + self.object:remove() + end + if self.lastpos.x ~= nil then + if minetest.registered_nodes[node.name].walkable then + if not minetest.setting_getbool("creative_mode") then + end + minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) + if node.name == "rangedweapons:barrel" or + node.name == "doors:door_glass_a" or + node.name == "doors:door_glass_b" or + node.name == "xpanes:pane" or + node.name == "xpanes:pane_flat" or + node.name == "vessels:drinking_glass" or + node.name == "vessels:glass_bottle" or + node.name == "default:glass" then + minetest.get_node_timer(pos):start(0) + end + self.object:remove() + end + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end +end +end + + + +minetest.register_entity("rangedweapons:g36shot", rangedweapons_g36shot ) \ No newline at end of file diff --git a/mods/rangedweapons/generator.lua b/mods/rangedweapons/generator.lua new file mode 100644 index 00000000..a0791988 --- /dev/null +++ b/mods/rangedweapons/generator.lua @@ -0,0 +1,35 @@ +minetest.register_craft({ + output = 'rangedweapons:generator', + recipe = { +{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'rangedweapons:gunsteel_ingot', 'rangedweapons:gun_power_core', 'rangedweapons:gunsteel_ingot'}, + {'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot'}, + } +}) + +minetest.register_node("rangedweapons:generator", { + description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 6 power particles on top of itself, every 15 seconds"), + tiles = { + "rangedweapons_generator_top.png", + "rangedweapons_generator_bottom.png", + "rangedweapons_generator_side.png", + "rangedweapons_generator_side.png", + "rangedweapons_generator_side.png", + "rangedweapons_generator_side.png" + }, + paramtype = "light", + groups = {cracky = 3, oddly_breakable_by_hand = 3}, + on_timer = function(pos, elapsed) + minetest.get_node_timer(pos):start(15) + pos.y = pos.y+1 + minetest.add_item(pos, "rangedweapons:power_particle 6") + end, + on_construct = function(pos) + minetest.get_node_timer(pos):start(15) + end, + sounds = default.node_sound_wood_defaults(), +}) + + + + diff --git a/mods/rangedweapons/glass_breaking.lua b/mods/rangedweapons/glass_breaking.lua new file mode 100644 index 00000000..8f4e00b0 --- /dev/null +++ b/mods/rangedweapons/glass_breaking.lua @@ -0,0 +1,112 @@ +minetest.register_craftitem("rangedweapons:glass_shards", { + description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), + inventory_image = "rangedweapons_glass_shards.png", +}) +minetest.register_craft({ + output = "vessels:glass_fragments", + recipe = { + {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, + } +}) + +minetest.override_item("default:glass", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "rangedweapons:broken_glass"}) + minetest.sound_play("glass_break",{pos}) + end, +}) + + +minetest.register_node("rangedweapons:broken_glass", { + description = "Broken glass", + drawtype = "glasslike", + tiles = { + "rangedweapons_broken_glass.png" + }, + paramtype = "light", + walkable = false, + is_ground_content = false, + liquidtype = "source", + liquid_alternative_flowing = "rangedweapons:broken_glass", + liquid_alternative_source = "rangedweapons:broken_glass", + liquid_viscosity = 7, + alpha = 160, + liquid_range= 0, + liquid_renewable = false, + damage_per_second = 2, + groups = {oddly_breakable_by_hand = 3}, +}) + +if minetest.get_modpath("doors") then + +minetest.override_item("doors:door_glass_a", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "air"}) + minetest.add_item(pos, "vessels:glass_fragments 5") + minetest.sound_play("glass_break",{pos}) + end, +}) + +minetest.override_item("doors:door_glass_b", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "air"}) + minetest.add_item(pos, "vessels:glass_fragments 5") + minetest.sound_play("glass_break",{pos}) + end, +}) + +end + +if minetest.get_modpath("xpanes") then + +minetest.override_item("xpanes:pane", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "air"}) + minetest.add_item(pos, "rangedweapons:glass_shards") + minetest.sound_play("glass_break",{pos}) + end, +}) + +minetest.override_item("xpanes:pane_flat", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "air"}) + minetest.add_item(pos, "rangedweapons:glass_shards") + minetest.sound_play("glass_break",{pos}) + end, +}) + +end + +if minetest.get_modpath("vessels") then + +minetest.override_item("vessels:glass_bottle", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "air"}) + minetest.add_item(pos, "rangedweapons:glass_shards") + minetest.sound_play("glass_break",{pos}) + end, + walkable = true, + node_box = { + type = "fixed", + fixed = { + {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, + }, + }, +}) + +minetest.override_item("vessels:drinking_glass", { + on_timer = function(pos) + minetest.swap_node(pos, {name = "air"}) + minetest.add_item(pos, "rangedweapons:glass_shards") + minetest.sound_play("glass_break",{pos}) + end, + walkable = true, + node_box = { + type = "fixed", + fixed = { + {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, + }, + }, +}) + +end diff --git a/mods/rangedweapons/glock17.lua b/mods/rangedweapons/glock17.lua new file mode 100644 index 00000000..d8f45a87 --- /dev/null +++ b/mods/rangedweapons/glock17.lua @@ -0,0 +1,190 @@ + + + local timer = 0 +minetest.register_globalstep(function(dtime, player) + timer = timer + dtime; + if timer >= 0.35 then + for _, player in pairs(minetest.get_connected_players()) do + if player:get_wielded_item():get_name() == "rangedweapons:glock17_rld" then + player:set_wielded_item("rangedweapons:glock17") + minetest.sound_play("", {player}) + end + end + end + end) + + +minetest.register_craftitem("rangedweapons:glock17_rld", { + stack_max= 1, + wield_scale = {x=1.1,y=1.1,z=1.05}, + description = "***RELOADING GLOCK 17 ***", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_glock17_rld.png", +}) + + +minetest.register_tool("rangedweapons:glock17", { + description = "" ..core.colorize("#35cdff","Glock 17\n") ..core.colorize("#FFFFFF", "Ranged damage: 7-11\n") ..core.colorize("#FFFFFF", "Accuracy: 96%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 19%\n") ..core.colorize("#FFFFFF", "Critical damage: 12-22\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), + wield_scale = {x=1.2,y=1.2,z=1.2}, + range = 0, + inventory_image = "rangedweapons_glock17.png", + on_use = function(itemstack, user, pointed_thing) + timer = 0 + local inv = user:get_inventory() + if not inv:contains_item("main", "rangedweapons:9mm 1") then + minetest.sound_play("rangedweapons_empty", {object=user}) + return itemstack + end + if not minetest.setting_getbool("creative_mode") then + inv:remove_item("main", "rangedweapons:9mm") + end + local pos = user:getpos() + local dir = user:get_look_dir() + local yaw = user:get_look_yaw() + if pos and dir and yaw then + pos.y = pos.y + 1.6 + local obj = minetest.add_entity(pos, "rangedweapons:glock17shot") + if obj then + minetest.sound_play("rangedweapons_glock", {object=obj}) + obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30}) + obj:setacceleration({x=dir.x * math.random(-0.4,0.4), y=math.random(-0.4,0.4), z=dir.z * math.random(-0.4,0.4)}) + obj:setyaw(yaw + math.pi) + pos.y = pos.y + 0 + local obj = minetest.add_entity(pos, "rangedweapons:empty_shell") + minetest.sound_play("", {object=obj}) + obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) + obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) + obj:setyaw(yaw + math.pi) + local obj = minetest.add_entity(pos, "rangedweapons:smoke") + minetest.add_particle({ + pos = pos, + velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , + acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, + expirationtime = 0.7, + size = 5, + collisiondetection = false, + vertical = false, + texture = "tnt_smoke.png", + glow = 5, + }) + local ent = obj:get_luaentity() + if ent then + ent.player = ent.player or user + itemstack = "rangedweapons:glock17_rld" + end + end + end + return itemstack + end, +}) +minetest.register_craft({ + output = 'rangedweapons:glock17', + recipe = { + {'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'default:diamond', 'rangedweapons:plastic_sheet'}, + } +}) + +local rangedweapons_glock17shot = { + physical = false, + timer = 0, + visual = "sprite", + visual_size = {x=0.3, y=0.3}, + textures = {"rangedweapons_invisible.png"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_glock17shot.on_step = function(self, dtime, node, pos) + self.timer = self.timer + dtime + local tiem = 0.002 + local pos = self.object:getpos() + local node = minetest.get_node(pos) + + if self.timer > 0.1 then + local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "rangedweapons:glock17shot" and obj:get_luaentity().name ~= "__builtin:item" then + if math.random(1, 100) <= 19 then + local damage = math.random(12,22) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage, knockback=8}, + }, nil) + minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + else + local damage = math.random(7,11) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage, knockback=4}, + }, nil) + minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + else + if math.random(1, 100) <= 19 then + local damage = math.random(12,22) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage}, + }, nil) + minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + else + local damage = math.random(7,11) + obj:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups= {fleshy = damage}, + }, nil) + minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + if timer >= 0.002 + tiem then + minetest.add_particle({ + pos = pos, + velocity = 0, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.06, + size = 3, + collisiondetection = false, + vertical = false, + texture = "rangedweapons_bullet_fly.png", + glow = 15, + }) + tiem = tiem + 0.002 + end + if self.timer >= 4.0 then + self.object:remove() + end + if self.lastpos.x ~= nil then + if minetest.registered_nodes[node.name].walkable then + if not minetest.setting_getbool("creative_mode") then + end + minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) + if node.name == "rangedweapons:barrel" or + node.name == "doors:door_glass_a" or + node.name == "doors:door_glass_b" or + node.name == "xpanes:pane" or + node.name == "xpanes:pane_flat" or + node.name == "vessels:drinking_glass" or + node.name == "vessels:glass_bottle" or + node.name == "default:glass" then + minetest.get_node_timer(pos):start(0) + end + self.object:remove() + end + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} + end + end + end + + +minetest.register_entity("rangedweapons:glock17shot", rangedweapons_glock17shot ) + +