star_wars/mods/default/nodes.lua

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2013-05-19 18:43:04 +02:00
-- mods/default/nodes.lua
-- support for MT game translation.
local S = default.get_translator
-- Required wrapper to allow customization of default.after_place_leaves
local function after_place_leaves(...)
return default.after_place_leaves(...)
end
-- Required wrapper to allow customization of default.grow_sapling
local function grow_sapling(...)
return default.grow_sapling(...)
end
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--
-- Stone
--
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-- Stone
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minetest.register_node("default:stone", {
description = S("Stone"),
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tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1},
drop = "default:cobble",
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legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:cobble", {
description = S("Cobblestone"),
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tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:stone_brick", {
description = S("Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
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tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_block", {
description = S("Stone Block"),
tiles = {"default_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:cobble_mossy", {
description = S("Mossy Cobblestone"),
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tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
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sounds = default.node_sound_stone_defaults(),
})
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-- Desert Stone
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minetest.register_node("default:desert_stone", {
description = S("Desert Stone"),
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tiles = {"default_desert_stone.png"},
groups = {cracky = 3, stone = 1},
drop = "default:desert_cobble",
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legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:desert_cobble", {
description = S("Desert Cobblestone"),
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tiles = {"default_desert_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:desert_stone_brick", {
description = S("Desert Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
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tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_block", {
description = S("Desert Stone Block"),
tiles = {"default_desert_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
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-- Sandstone
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minetest.register_node("default:sandstone", {
description = S("Sandstone"),
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tiles = {"default_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:sandstone_brick", {
description = S("Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
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tiles = {"default_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:sandstone_block", {
description = S("Sandstone Block"),
tiles = {"default_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone", {
description = S("Desert Sandstone"),
tiles = {"default_desert_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_brick", {
description = S("Desert Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_block", {
description = S("Desert Sandstone Block"),
tiles = {"default_desert_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone", {
description = S("Silver Sandstone"),
tiles = {"default_silver_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_brick", {
description = S("Silver Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_silver_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_block", {
description = S("Silver Sandstone Block"),
tiles = {"default_silver_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
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-- Obsidian
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minetest.register_node("default:obsidian", {
description = S("Obsidian"),
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tiles = {"default_obsidian.png"},
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sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
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})
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minetest.register_node("default:obsidian_brick", {
description = S("Obsidian Brick"),
paramtype2 = "facedir",
place_param2 = 0,
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tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
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})
minetest.register_node("default:obsidian_block", {
description = S("Obsidian Block"),
tiles = {"default_obsidian_block.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
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--
-- Soft / Non-Stone
--
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-- Dirt
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minetest.register_node("default:dirt", {
description = S("Dirt"),
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tiles = {"default_dirt.png"},
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is_ground_content = true,
groups = {crumbly = 3, soil = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("default:snow_dirt", {
description = S("Dirt with Snow"),
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tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
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}),
})
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-- Permafrost
minetest.register_node("default:permafrost", {
description = S("Permafrost"),
tiles = {"default_permafrost.png"},
groups = {cracky = 3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:permafrost_with_stones", {
description = S("Permafrost with Stones"),
tiles = {"default_permafrost.png^default_stones.png",
"default_permafrost.png",
"default_permafrost.png^default_stones_side.png"},
groups = {cracky = 3},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("default:permafrost_with_moss", {
description = S("Permafrost with Moss"),
tiles = {"default_moss.png", "default_permafrost.png",
{name = "default_permafrost.png^default_moss_side.png",
tileable_vertical = false}},
groups = {cracky = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
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-- Sand
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minetest.register_node("default:sand", {
description = S("Sand"),
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tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = S("Desert Sand"),
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tiles = {"default_desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:silver_sand", {
description = S("Silver Sand"),
tiles = {"default_silver_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
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-- Gravel
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minetest.register_node("default:gravel", {
description = S("Gravel"),
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tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_gravel_defaults(),
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drop = {
max_items = 1,
items = {
{items = {"default:flint"}, rarity = 16},
{items = {"default:gravel"}}
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}
}
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})
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-- Clay
minetest.register_node("default:clay_block", {
description = S("Clay Block"),
tiles = {"default_clay_block.png"},
groups = {crumbly = 3},
drop = "default:clay_lump 4",
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sounds = default.node_sound_dirt_defaults(),
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})
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-- Snow
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minetest.register_node("default:snow", {
description = S("Snow"),
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tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
floodable = true,
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drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
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on_construct = function(pos)
pos.y = pos.y - 1
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if minetest.get_node(pos).name == "ethereal:grass_dirt" then
minetest.set_node(pos, {name = "default:snow_dirt"})
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end
end,
})
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minetest.register_node("default:snow_block", {
description = S("Snow Block"),
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tiles = {"default_snow.png"},
groups = {crumbly = 3, cools_lava = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:grass_dirt" then
