the-real-herowl
  • Joined on 2023-08-07
the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4421 2024-06-23 23:54:59 +02:00
Prevent mob conversion code from crashing

In general this is working well. Things I'm still wondering about:

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4421 2024-06-23 23:54:58 +02:00
Prevent mob conversion code from crashing

May this "patch" mobs that use more than one mesh? Probably we don't have such now, maybe we will in the future, mods may have these?

the-real-herowl deleted branch upstream/stair_stairs_typo from VoxeLibre/VoxeLibre 2024-06-23 23:40:40 +02:00
the-real-herowl pushed to master at VoxeLibre/VoxeLibre 2024-06-23 23:40:39 +02:00
8aa65f85f2 Fix extra 'Stair' in Polished Blackstone Brick nodes (#4450)
the-real-herowl merged pull request VoxeLibre/VoxeLibre#4450 2024-06-23 23:40:38 +02:00
Fix extra 'Stair' in Polished Blackstone Brick nodes
the-real-herowl pushed to master at VoxeLibre/VoxeLibre 2024-06-23 23:39:12 +02:00
e27e70a91b fix wrong name for diorite stairs (#4359)
the-real-herowl merged pull request VoxeLibre/VoxeLibre#4359 2024-06-23 23:39:11 +02:00
fix wrong name for diorite stairs
the-real-herowl commented on issue VoxeLibre/VoxeLibre#4452 2024-06-21 19:47:52 +02:00
Pressure plate not always fired when walking over them

(See magma blocks, wither roses, etc.)

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4452 2024-06-21 19:47:28 +02:00
Pressure plate not always fired when walking over them

The only correct way is to check on entity/player side... maybe check for items in ABM, but that would have to be profiled.

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4443 2024-06-21 12:05:19 +02:00
Thunder/rain inconsistencies, sunburn and flashes of fire

We probably want to punch with something else than self.object. Not sure if this is material for this PR, but I know them punching themselves causes weird things in logs.

the-real-herowl commented on issue mesehub/meta#12 2024-06-21 11:51:18 +02:00
git storage: lots of duplicated files

I think you should be able to use name selectors for it, like *.png

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4449 2024-06-20 19:39:25 +02:00
Allow Unbreaking to be applied to crossbows via anvil

Considering incoming things like #4261, it'd be prudent to focus on groups like tool, weapon, armor, or such, as you said.

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4424 2024-06-20 19:16:16 +02:00
Hudbars update

local function add_new_proportional_layer(player, hudbar_def, part_state, offset_y, offset_x_left, offset_x_right, value, texture_height_y, z_index)?

Having that many arguments, you should…

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4424 2024-06-20 17:16:54 +02:00
Hudbars update

Your second snippet has wrong namespaces. Besides, there's option 3:

table.update(vl_hudbars.settings, {
  -- stuff here
})
the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4424 2024-06-20 17:12:37 +02:00
Hudbars update

Yeah no, don't touch that one XD

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4338 2024-06-19 16:10:07 +02:00
mcl_weather sky color refactor

Tbh the variable is misnamed if it isn't a boolean. Idk how useful that is, because you could as well check for the existence of the global table mcl_potions instead of storing the variable…

the-real-herowl deleted branch flammable-craft-tables from VoxeLibre/VoxeLibre 2024-06-19 10:55:11 +02:00
the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4446 2024-06-19 10:54:42 +02:00
Make crafting tables flammable

OK, you've convinced me.

the-real-herowl closed pull request VoxeLibre/VoxeLibre#4446 2024-06-19 10:54:42 +02:00
Make crafting tables flammable