code beautification
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@ -8,7 +8,7 @@ minetest.register_chatcommand("setweather", {
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params = "<weather>",
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description = "Set weather to rain, snow or none", -- full description
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privs = {weather = true},
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func = function(name, param)
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func = function(_, param) --name, param
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weather.type = param
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save_weather()
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end
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@ -24,7 +24,7 @@ end
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weather = read_weather()
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function()
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if weather.type == "rain" or weather.type == "snow" then
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if math.random(1, 10000) == 1 then
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weather.type = "none"
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@ -1,5 +1,5 @@
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-- Rain
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function()
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if weather.type ~= "rain" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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@ -1,5 +1,5 @@
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-- Snow
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function()
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if weather.type ~= "snow" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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@ -55,7 +55,7 @@ minetest.register_node("weather:snow_cover", {
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minetest.register_abm({
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nodenames = {"group:crumbly", "group:snappy", "group:cracky", "group:choppy"},
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neighbors = {"default:air"},
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interval = 10.0,
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interval = 10.0,
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chance = 80,
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action = function (pos, node, active_object_count, active_object_count_wider)
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if weather == "snow" then
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