minetest.set_node(pos, {name = "default:snow_dirt"})
end
end,
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})
-- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
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minetest.register_node("default:ice", {
description = S("Ice"),
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tiles = {"default_ice.png"},
is_ground_content = false,
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paramtype = "light",
groups = {cracky = 3, cools_lava = 1, slippery = 3},
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sounds = default.node_sound_glass_defaults(),
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})
-- Mapgen-placed ice with 'is ground content = true' to contain tunnels
minetest.register_node("default:cave_ice", {
description = S("Cave Ice"),
tiles = {"default_ice.png"},
paramtype = "light",
groups = {cracky = 3, cools_lava = 1, slippery = 3,
not_in_creative_inventory = 1},
drop = "default:ice",
sounds = default.node_sound_glass_defaults(),
})
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--
-- Trees
--
minetest.register_node("default:sapling", {
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description = S("Jogan Tree Sapling"),
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drawtype = "plantlike",
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
on_timer = grow_sapling,
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selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
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})
minetest.register_node("default:leaves", {
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description = S("Jogan Tree Leaves"),
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drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
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paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"default:sapling"},
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rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"default:leaves"},
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}
}
},
sounds = default.node_sound_leaves_defaults(),
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after_place_node = after_place_leaves,
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})
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minetest.register_node("default:joganfruit", {
description = S("Jogan Fruit"),
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drawtype = "plantlike",
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tiles = {"default_joganfruit.png"},
inventory_image = "default_joganfruit.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
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},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack)
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minetest.set_node(pos, {name = "default:joganfruit", param2 = 1})
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
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minetest.set_node(pos, {name = "default:joganfruit_mark"})
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
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minetest.register_node("default:joganfruit_mark", {
description = S("Jogan Fruit Marker"),
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
if not minetest.find_node_near(pos, 1, "default:leaves") then
minetest.remove_node(pos)
elseif minetest.get_node_light(pos) < 11 then
minetest.get_node_timer(pos):start(200)
else
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minetest.set_node(pos, {name = "default:joganfruit"})
end
end
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})
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minetest.register_node("default:pine_needles",{
description = S("Pine Needles"),
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drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
waving = 1,
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paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
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}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
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})
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minetest.register_node("default:pine_sapling", {
description = S("Pine Tree Sapling"),
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drawtype = "plantlike",
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
on_timer = grow_sapling,
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selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 14, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
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--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = S("Coal Ore"),
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tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = "default:coal_lump",
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = S("Coal Block"),
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tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = S("Iron Ore"),
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tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
drop = "default:iron_lump",
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:durasteelblock", {
description = S("Durasteel Block"),
tiles = {"default_durasteel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
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})
minetest.register_node("default:stone_with_copper", {
description = S("Copper Ore"),
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tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
drop = "default:copper_lump",
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = S("Copper Block"),
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tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
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})
minetest.register_node("default:stone_with_tin", {
description = S("Tin Ore"),
tiles = {"default_stone.png^default_mineral_tin.png"},
groups = {cracky = 2},
drop = "default:tin_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tinblock", {
description = S("Tin Block"),
tiles = {"default_tin_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
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minetest.register_node("default:bronzeblock", {
description = S("Bronze Block"),
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tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
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})
minetest.register_node("default:stone_with_mese", {
description = S("Mese Ore"),
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tiles = {"default_stone.png^default_mineral_mese.png"},
groups = {cracky = 1},
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drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mese", {
description = S("Mese Block"),
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tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
light_source = 3,
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})
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minetest.register_node("default:stone_with_gold", {
description = S("Gold Ore"),
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tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
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drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = S("Gold Block"),
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tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("default:stone_with_beskar", {
description = S("Beskar Ore"),
tiles = {"default_stone.png^default_mineral_beskar.png"},
groups = {cracky = 1},
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drop = "default:beskar_lump",
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:beskarblock", {
description = S("Beskar Block"),
tiles = {"default_beskar_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
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sounds = default.node_sound_stone_defaults(),
})
--
-- Plantlife (non-cubic)
--
minetest.register_node("default:cactus", {
description = S("Cactus"),
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
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paramtype2 = "facedir",
groups = {choppy = 3},
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sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("default:large_cactus_seedling", {
description = S("Large Cactus Seedling"),
drawtype = "plantlike",
tiles = {"default_large_cactus_seedling.png"},
inventory_image = "default_large_cactus_seedling.png",
wield_image = "default_large_cactus_seedling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-5 / 16, -0.5, -5 / 16,
5 / 16, 0.5, 5 / 16
}
},
groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:large_cactus_seedling",
{x = -2, y = -1, z = -2},
{x = 2, y = 5, z = 2},
4)
return itemstack
end,
on_construct = function(pos)
-- Normal cactus farming adds 1 cactus node by ABM,
-- interval 12s, chance 83.
