the-real-herowl
  • Joined on 2023-08-07
the-real-herowl commented on issue VoxeLibre/VoxeLibre#334 2024-06-06 20:12:39 +02:00
Pixel Perfection cleanup

On top of that, we have many original features at this point, simply needing original textures. While we may still want to reconsider gem textures and such, this issue seems irrelevant. Closing.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4360 2024-06-06 16:03:15 +02:00
Improper Eating Animation in 3rd person view

I didn't look at the milestone, well, yes, looks like it has to be changed.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4360 2024-06-06 13:15:34 +02:00
Improper Eating Animation in 3rd person view

Well, theoretically we could have an official CSM that works with VL to provide such graphical and QoL improvements. It could even accelerate the development of the CSM API, and maybe official CSM…

the-real-herowl commented on issue VoxeLibre/VoxeLibre#334 2024-06-06 13:12:03 +02:00
Pixel Perfection cleanup

My opinion is close this tbh.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#3358 2024-06-05 16:28:07 +02:00
bug boat obsidian lava

It should sink in water, but maybe a boat that could be used on lava could make sense?

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4402 2024-06-05 14:29:10 +02:00
Health bar is misleading (health boost/absorption)

Also given the move away from MC, might it be a good idea to reconsider decisions like this: VoxeLibre/VoxeLibre#3358 (comment) ?

Commented there and…

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4366 2024-06-05 14:28:19 +02:00
Eating suspicious stew causes crash & some stews uncraftable

Minetest 5.7 maybe...? What may have changed that causes this? Or is it a bug in the engine that somehow causes this to loop?

the-real-herowl reopened issue VoxeLibre/VoxeLibre#3358 2024-06-05 14:24:10 +02:00
bug boat obsidian lava
the-real-herowl commented on issue VoxeLibre/VoxeLibre#3358 2024-06-05 14:24:09 +02:00
bug boat obsidian lava

Given the change of the course since that time, I think it is a reasonable feature to consider.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4402 2024-06-05 13:46:00 +02:00
Health bar is misleading (health boost/absorption)

Quit the "not MC behavior", because that's an invalid argument. Confusion is a valid argument though, and I did notice it while making that... but it's non-trivial to fix, and I deemed it not…

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4404 2024-06-05 13:41:22 +02:00
Entity cramming issues

Not sure if those are bugs. I can see a few cases where player entity cramming damage would only cause confusion, and no case where it would be actually important or contribute to gameplay in any…

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4372 2024-06-05 12:08:00 +02:00
Eating animation overlay is wrong shape

Totem doesn't adjust to resolution, but it is considered fine that it covers a lot of the screen I think.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4381 2024-06-04 23:53:52 +02:00
Ender pearls while riding boat/horse/pig don't teleport player

That just means that if you want to do a object:set_pos(pos) to teleport, you have to check if the entity is attached and if so detach the entity before calling set_pos(). Unless there is some…

the-real-herowl commented on pull request VoxeLibre/VoxeLibre#4392 2024-06-04 23:51:45 +02:00
Fix crash while fighting whither

if not entity or entity.is_boss then ?

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4363 2024-06-04 23:42:10 +02:00
Absorption issues

It's quite complex really. We should reconsider if we want the functionality like that, or in some other way, i.e. what is logical rather than what is there.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4372 2024-06-04 23:38:41 +02:00
Eating animation overlay is wrong shape

This issue is sort of known.

When I did it, I tested on quite wide-screen mobiles and it looked alright. Using windowed on PC, of course I could reach effects like on the screenshots above with…

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4399 2024-06-04 23:22:37 +02:00
Use new potion effects in gameplay

We need to discuss which of these we want and in what form. Some for sure, some not so sure.

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4375 2024-06-04 12:43:47 +02:00
Ender Dragon regenerates too fast

To fix the Dragon, the flying code from the Wither needs to be either ported to the mcl_mobs API and generalized, or ported to the Dragon itself directly in a way... not sure which way is correct.…

the-real-herowl commented on issue VoxeLibre/VoxeLibre#4390 2024-06-04 11:51:56 +02:00
Some blocks don't nullify fall damage

Ladder shouldn't nullify fall damage IMHO. Not sure if it does in MC, it certainly didn't on old versions.

Plants should indeed decelerate player/mobs, which may decrease or nullify fall damage.