In short: it's a complex engine issue that we may try to mitigate, fix on our end in some way, hack around it, or something. While I have some ideas that should be very effective in dealing with…
Tbh if we were to do anything like this, we'd need an on_death()
callback in the API. Also, not sure if these names of the effects reflect what they do properly.
Well, we do keep a bunch of ancient PRs open... some were reactivated recently. Let's keep this open for now.
Well, at the moment, mobs leave XP after dying even when not killed by the player, so you still have a source for quickly leveling up. 🙂
Relying on bugs for the normal gameplay is…
or if there is some sort of roof above
You can shoot falling sand from a cannon.
Well I would like to have something ("dungeons") like them, but we'll see how far we manage go with the Mapgen Update...
Well, crits certainly work on players, and indeed they may be not implemented on mobs... I'd like to have an mcl_damage refactoring that would allow dmg modifiers on mobs without hardcoding it.
On the versus town server, there is a protection mod where protector blocks can be blown up by tnt (so you can raid bases, but only with explosives). Using frost walker would let you blow up…
It's trivial, so not retargetting to Mapgen Updatr yet, but still needs testing to ensure it fixes the issue at hand (bridges being excessively rare).
Yes, I just checked and we still get baked potatoes from zombies. I used a Fire Aspect II sword for this.
Doesn't it make sense though?
That makes sense, although the bridges spawn somewhat above the point picked for them. Try using /spawnstruct with them and other structures.
If I wanted them, I'd have done them in #4130 and I didn't. Is there a reason to have those effects? In my opinion they're genuinely stupid.
I'm not sure either. Kelp ain't a big loss theoretically... what about other side effects?
it is now said that we do not like cherry picking I'm just saying that you (plural) don't like copying instead of cherry-picking, regardless of crediting in other ways etc., as opposed to some…
In this case this is not replacing, it's escaping. Since =
has a special meaning in translation files, as you know, to insert literally the character =
, you have to write @=
(and eg. @@
to…