-- Consider starting with 5 cactus nodes. We make sure that growing a
-- large cactus is not a faster way to produce new cactus nodes.
-- Confirmed by experiment, when farming 5 cacti, on average 1 new
-- cactus node is added on average every
-- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
-- Large cactus contains on average 14 cactus nodes.
-- 14 * 199.2 = 2788.8s.
-- Set random range to average to 2789s.
minetest.get_node_timer(pos):start(math.random(1859, 3719))
end,
on_timer = function(pos)
local node_under = minetest.get_node_or_nil(
{x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then
-- Node under not yet loaded, try later
minetest.get_node_timer(pos):start(300)
return
end
if minetest.get_item_group(node_under.name, "sand") == 0 then
-- Seedling dies
minetest.remove_node(pos)
return
end
local light_level = minetest.get_node_light(pos)
if not light_level or light_level < 13 then
-- Too dark for growth, try later in case it's night
minetest.get_node_timer(pos):start(300)
return
end
minetest.log("action", "A large cactus seedling grows into a large" ..
"cactus at ".. minetest.pos_to_string(pos))
default.grow_large_cactus(pos)
end,
})
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minetest.register_node("default:reeds", {
description = S("Reeds"),
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drawtype = "plantlike",
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tiles = {"reeds.png"},
inventory_image = "reeds.png",
wield_image = "reeds.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
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})
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minetest.register_node("default:dry_shrub", {
description = S("Dry Shrub"),
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drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
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paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
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},
})
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minetest.register_node("default:junglegrass", {
description = S("Jungle Grass"),
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drawtype = "plantlike",
waving = 1,
visual_scale = 1.69,
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tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
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walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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})
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minetest.register_node("default:grass_1", {
description = S("Grass"),
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drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
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-- Use texture of a taller grass stage in inventory
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inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
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walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
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},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
for i = 2, 5 do
minetest.register_node("default:grass_" .. i, {
description = S("Grass"),
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drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_" .. i .. ".png"},
inventory_image = "default_grass_" .. i .. ".png",
wield_image = "default_grass_" .. i .. ".png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
})
end
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minetest.register_node("default:dry_grass_1", {
description = S("Dry Grass"),
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drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
inventory_image = "default_dry_grass_3.png",
wield_image = "default_dry_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, dry_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
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end,
})
for i = 2, 5 do
minetest.register_node("default:dry_grass_" .. i, {
description = S("Dry Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_" .. i .. ".png"},
inventory_image = "default_dry_grass_" .. i .. ".png",
wield_image = "default_dry_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_grass = 1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
},
})
end
minetest.register_node("default:fern_1", {
description = S("Fern"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_fern_1.png"},
inventory_image = "default_fern_1.png",
wield_image = "default_fern_1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random fern node
local stack = ItemStack("default:fern_" .. math.random(1, 3))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:fern_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 3 do
minetest.register_node("default:fern_" .. i, {
description = S("Fern"),
drawtype = "plantlike",
waving = 1,
visual_scale = 2,
tiles = {"default_fern_" .. i .. ".png"},
inventory_image = "default_fern_" .. i .. ".png",
wield_image = "default_fern_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1},
drop = "default:fern_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
})
end
minetest.register_node("default:marram_grass_1", {
description = S("Marram Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_marram_grass_1.png"},
inventory_image = "default_marram_grass_1.png",
wield_image = "default_marram_grass_1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random marram grass node
local stack = ItemStack("default:marram_grass_" .. math.random(1, 3))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:marram_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 3 do
minetest.register_node("default:marram_grass_" .. i, {
description = S("Marram Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_marram_grass_" .. i .. ".png"},
inventory_image = "default_marram_grass_" .. i .. ".png",
wield_image = "default_marram_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1,
not_in_creative_inventory=1},
drop = "default:marram_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
})
end
minetest.register_node("default:bush_stem", {
description = S("Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("default:bush_leaves", {
description = S("Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:bush_sapling"}, rarity = 5},
{items = {"default:bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("default:bush_sapling", {
description = S("Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_bush_sapling.png"},
inventory_image = "default_bush_sapling.png",
wield_image = "default_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("default:blueberry_bush_leaves_with_berries", {
description = S("Blueberry Bush Leaves with Berries"),
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drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
drop = "default:blueberries",
sounds = default.node_sound_leaves_defaults(),
node_dig_prediction = "default:blueberry_bush_leaves",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
})
minetest.register_node("default:blueberry_bush_leaves", {
description = S("Blueberry Bush Leaves"),
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drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_blueberry_bush_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:blueberry_bush_sapling"}, rarity = 5},
{items = {"default:blueberry_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) < 11 then
