Another line squash needed it seems, also this one is broken logic (if not entity then return false end
(short-circuited) returns for players and then if not object:is_player() then return false end
(short-circuited) returns for all non-players, rendering the whole thing no-op always-return never-give-effect). Anyway:
Regarding #4412, haven't reviewed it yet. Probably we'll get to it.
With hudbars, notice healthbar modifiers API added to mcl_potions in #4130. That API technically should be in…
Regarding #4412, haven't reviewed it yet. Probably we'll get to it.
With hudbars, notice healthbar modifiers API added to mcl_potions in #4130. That API technically should be in hudbars, same…
For why changing in any way individual hearts in thr bar is impossible, see http://api.minetest.net/hud/#statbar
Also any HUD element animations are ultimately complex to do, prone to lag, go…
Magic number. This is probably the threshold only on your device.