forked from VoxeLibre/VoxeLibre
Change liquid texture names
This commit is contained in:
parent
4221ba6ccc
commit
7824cd7d0f
|
@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid)
|
|||
local water_tex
|
||||
if liquid == "river_water" then
|
||||
id = id .. "r"
|
||||
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF"
|
||||
water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF"
|
||||
elseif liquid == "lava" then
|
||||
id = id .. "_lava"
|
||||
water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
|
||||
water_tex = "mcl_core_lava_source_animation.png^[verticalframe:16:0"
|
||||
else
|
||||
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4"
|
||||
water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4"
|
||||
end
|
||||
minetest.register_node(id, {
|
||||
description = description,
|
||||
|
|
Loading…
Reference in New Issue