minetest.get_node_timer(pos):start(200)
else
minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
end
end,
after_place_node = after_place_leaves,
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})
minetest.register_node("default:blueberry_bush_sapling", {
description = S("Blueberry Bush Sapling"),
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drawtype = "plantlike",
tiles = {"default_blueberry_bush_sapling.png"},
inventory_image = "default_blueberry_bush_sapling.png",
wield_image = "default_blueberry_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
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selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:blueberry_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("default:acacia_bush_stem", {
description = S("Acacia Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("default:acacia_bush_leaves", {
description = S("Acacia Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_bush_sapling"}, rarity = 5},
{items = {"default:acacia_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("default:acacia_bush_sapling", {
description = S("Acacia Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_acacia_bush_sapling.png"},
inventory_image = "default_acacia_bush_sapling.png",
wield_image = "default_acacia_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("default:pine_bush_stem", {
description = S("Pine Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_pine_bush_stem.png"},
inventory_image = "default_pine_bush_stem.png",
wield_image = "default_pine_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("default:pine_bush_needles", {
description = S("Pine Bush Needles"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_pine_needles.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_bush_sapling"}, rarity = 5},
{items = {"default:pine_bush_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("default:pine_bush_sapling", {
description = S("Pine Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_pine_bush_sapling.png"},
inventory_image = "default_pine_bush_sapling.png",
wield_image = "default_pine_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("default:sand_with_kelp", {
description = S("Kelp"),
drawtype = "plantlike_rooted",
waving = 1,
tiles = {"default_sand.png"},
special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
inventory_image = "default_kelp.png",
paramtype = "light",
paramtype2 = "leveled",
groups = {snappy = 3},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
},
},
node_dig_prediction = "default:sand",
node_placement_prediction = "",
sounds = default.node_sound_sand_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local node_ptu = minetest.get_node(pointed_thing.under)
local def_ptu = minetest.registered_nodes[node_ptu.name]
if def_ptu and def_ptu.on_rightclick then
return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
itemstack, pointed_thing)
end
end
local pos = pointed_thing.under
if minetest.get_node(pos).name ~= "default:sand" then
return itemstack
end
local height = math.random(4, 6)
local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
local node_top = minetest.get_node(pos_top)
local def_top = minetest.registered_nodes[node_top.name]
local player_name = placer:get_player_name()
if def_top and def_top.liquidtype == "source" and
minetest.get_item_group(node_top.name, "water") > 0 then
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pos_top, player_name) then
minetest.set_node(pos, {name = "default:sand_with_kelp",
param2 = height * 16})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:sand"})
end
})
--
-- Corals
--
local function coral_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
local node_under = minetest.get_node(pos_under)
local def_under = minetest.registered_nodes[node_under.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
return def_under.on_rightclick(pos_under, node_under,
placer, itemstack, pointed_thing) or itemstack
end
if node_under.name ~= "default:coral_skeleton" or
minetest.get_node(pos_above).name ~= "default:water_source" then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.log("action", player_name
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos_under))
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
node_under.name = itemstack:get_name()
minetest.set_node(pos_under, node_under)
if not (creative and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end
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minetest.register_node("default:coral_green", {
description = S("Green Coral"),
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drawtype = "plantlike_rooted",
waving = 1,
paramtype = "light",
tiles = {"default_coral_skeleton.png"},
special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}},
inventory_image = "default_coral_green.png",
groups = {snappy = 3},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
},
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = coral_on_place,
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after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
})
minetest.register_node("default:coral_pink", {
description = S("Pink Coral"),
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drawtype = "plantlike_rooted",
waving = 1,
paramtype = "light",
tiles = {"default_coral_skeleton.png"},
special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}},
inventory_image = "default_coral_pink.png",
groups = {snappy = 3},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
},
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = coral_on_place,
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after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
})
minetest.register_node("default:coral_cyan", {
description = S("Cyan Coral"),
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drawtype = "plantlike_rooted",
waving = 1,
paramtype = "light",
tiles = {"default_coral_skeleton.png"},
special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}},
inventory_image = "default_coral_cyan.png",
groups = {snappy = 3},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
},
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = coral_on_place,
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after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
})
minetest.register_node("default:coral_brown", {
description = S("Brown Coral"),
tiles = {"default_coral_brown.png"},
groups = {cracky = 3},
drop = "default:coral_skeleton",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coral_orange", {
description = S("Orange Coral"),
tiles = {"default_coral_orange.png"},
groups = {cracky = 3},
drop = "default:coral_skeleton",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coral_skeleton", {
description = S("Coral Skeleton"),
tiles = {"default_coral_skeleton.png"},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
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--
-- Liquids
--
minetest.register_node("default:water_source", {
description = S("Water Source"),
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drawtype = "liquid",
waving = 3,
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tiles = {
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{
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name = "default_water_source_animated.png",
backface_culling = false,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
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},
