Thing is, the array already exists, right at the start of mcl_mobs/init.lua – and I am just adding to it.
On top of the license problems, one of the trims (sentry) resembles the MC texture too closely IMHO.
The license is certainly not CC-BY. It's a pinky promise license, that can at most be interpreted as CC-BY-NC, which gets flagged on CDB. However, it's not even that.
Use a variable in the entity, like self._pickup_timer
instead. This doesn't work the way you think it does. And don't set it to 0 every frame.
Why add the second vector to the trident_start_pos
, which is calculated already? Putting the trident_start_pos
there directly as a function argument seems to produce the desired result, the added vector breaks it.
This is worse than what you think it is. Look at the next line, it's creating a global.
For drops of items, they can get laggy if there are many of them, this is obvious. This is not a job for this PR though. Solutions if somebody has this problem: -focus more on picking up the…
At this point (referring to earlier objections), spawning-player-checking is as optimized as it can be. There's no way to check if a player reference is valid except for getting a new one. Also,…
okay, explain please?
MC wither does glitch into blocks when you purposely summon him in a place or use a contraption to glitch him. It's not really a glitch in the…