2020-11-17 19:01:02 +01:00
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/settings.lua")
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dofile(modpath.."/misc.lua")
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2020-11-17 19:44:03 +01:00
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dofile(modpath.."/e11.lua")
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dofile(modpath.."/explosives.lua")
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dofile(modpath.."/door_breaking.lua")
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dofile(modpath.."/glass_breaking.lua")
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2020-11-17 19:01:02 +01:00
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local rangedweapons_empty_shell = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons:shelldrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell )
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local rangedweapons_empty_shell_shotgun = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.35, y=0.35},
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textures = {"rangedweapons:shell_shotgundrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun )
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local rangedweapons_empty_shell_white = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.30, y=0.30},
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textures = {"rangedweapons:shell_whitedrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell_white.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white )
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local rangedweapons_empty_shell_grenade = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.30, y=0.30},
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textures = {"rangedweapons:shell_grenadedrop"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.y ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
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minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 1.69 then
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade )
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minetest.register_abm({
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nodenames = {"doors:hidden"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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pos.y = pos.y-1
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if minetest.get_node(pos).name == "air" then
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pos.y = pos.y+1
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node.name = "air"
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minetest.set_node(pos, node)
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end
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end
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})
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