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},
{
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name = "default_water_source_animated.png",
backface_culling = true,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
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},
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},
},
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alpha = 191,
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paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
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liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("default:water_flowing", {
description = S("Flowing Water"),
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drawtype = "flowingliquid",
waving = 3,
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tiles = {"default_water.png"},
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special_tiles = {
{
name = "default_water_flowing_animated.png",
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backface_culling = false,
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animation = {
type = "vertical_frames",
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aspect_w = 16,
aspect_h = 16,
length = 0.8,
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},
},
{
name = "default_water_flowing_animated.png",
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backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
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},
},
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},
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alpha = 191,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
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liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("default:river_water_source", {
description = S("River Water Source"),
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drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
backface_culling = false,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "default_river_water_source_animated.png",
backface_culling = true,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
-- Not renewable to avoid horizontal spread of water sources in sloping
-- rivers that can cause water to overflow riverbanks and cause floods.
-- River water source is instead made renewable by the 'force renew'
-- option used in the 'bucket' mod by the river water bucket.
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liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
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})
minetest.register_node("default:river_water_flowing", {
description = S("Flowing River Water"),
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drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
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special_tiles = {
{
name = "default_river_water_flowing_animated.png",
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backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_river_water_flowing_animated.png",
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backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("default:lava_source", {
description = S("Lava Source"),
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drawtype = "liquid",
tiles = {
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{
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name = "default_lava_source_animated.png",
backface_culling = false,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
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},
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},
{
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name = "default_lava_source_animated.png",
backface_culling = true,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
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},
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},
},
paramtype = "light",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1},
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})
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minetest.register_node("default:lava_flowing", {
description = S("Flowing Lava"),
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drawtype = "flowingliquid",
tiles = {"default_lava.png"},
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special_tiles = {
{
name = "default_lava_flowing_animated.png",
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backface_culling = false,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
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},
},
{
name = "default_lava_flowing_animated.png",
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backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
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},
},
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},
paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
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})
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--
-- Tools / "Advanced" crafting / Non-"natural"
--
local bookshelf_formspec =
"size[8,7;]" ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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local function update_bookshelf(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("books")
local formspec = bookshelf_formspec
-- Inventory slots overlay
local bx, by = 0, 0.3
local n_written, n_empty = 0, 0
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
local stack = invlist[i]
if stack:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
else
local metatable = stack:get_meta():to_table() or {}
if metatable.fields and metatable.fields.text then
n_written = n_written + stack:get_count()
else
n_empty = n_empty + stack:get_count()
end
end
bx = bx + 1
end
meta:set_string("formspec", formspec)
if n_written + n_empty == 0 then
meta:set_string("infotext", S("Empty Bookshelf"))
else
meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
end
end
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minetest.register_node("default:bookshelf", {
description = S("Bookshelf"),
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
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is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
update_bookshelf(pos)
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end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
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end
return 0
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end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
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end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "default:bookshelf"
minetest.remove_node(pos)
return drops
end,
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})
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
description = desc,
drawtype = "nodebox",
tiles = {"default_sign_wall_" .. material .. ".png"},
inventory_image = "default_sign_" .. material .. ".png",
wield_image = "default_sign_" .. material .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = def.groups,
legacy_wallmounted = true,
sounds = def.sounds,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local text = fields.text
if not text then
return
end
if string.len(text) > 512 then
minetest.chat_send_player(player_name, S("Text too long"))
return
end
minetest.log("action", (player_name or "") .. " wrote \"" ..
