On top of that, we have many original features at this point, simply needing original textures. While we may still want to reconsider gem textures and such, this issue seems irrelevant. Closing.
I didn't look at the milestone, well, yes, looks like it has to be changed.
Well, theoretically we could have an official CSM that works with VL to provide such graphical and QoL improvements. It could even accelerate the development of the CSM API, and maybe official CSM…
It should sink in water, but maybe a boat that could be used on lava could make sense?
Also given the move away from MC, might it be a good idea to reconsider decisions like this: VoxeLibre/VoxeLibre#3358 (comment) ?
Commented there and…
Minetest 5.7 maybe...? What may have changed that causes this? Or is it a bug in the engine that somehow causes this to loop?
Given the change of the course since that time, I think it is a reasonable feature to consider.
Quit the "not MC behavior", because that's an invalid argument. Confusion is a valid argument though, and I did notice it while making that... but it's non-trivial to fix, and I deemed it not…
Not sure if those are bugs. I can see a few cases where player entity cramming damage would only cause confusion, and no case where it would be actually important or contribute to gameplay in any…
Totem doesn't adjust to resolution, but it is considered fine that it covers a lot of the screen I think.
That just means that if you want to do a object:set_pos(pos) to teleport, you have to check if the entity is attached and if so detach the entity before calling set_pos(). Unless there is some…
It's quite complex really. We should reconsider if we want the functionality like that, or in some other way, i.e. what is logical rather than what is there.
This issue is sort of known.
When I did it, I tested on quite wide-screen mobiles and it looked alright. Using windowed on PC, of course I could reach effects like on the screenshots above with…
We need to discuss which of these we want and in what form. Some for sure, some not so sure.
To fix the Dragon, the flying code from the Wither needs to be either ported to the mcl_mobs API and generalized, or ported to the Dragon itself directly in a way... not sure which way is correct.…
Ladder shouldn't nullify fall damage IMHO. Not sure if it does in MC, it certainly didn't on old versions.
Plants should indeed decelerate player/mobs, which may decrease or nullify fall damage.