text .. "\" to sign at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("text", text)
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if #text > 0 then
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meta:set_string("infotext", S('"@1"', text))
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else
meta:set_string("infotext", '')
end
end,
})
end
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register_sign("wood", S("Wooden Sign"), {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
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})
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register_sign("durasteel", S("Durasteel Sign"), {
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
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minetest.register_node("default:ladder_wood", {
description = S("Wooden Ladder"),
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
sunlight_propagates = true,
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walkable = false,
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climbable = true,
is_ground_content = false,
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selection_box = {
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type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
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},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
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legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:ladder_durasteel", {
description = S("Durateel Ladder"),
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drawtype = "signlike",
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tiles = {"default_ladder_durasteel.png"},
inventory_image = "default_ladder_durasteel.png",
wield_image = "default_ladder_durasteel.png",
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paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
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})
default.register_fence("default:fence_wood", {
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description = S("Jogan Wood Fence"),
texture = "default_fence_wood.png",
inventory_image = "default_fence_overlay.png^default_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_acacia_wood", {
description = S("Acacia Wood Fence"),
texture = "default_fence_acacia_wood.png",
inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_junglewood", {
description = S("Jungle Wood Fence"),
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
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})
default.register_fence("default:fence_pine_wood", {
description = S("Pine Wood Fence"),
texture = "default_fence_pine_wood.png",
inventory_image = "default_fence_overlay.png^default_pine_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_pine_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_aspen_wood", {
description = S("Aspen Wood Fence"),
texture = "default_fence_aspen_wood.png",
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
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default.register_fence_rail("default:fence_rail_wood", {
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description = S("Jogan Wood Fence Rail"),
texture = "default_fence_rail_wood.png",
inventory_image = "default_fence_rail_overlay.png^default_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^default_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_acacia_wood", {
description = S("Acacia Wood Fence Rail"),
texture = "default_fence_rail_acacia_wood.png",
inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_junglewood", {
description = S("Jungle Wood Fence Rail"),
texture = "default_fence_rail_junglewood.png",
inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_pine_wood", {
description = S("Pine Wood Fence Rail"),
texture = "default_fence_rail_pine_wood.png",
inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_aspen_wood", {
description = S("Aspen Wood Fence Rail"),
texture = "default_fence_rail_aspen_wood.png",
inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
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minetest.register_node("default:glass", {
description = S("Glass"),
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drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
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paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
})
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minetest.register_node("default:obsidian_glass", {
description = S("Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
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is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3},
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})
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minetest.register_node("default:brick", {
description = S("Brick Block"),
paramtype2 = "facedir",
place_param2 = 0,
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tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:meselamp", {
description = S("Mese Lamp"),
drawtype = "glasslike",
tiles = {"default_meselamp.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = default.LIGHT_MAX,
})
minetest.register_node("default:mese_post_light", {
description = S("Mese Post Light"),
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
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--
-- Misc
--
minetest.register_node("default:cloud", {
description = S("Cloud"),
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tiles = {"default_cloud.png"},
is_ground_content = false,
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sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
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})
--
-- register trees for leafdecay
--
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--default.register_leafdecay({
-- trunks = {"default:jogan_tree"},
-- leaves = {"default:joganfruit", "default:jogan_leaves"},
-- radius = 3,
--})
--default.register_leafdecay({
-- trunks = {"default:pine_tree"},
-- leaves = {"default:pine_needles"},
-- radius = 3,
--})
--default.register_leafdecay({
-- trunks = {"default:bush_stem"},
-- leaves = {"default:bush_leaves"},
-- radius = 1,
--})